forked from blender/blender
Fix rendering of Final render for Storm delegate #61
@ -3,7 +3,6 @@
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#include <bitset>
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#include "BKE_object.h"
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#include "BLI_set.hh"
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#include "DEG_depsgraph_query.h"
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#include "DNA_scene_types.h"
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@ -32,6 +31,7 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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Engine *engine)
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: HdSceneDelegate(parent_index, delegate_id), engine(engine)
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{
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instancer_data_ = std::make_unique<InstancerData>(this, instancer_prim_id());
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}
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pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
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@ -164,7 +164,7 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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}
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InstancerData *i_data = instancer_data(id, true);
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if (i_data) {
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return i_data->visible;
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return true;
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}
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return object_data(id)->visible;
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}
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@ -210,7 +210,7 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform;
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return i_data->get_transform(instancer_id);
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}
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pxr::HdVolumeFieldDescriptorVector BlenderSceneDelegate::GetVolumeFieldDescriptors(
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@ -236,7 +236,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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else {
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set_light_shading_settings();
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set_world_shading_settings();
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add_new_objects();
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update_collection();
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update_world();
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}
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}
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@ -246,15 +246,11 @@ void BlenderSceneDelegate::clear()
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for (auto &obj_data : objects_.values()) {
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obj_data->remove();
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}
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for (auto &i_data : instancers_.values()) {
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i_data->remove();
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}
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objects_.clear();
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instancer_data_->remove();
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for (auto &mat_data : materials_.values()) {
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mat_data->remove();
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}
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objects_.clear();
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instancers_.clear();
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materials_.clear();
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depsgraph = nullptr;
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@ -291,9 +287,9 @@ pxr::SdfPath BlenderSceneDelegate::material_prim_id(Material *mat) const
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return prim_id((ID *)mat, "M");
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}
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pxr::SdfPath BlenderSceneDelegate::instancer_prim_id(Object *object) const
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pxr::SdfPath BlenderSceneDelegate::instancer_prim_id() const
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{
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return prim_id((ID *)object, "I");
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return GetDelegateID().AppendElementString("Instancer");
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}
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pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
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@ -327,6 +323,11 @@ CurvesData *BlenderSceneDelegate::curves_data(pxr::SdfPath const &id) const
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return dynamic_cast<CurvesData *>(object_data(id));
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}
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VolumeData *BlenderSceneDelegate::volume_data(pxr::SdfPath const &id) const
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{
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return dynamic_cast<VolumeData *>(object_data(id));
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}
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LightData *BlenderSceneDelegate::light_data(pxr::SdfPath const &id) const
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{
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return dynamic_cast<LightData *>(object_data(id));
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@ -359,82 +360,12 @@ InstancerData *BlenderSceneDelegate::instancer_data(pxr::SdfPath const &id, bool
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p_id = id;
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}
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auto i_data = instancers_.lookup_ptr(p_id);
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if (i_data) {
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return i_data->get();
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if (instancer_data_ && p_id == instancer_data_->prim_id) {
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return instancer_data_.get();
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}
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return nullptr;
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}
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VolumeData *BlenderSceneDelegate::volume_data(pxr::SdfPath const &id) const
