forked from blender/blender
Caching generated image leads to infinite loop in preview render #53
@ -14,7 +14,10 @@
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namespace blender::render::hydra {
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static std::string cache_image_file(Image *image, bContext *context, ImageUser *iuser, bool check_exist)
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static std::string cache_image_file(Image *image,
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bContext *context,
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ImageUser *iuser,
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bool check_exist)
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{
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char file_path[FILE_MAX];
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Main *main = CTX_data_main(context);
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