forked from blender/blender
Export volumes #58
@ -33,26 +33,35 @@ void VolumeData::init()
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return;
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}
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filepath_ = BKE_volume_grids_frame_filepath(volume);
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if (BKE_volume_is_loaded(volume)) {
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BKE_volume_unload(volume);
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}
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write_transform();
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BKE_volume_unload(volume);
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}
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void VolumeData::insert()
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{
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ID_LOG(1, "");
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scene_delegate_->GetRenderIndex().InsertRprim(
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pxr::HdPrimTypeTokens->volume, scene_delegate_, prim_id);
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ID_LOG(1, "");
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for (auto &desc : volume_field_descriptors()) {
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scene_delegate_->GetRenderIndex().InsertBprim(
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desc.fieldPrimType, scene_delegate_, desc.fieldId);
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ID_LOG(1, "Volume field %s", desc.fieldId.GetText());
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}
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}
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void VolumeData::remove()
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{
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/* NOTE: Is it possible to manipulate a list of fields in Blender?
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* Also something can happen to file.
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* Probably we need to store a field list in class. */
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for (auto &desc : volume_field_descriptors()) {
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", desc.fieldId.GetText());
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scene_delegate_->GetRenderIndex().RemoveBprim(desc.fieldPrimType, desc.fieldId);
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}
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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}
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void VolumeData::update()
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@ -79,7 +88,13 @@ pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &ke
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bool VolumeData::update_visibility()
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{
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return false;
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bool ret = ObjectData::update_visibility();
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if (ret) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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prim_id, pxr::HdChangeTracker::DirtyVisibility);
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ID_LOG(1, "");
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}
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return ret;
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}
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pxr::HdVolumeFieldDescriptorVector VolumeData::volume_field_descriptors() const
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@ -87,6 +102,10 @@ pxr::HdVolumeFieldDescriptorVector VolumeData::volume_field_descriptors() const
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Volume *volume = (Volume *)((Object *)id)->data;
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Main *main = CTX_data_main(scene_delegate_->context);
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if (!volume->runtime.grids) {
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return pxr::HdVolumeFieldDescriptorVector();
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}
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if (!BKE_volume_is_loaded(volume) && !BKE_volume_load(volume, main)) {
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return pxr::HdVolumeFieldDescriptorVector();
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}
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