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{
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return dynamic_cast<VolumeData *>(object_data(id));
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}
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void BlenderSceneDelegate::update_objects(Object *object)
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{
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if (!ObjectData::is_supported(object)) {
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return;
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}
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if (!shading_settings.use_scene_lights && object->type == OB_LAMP) {
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return;
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}
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pxr::SdfPath id = object_prim_id(object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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obj_data->update_parent();
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obj_data->update();
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obj_data->update_visibility();
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return;
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}
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if (!ObjectData::is_visible(this, object)) {
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/* Do not export new object if it is invisible */
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return;
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}
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objects_.add_new(id, ObjectData::create(this, object, id));
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obj_data = object_data(id);
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obj_data->update_parent();
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obj_data->init();
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obj_data->insert();
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}
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void BlenderSceneDelegate::update_instancers(Object *object)
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{
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/* Check object inside instancers */
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for (auto &i_data : instancers_.values()) {
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i_data->check_update(object);
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}
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pxr::SdfPath id = instancer_prim_id(object);
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InstancerData *i_data = instancer_data(id);
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if (i_data) {
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if ((object->transflag & OB_DUPLI) == 0) {
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/* Object isn't instancer anymore and should be removed */
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i_data->remove();
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instancers_.remove(id);
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return;
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}
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i_data->update();
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return;
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}
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if ((object->transflag & OB_DUPLI) == 0) {
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return;
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}
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if (!InstancerData::is_visible(this, object)) {
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/* Do not export new instancer if it is invisible */
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return;
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}
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i_data = instancers_.lookup_or_add(id, std::make_unique<InstancerData>(this, object, id)).get();
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i_data->init();
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i_data->insert();
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}
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void BlenderSceneDelegate::update_world()
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{
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if (!world_data_) {
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@ -458,7 +389,6 @@ void BlenderSceneDelegate::update_world()
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void BlenderSceneDelegate::check_updates()
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{
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bool do_update_collection = false;
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bool do_update_visibility = false;
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bool do_update_world = false;
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if (set_world_shading_settings()) {
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@ -466,19 +396,12 @@ void BlenderSceneDelegate::check_updates()
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}
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if (set_light_shading_settings()) {
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if (shading_settings.use_scene_lights) {
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add_new_objects();
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}
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else {
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do_update_collection = true;
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}
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}
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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@ -489,14 +412,7 @@ void BlenderSceneDelegate::check_updates()
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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update_objects(object);
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update_instancers(object);
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do_update_collection = true;
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} break;
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case ID_MA: {
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@ -513,21 +429,16 @@ void BlenderSceneDelegate::check_updates()
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} break;
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case ID_SCE: {
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if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
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do_update_collection = true;
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do_update_visibility = true;
