forked from blender/blender
Export volumes #58
@ -87,6 +87,8 @@ set(SRC
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scene_delegate/instancer.cc
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scene_delegate/image.h
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scene_delegate/image.cc
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scene_delegate/volume.h
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scene_delegate/volume.cc
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)
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set(LIB
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@ -192,6 +192,14 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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return i_data->transform;
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}
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pxr::HdVolumeFieldDescriptorVector BlenderSceneDelegate::GetVolumeFieldDescriptors(
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pxr::SdfPath const &volume_Id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", volume_Id.GetText());
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VolumeData *v_data = volume_data(volume_Id);
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return v_data->volume_field_descriptors();
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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{
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bool is_populated = depsgraph != nullptr;
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@ -333,6 +341,11 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool
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return nullptr;
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}
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VolumeData *BlenderSceneDelegate::volume_data(pxr::SdfPath const &id) const
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{
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return dynamic_cast<VolumeData *>(object_data(id));
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}
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void BlenderSceneDelegate::update_objects(Object *object)
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{
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if (!ObjectData::is_supported(object)) {
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@ -18,6 +18,7 @@
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#include "mesh.h"
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#include "object.h"
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#include "world.h"
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#include "volume.h"
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namespace blender::render::hydra {
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@ -60,6 +61,8 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
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pxr::SdfPath const &prototype_id) override;
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pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancer_id) override;
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pxr::HdVolumeFieldDescriptorVector GetVolumeFieldDescriptors(
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pxr::SdfPath const &volume_Id) override;
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void populate(Depsgraph *depsgraph, bContext *context);
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void clear();
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@ -85,6 +88,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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LightData *light_data(pxr::SdfPath const &id) const;
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MaterialData *material_data(pxr::SdfPath const &id) const;
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InstancerData *instancer_data(pxr::SdfPath const &id, bool child_id = false) const;
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VolumeData *volume_data(pxr::SdfPath const &id) const;
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void update_objects(Object *object);
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void update_instancers(Object *object);
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@ -9,6 +9,7 @@
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#include "light.h"
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#include "mesh.h"
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#include "object.h"
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#include "volume.h"
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namespace blender::render::hydra {
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@ -39,7 +40,9 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
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case OB_LAMP:
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data = std::make_unique<LightData>(scene_delegate, object, prim_id);
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break;
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case OB_VOLUME:
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data = std::make_unique<VolumeData>(scene_delegate, object, prim_id);
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break;
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default:
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break;
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}
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@ -56,6 +59,7 @@ bool ObjectData::is_supported(Object *object)
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case OB_CURVES_LEGACY:
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case OB_MBALL:
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case OB_LAMP:
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case OB_VOLUME:
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return true;
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default:
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64
source/blender/render/hydra/scene_delegate/volume.cc
Normal file
64
source/blender/render/hydra/scene_delegate/volume.cc
Normal file
@ -0,0 +1,64 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/imaging/hd/tokens.h>
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#include <pxr/imaging/hd/volume.h>
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#include "BKE_object.h"
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#include "DNA_volume_types.h"
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#include "blender_scene_delegate.h"
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#include "volume.h"
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namespace blender::render::hydra {
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VolumeData::VolumeData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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: ObjectData(scene_delegate, object, prim_id)
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{
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}
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void VolumeData::init()
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{
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ID_LOG(1, "");
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scene_delegate_->GetRenderIndex().InsertRprim(
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pxr::HdPrimTypeTokens->volume, scene_delegate_, prim_id);
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}
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void VolumeData::insert()
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{
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}
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void VolumeData::remove()
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{
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}
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void VolumeData::update()
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{
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}
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pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
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{
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return pxr::VtValue();
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}
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bool VolumeData::update_visibility()
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{
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return false;
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}
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pxr::HdVolumeFieldDescriptorVector VolumeData::volume_field_descriptors() const
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{
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pxr::HdVolumeFieldDescriptorVector volume_field_descriptors;
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Volume *volume = (Volume *)((Object *)id)->data;
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//pxr::HdVolumeFieldDescriptor density = pxr::HdVolumeFieldDescriptor(pxr::TfToken("density"),)
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//TfToken fieldName;
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//TfToken fieldPrimType;
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//SdfPath fieldId;
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return volume_field_descriptors;
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}
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} // namespace blender::render::hydra
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31
source/blender/render/hydra/scene_delegate/volume.h
Normal file
31
source/blender/render/hydra/scene_delegate/volume.h
Normal file
@ -0,0 +1,31 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "object.h"
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namespace blender::render::hydra {
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class VolumeData : public ObjectData {
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public:
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VolumeData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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void init() override;
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void insert() override;
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void remove() override;
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void update() override;
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pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
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bool update_visibility() override;
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pxr::HdVolumeFieldDescriptorVector volume_field_descriptors() const;
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private:
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;
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};
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} // namespace blender::render::hydra
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Loading…
Reference in New Issue
Block a user
Yes, move volume_field_descriptors to private field
VolumeData::field_descriptors_