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}
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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}
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if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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if ((id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) ||
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id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_BASE_FLAGS))
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{
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do_update_collection = true;
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}
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if (id->recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
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if (id->recalc & ID_RECALC_AUDIO_VOLUME &&
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((scene->world && !world_data_) || (!scene->world && world_data_)))
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{
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do_update_world = true;
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}
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}
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} break;
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default:
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@ -540,58 +451,24 @@ void BlenderSceneDelegate::check_updates()
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update_world();
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}
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if (do_update_collection) {
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remove_unused_objects();
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}
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if (do_update_visibility) {
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update_visibility();
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update_collection();
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}
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}
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void BlenderSceneDelegate::add_new_objects()
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void BlenderSceneDelegate::update_collection()
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{
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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if (object_data(object_prim_id(object))) {
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continue;
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}
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update_objects(object);
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update_instancers(object);
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}
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ITER_END;
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}
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void BlenderSceneDelegate::remove_unused_objects()
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{
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/* Get available objects */
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Set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_OBJECT_ITER_FOR_RENDER_ENGINE_FLAGS;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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instancer_data_->pre_update();
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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@ -599,27 +476,37 @@ void BlenderSceneDelegate::remove_unused_objects()
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Object *,
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object)
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{
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available_objects.add(instancer_prim_id(object).GetName());
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if (ObjectData::is_supported(object)) {
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if (data.dupli_object_current) {
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instancer_data_->update_instance(data.dupli_parent, data.dupli_object_current);
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continue;
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}
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if (!ObjectData::is_supported(object)) {
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continue;
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}
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if (!ObjectData::is_visible(this, object)) {
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continue;
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}
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if (!shading_settings.use_scene_lights && object->type == OB_LAMP) {
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continue;
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}
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available_objects.add(object_prim_id(object).GetName());
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pxr::SdfPath id = object_prim_id(object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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obj_data->update();
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}
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else {
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obj_data = objects_.lookup_or_add(id, ObjectData::create(this, object, id)).get();
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obj_data->init();
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obj_data->insert();
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}
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}
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ITER_END;
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/* Remove unused instancers */
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instancers_.remove_if([&](auto item) {
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bool ret = !available_objects.contains(item.key.GetName());
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if (ret) {
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item.value->remove();
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}
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else {
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item.value->check_remove(available_objects);
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}
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return ret;
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});
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instancer_data_->post_update();
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/* Remove unused objects */
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objects_.remove_if([&](auto item) {
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@ -646,9 +533,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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v_data->available_materials(available_materials);
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}
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}
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for (auto &val : instancers_.values()) {
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val->available_materials(available_materials);
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}
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instancer_data_->available_materials(available_materials);
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materials_.remove_if([&](auto item) {
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bool ret = !available_materials.contains(item.key);
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@ -659,48 +544,6 @@ void BlenderSceneDelegate::remove_unused_objects()
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});
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}
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void BlenderSceneDelegate::update_visibility()
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{
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/* Updating visibility of existing objects/instancers */
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for (auto &val : objects_.values()) {
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val->update_visibility();
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}
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for (auto &val : instancers_.values()) {
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val->update_visibility();
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}
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/* Add objects/instancers which were invisible before and not added yet */
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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data.flag = settings.flags;
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eEvaluationMode deg_mode = DEG_get_mode(depsgraph);
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&data,
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Object *,
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object)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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if (!object_data(object_prim_id(object))) {
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update_objects(object);
|
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}
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if (!instancer_data(instancer_prim_id(object))) {
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update_instancers(object);
|
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}
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}
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ITER_END;
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}
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|
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bool BlenderSceneDelegate::set_light_shading_settings()
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{
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if (!view3d) {
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|
@ -91,30 +91,26 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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pxr::SdfPath prim_id(ID *id, const char *prefix) const;
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pxr::SdfPath object_prim_id(Object *object) const;
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pxr::SdfPath material_prim_id(Material *mat) const;
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pxr::SdfPath instancer_prim_id(Object *object) const;
|
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pxr::SdfPath instancer_prim_id() const;
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pxr::SdfPath world_prim_id() const;
|
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|
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ObjectData *object_data(pxr::SdfPath const &id) const;
|
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MeshData *mesh_data(pxr::SdfPath const &id) const;
|
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CurvesData *curves_data(pxr::SdfPath const &id) const;
|
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VolumeData *volume_data(pxr::SdfPath const &id) const;
|
||||
LightData *light_data(pxr::SdfPath const &id) const;
|
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MaterialData *material_data(pxr::SdfPath const &id) const;
|
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InstancerData *instancer_data(pxr::SdfPath const &id, bool child_id = false) const;
|
||||
VolumeData *volume_data(pxr::SdfPath const &id) const;
|
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|
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void update_objects(Object *object);
|
||||
void update_instancers(Object *object);
|
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void update_world();
|
||||
void check_updates();
|
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void add_new_objects();
|
||||
void remove_unused_objects();
|
||||
void update_visibility();
|
||||
void update_collection();
|
||||
bool set_light_shading_settings();
|
||||
bool set_world_shading_settings();
|
||||
|
||||
ObjectDataMap objects_;
|
||||
MaterialDataMap materials_;
|
||||
InstancerDataMap instancers_;
|
||||
std::unique_ptr<InstancerData> instancer_data_;
|
||||
std::unique_ptr<WorldData> world_data_;
|
||||
};
|
||||
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include "BKE_customdata.h"
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_object.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
|
||||
|
@ -58,7 +58,7 @@ template<class T> const T IdData::get_data(pxr::TfToken const &key) const
|
||||
level, \
|
||||
"%s (%s): " msg, \
|
||||
prim_id.GetText(), \
|
||||
id->name, \
|
||||
id ? id->name : "", \
|
||||
##__VA_ARGS__);
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -64,8 +64,6 @@ static std::string cache_image_file(Image *image,
|
||||
}
|
||||
}
|
||||
BKE_image_save_options_free(&opts);
|
||||
|
||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 2, "%s -> %s", image->id.name, file_path.c_str());
|
||||
return file_path;
|
||||
}
|
||||
|
||||
@ -98,7 +96,7 @@ std::string cache_image_color(float color[4])
|
||||
char name[128];
|
||||
snprintf(name,
|
||||
sizeof(name),
|
||||
"color_%02x-%02x-%02x.hdr",
|
||||
"color_%02x%02x%02x.hdr",
|
||||
int(color[0] * 255),
|
||||
int(color[1] * 255),
|
||||
int(color[2] * 255));
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include <pxr/base/gf/vec2f.h>
|
||||
#include <pxr/imaging/hd/light.h>
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
@ -12,14 +11,12 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate,
|
||||
Object *object,
|
||||
pxr::SdfPath const &prim_id)
|
||||
: ObjectData(scene_delegate, object, prim_id)
|
||||
InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
|
||||
: IdData(scene_delegate, nullptr, prim_id)
|
||||
{
|
||||
}
|
||||
|
||||
bool InstancerData::is_supported(Object *object)
|
||||
bool InstancerData::is_instance_supported(Object *object)
|
||||
{
|
||||
switch (object->type) {
|
||||
case OB_MESH:
|
||||
@ -36,40 +33,9 @@ bool InstancerData::is_supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InstancerData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_INSTANCES;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
|
||||
}
|
||||
else {
|
||||
if (ret) {
|
||||
/* If some of parent object is instancer, then currenct object as instancer
|
||||
* is invisible in Final render */
|
||||
for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
|
||||
if (ob->transflag & OB_DUPLI) {
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
void InstancerData::init() {}
|
||||
|
||||
void InstancerData::init()
|
||||
{
|
||||
ID_LOG(1, "");
|
||||
write_instances();
|
||||
}
|
||||
|
||||
void InstancerData::insert()
|
||||
{
|
||||
ID_LOG(1, "");
|
||||
scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
|
||||
}
|
||||
void InstancerData::insert() {}
|
||||
|
||||
void InstancerData::remove()
|
||||
{
|
||||
@ -77,27 +43,19 @@ void InstancerData::remove()
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
m_inst.data->remove();
|
||||
}
|
||||
if (!mesh_instances_.is_empty()) {
|
||||
scene_delegate_->GetRenderIndex().RemoveInstancer(prim_id);
|
||||
}
|
||||
mesh_instances_.clear();
|
||||
|
||||
for (auto &l_inst : light_instances_.values()) {
|
||||
l_inst.transforms.clear();
|
||||
update_light_instance(l_inst);
|
||||
}
|
||||
light_instances_.clear();
|
||||
}
|
||||
|
||||
void InstancerData::update()
|
||||
{
|
||||
ID_LOG(1, "");
|
||||
Object *object = (Object *)id;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY ||
|
||||
(object->data && ((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) ||
|
||||
id->recalc & ID_RECALC_TRANSFORM)
|
||||
{
|
||||
write_instances();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
}
|
||||
void InstancerData::update() {}
|
||||
|
||||
pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
{
|
||||
@ -108,34 +66,6 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
|
||||
return pxr::VtValue();
|
||||
}
|
||||
|
||||
bool InstancerData::update_visibility()
|
||||
{
|
||||
bool prev_visible = visible;
|
||||
visible = is_visible(scene_delegate_, (Object *)id);
|
||||
bool ret = visible != prev_visible;
|
||||
|
||||
if (ret) {
|
||||
ID_LOG(1, "");
|
||||
auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
|
||||
change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
m_inst.data->visible = visible;
|
||||
for (auto &p : m_inst.data->submesh_paths()) {
|
||||
change_tracker.MarkRprimDirty(p, pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
}
|
||||
char name[16];
|
||||
for (auto &l_inst : light_instances_.values()) {
|
||||
for (int i = 0; i < l_inst.count; ++i) {
|
||||
snprintf(name, sizeof(name), "L_%08x", i);
|
||||
change_tracker.MarkRprimDirty(l_inst.data->prim_id.AppendElementString(name),
|
||||
pxr::HdChangeTracker::DirtyVisibility);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
|
||||
{
|
||||
LightInstance *l_inst = light_instance(id);
|
||||
@ -187,99 +117,6 @@ pxr::SdfPathVector InstancerData::prototypes() const
|
||||
return paths;
|
||||
}
|
||||
|
||||
void InstancerData::check_update(Object *object)
|
||||
{
|
||||
pxr::SdfPath path = object_prim_id(object);
|
||||
MeshInstance *m_inst = mesh_instance(path);
|
||||
if (m_inst) {
|
||||
if (!is_instance_visible(object)) {
|
||||
m_inst->data->remove();
|
||||
mesh_instances_.remove(path);
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
return;
|
||||
}
|
||||
|
||||
m_inst->data->update();
|
||||
|
||||
if (m_inst->data->id->recalc & ID_RECALC_TRANSFORM) {
|
||||
write_instances();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
LightInstance *l_inst = light_instance(path);
|
||||
if (l_inst) {
|
||||
if (!is_instance_visible(object)) {
|
||||
l_inst->transforms.clear();
|
||||
update_light_instance(*l_inst);
|
||||
light_instances_.remove(path);
|
||||
return;
|
||||
}
|
||||
|
||||
Object *obj = (Object *)l_inst->data->id;
|
||||
if (obj->id.recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY) ||
|
||||
((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY)
|
||||
{
|
||||
write_instances();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/* Checking if object wasn't added to instances before */
|
||||
if (is_supported(object) && is_instance_visible(object)) {
|
||||
bool do_write_instances = false;
|
||||
ListBase *lb = object_duplilist(
|
||||
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
if (dupli->ob == object) {
|
||||
do_write_instances = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
if (do_write_instances) {
|
||||
write_instances();
|
||||
if (!mesh_instances_.is_empty()) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::check_remove(Set<std::string> &available_objects)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
mesh_instances_.remove_if([&](auto item) {
|
||||
bool res = !available_objects.contains(item.key.GetName());
|
||||
if (res) {
|
||||
item.value.data->remove();
|
||||
ret = true;
|
||||
};
|
||||
return res;
|
||||
});
|
||||
|
||||
if (ret) {
|
||||
write_instances();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
|
||||
light_instances_.remove_if([&](auto item) {
|
||||
bool res = !available_objects.contains(item.key.GetName());
|
||||
if (res) {
|
||||
item.value.transforms.clear();
|
||||
update_light_instance(item.value);
|
||||
};
|
||||
return res;
|
||||
});
|
||||
}
|
||||
|
||||
void InstancerData::available_materials(Set<pxr::SdfPath> &paths) const
|
||||
{
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
@ -287,13 +124,6 @@ void InstancerData::available_materials(Set<pxr::SdfPath> &paths) const
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::update_as_parent()
|
||||
{
|
||||
write_instances();
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
|
||||
prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
}
|
||||
|
||||
void InstancerData::update_double_sided(MaterialData *mat_data)
|
||||
{
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
@ -301,20 +131,94 @@ void InstancerData::update_double_sided(MaterialData *mat_data)
|
||||
}
|
||||
}
|
||||
|
||||
bool InstancerData::is_instance_visible(Object *object)
|
||||
void InstancerData::pre_update()
|
||||
{
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate_->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_SELF;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
if (!ret && ((object->transflag & OB_DUPLI) == 0 ||
|
||||
(object->transflag & OB_DUPLI &&
|
||||
object->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT)))
|
||||
{
|
||||
ret = true;
|
||||
mesh_transforms_.clear();
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
m_inst.indices.clear();
|
||||
}
|
||||
for (auto &l_inst : light_instances_.values()) {
|
||||
l_inst.transforms.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::update_instance(Object *parent_ob, DupliObject *dupli)
|
||||
{
|
||||
if (!ObjectData::is_visible(scene_delegate_, parent_ob, OB_VISIBLE_INSTANCES)) {
|
||||
return;
|
||||
}
|
||||
Object *ob = dupli->ob;
|
||||
if (!is_instance_supported(ob)) {
|
||||
return;
|
||||
}
|
||||
if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
|
||||
return;
|
||||
}
|
||||
|
||||
pxr::SdfPath p_id = object_prim_id(ob);
|
||||
if (ob->type == OB_LAMP) {
|
||||
LightInstance *inst = light_instance(p_id);
|
||||
if (!inst) {
|
||||
inst = &light_instances_.lookup_or_add_default(p_id);
|
||||
inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
|
||||
inst->data->init();
|
||||
}
|
||||
ID_LOG(2, "Light %s %d", inst->data->id->name, inst->transforms.size());
|
||||
inst->transforms.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
}
|
||||
else {
|
||||
MeshInstance *inst = mesh_instance(p_id);
|
||||
if (!inst) {
|
||||
inst = &mesh_instances_.lookup_or_add_default(p_id);
|
||||
inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
|
||||
inst->data->init();
|
||||
inst->data->insert();
|
||||
}
|
||||
else {
|
||||
inst->data->update();
|
||||
}
|
||||
ID_LOG(2, "Mesh %s %d", inst->data->id->name, mesh_transforms_.size());
|
||||
inst->indices.push_back(mesh_transforms_.size());
|
||||
mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
}
|
||||
}
|
||||
|
||||
void InstancerData::post_update()
|
||||
{
|
||||
/* Remove mesh intances without indices */
|
||||
mesh_instances_.remove_if([&](auto item) {
|
||||
bool res = item.value.indices.empty();
|
||||
if (res) {
|
||||
item.value.data->remove();
|
||||
}
|
||||
return res;
|
||||
});
|
||||
|
||||
/* Update light intances and remove instances without transforms */
|
||||
for (auto &l_inst : light_instances_.values()) {
|
||||
update_light_instance(l_inst);
|
||||
}
|
||||
light_instances_.remove_if([&](auto item) { return item.value.transforms.empty(); });
|
||||
|
||||
/* Insert/remove/update instancer in RenderIndex */
|
||||
pxr::HdRenderIndex &index = scene_delegate_->GetRenderIndex();
|
||||
if (mesh_instances_.is_empty()) {
|
||||
/* Important: removing instancer when light_instances_ are empty too */
|
||||
if (index.HasInstancer(prim_id) && light_instances_.is_empty()) {
|
||||
index.RemoveInstancer(prim_id);
|
||||
ID_LOG(1, "Remove instancer");
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (index.HasInstancer(prim_id)) {
|
||||
index.GetChangeTracker().MarkInstancerDirty(prim_id, pxr::HdChangeTracker::AllDirty);
|
||||
ID_LOG(1, "Update instancer");
|
||||
}
|
||||
else {
|
||||
index.InsertInstancer(scene_delegate_, prim_id);
|
||||
ID_LOG(1, "Insert instancer");
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
pxr::SdfPath InstancerData::object_prim_id(Object *object) const
|
||||
@ -339,69 +243,6 @@ int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
|
||||
return index;
|
||||
}
|
||||
|
||||
void InstancerData::write_instances()
|
||||
{
|
||||
mesh_transforms_.clear();
|
||||
for (auto &m_inst : mesh_instances_.values()) {
|
||||
m_inst.indices.clear();
|
||||
}
|
||||
for (auto &l_inst : light_instances_.values()) {
|
||||
l_inst.transforms.clear();
|
||||
}
|
||||
|
||||
ListBase *lb = object_duplilist(
|
||||
scene_delegate_->depsgraph, scene_delegate_->scene, (Object *)id);
|
||||
LISTBASE_FOREACH (DupliObject *, dupli, lb) {
|
||||
Object *ob = dupli->ob;
|
||||
if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
|
||||
continue;
|
||||
}
|
||||
if (!is_supported(ob) || !is_instance_visible(ob)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pxr::SdfPath p_id = object_prim_id(ob);
|
||||
if (ob->type == OB_LAMP) {
|
||||
LightInstance *inst = light_instance(p_id);
|
||||
if (!inst) {
|
||||
inst = &light_instances_.lookup_or_add_default(p_id);
|
||||
inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
|
||||
inst->data->init();
|
||||
}
|
||||
ID_LOG(2, "Light %s %d", inst->data->id->name, inst->transforms.size());
|
||||
inst->transforms.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
}
|
||||
else {
|
||||
MeshInstance *inst = mesh_instance(p_id);
|
||||
if (!inst) {
|
||||
inst = &mesh_instances_.lookup_or_add_default(p_id);
|
||||
inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
|
||||
inst->data->init();
|
||||
inst->data->insert();
|
||||
}
|
||||
ID_LOG(2, "Mesh %s %d", inst->data->id->name, mesh_transforms_.size());
|
||||
inst->indices.push_back(mesh_transforms_.size());
|
||||
mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
|
||||
}
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
/* Remove mesh intances without indices */
|
||||
mesh_instances_.remove_if([&](auto item) {
|
||||
bool res = item.value.indices.empty();
|
||||
if (res) {
|
||||
item.value.data->remove();
|
||||
}
|
||||
return res;
|
||||
});
|
||||
|
||||
/* Update light intances and remove instances without transforms */
|
||||
light_instances_.remove_if([&](auto item) {
|
||||
update_light_instance(item.value);
|
||||
return item.value.transforms.empty();
|
||||
});
|
||||
}
|
||||
|
||||
void InstancerData::update_light_instance(LightInstance &inst)
|
||||
{
|
||||
auto &render_index = scene_delegate_->GetRenderIndex();
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class InstancerData : public ObjectData {
|
||||
class InstancerData : public IdData {
|
||||
struct MeshInstance {
|
||||
std::unique_ptr<MeshData> data;
|
||||
pxr::VtIntArray indices;
|
||||
@ -25,9 +25,8 @@ class InstancerData : public ObjectData {
|
||||
};
|
||||
|
||||
public:
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
InstancerData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id);
|
||||
static bool is_instance_supported(Object *object);
|
||||
|
||||
void init() override;
|
||||
void insert() override;
|
||||
@ -35,25 +34,28 @@ class InstancerData : public ObjectData {
|
||||
void update() override;
|
||||
|
||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||
bool update_visibility() override;
|
||||
|
||||
pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
|
||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
||||
pxr::VtIntArray indices(pxr::SdfPath const &id) const;
|
||||
ObjectData *object_data(pxr::SdfPath const &id) const;
|
||||
pxr::SdfPathVector prototypes() const;
|
||||
void check_update(Object *object);
|
||||
void check_remove(Set<std::string> &available_objects);
|
||||
void available_materials(Set<pxr::SdfPath> &paths) const;
|
||||
void update_as_parent();
|
||||
void update_double_sided(MaterialData *mat_data);
|
||||
|
||||
/* Following update functions are working together:
|
||||
pre_update()
|
||||
update_instance()
|
||||
update_instance()
|
||||
...
|
||||
post_update() */
|
||||
void pre_update();
|
||||
void update_instance(Object *parent_ob, DupliObject *dupli);
|
||||
void post_update();
|
||||
|
||||
private:
|
||||
bool is_instance_visible(Object *object);
|
||||
pxr::SdfPath object_prim_id(Object *object) const;
|
||||
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
|
||||
int light_prim_id_index(pxr::SdfPath const &id) const;
|
||||
void write_instances();
|
||||
void update_light_instance(LightInstance &inst);
|
||||
MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
|
||||
LightInstance *light_instance(pxr::SdfPath const &id) const;
|
||||
@ -63,6 +65,4 @@ class InstancerData : public ObjectData {
|
||||
pxr::VtMatrix4dArray mesh_transforms_;
|
||||
};
|
||||
|
||||
using InstancerDataMap = Map<pxr::SdfPath, std::unique_ptr<InstancerData>>;
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -111,19 +111,16 @@ void LightData::remove()
|
||||
|
||||
void LightData::update()
|
||||
{
|
||||
ID_LOG(1, "");
|
||||
|
||||
Object *object = (Object *)id;
|
||||
Light *light = (Light *)object->data;
|
||||
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
|
||||
if (prim_type(light) != prim_type_) {
|
||||
remove();
|
||||
init();
|
||||
insert();
|
||||
return;
|
||||
}
|
||||
|
||||
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
||||
if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
|
||||
init();
|
||||
bits = pxr::HdLight::AllDirty;
|
||||
}
|
||||
@ -133,6 +130,7 @@ void LightData::update()
|
||||
}
|
||||
if (bits != pxr::HdChangeTracker::Clean) {
|
||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
|
||||
ID_LOG(1, "");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,9 +67,7 @@ void MaterialData::update()
|
||||
m_data->update_double_sided(this);
|
||||
}
|
||||
}
|
||||
for (auto &i_data : scene_delegate_->instancers_.values()) {
|
||||
i_data->update_double_sided(this);
|
||||
}
|
||||
scene_delegate_->instancer_data_->update_double_sided(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_mesh.hh"
|
||||
#include "BKE_mesh_runtime.h"
|
||||
#include "BKE_object.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
#include "mesh.h"
|
||||
@ -309,6 +308,8 @@ void MeshData::write_materials()
|
||||
}
|
||||
|
||||
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
||||
m.mat_data = scene_delegate_->material_data(p_id);
|
||||
if (!m.mat_data) {
|
||||
m.mat_data = scene_delegate_->materials_
|
||||
.lookup_or_add(p_id,
|
||||
std::make_unique<MaterialData>(scene_delegate_, mat, p_id))
|
||||
@ -316,6 +317,7 @@ void MeshData::write_materials()
|
||||
m.mat_data->init();
|
||||
m.mat_data->insert();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -1,7 +1,6 @@
|
||||
/* SPDX-License-Identifier: Apache-2.0
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include "BKE_object.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
|
||||
#include "blender_scene_delegate.h"
|
||||
@ -68,26 +67,14 @@ bool ObjectData::is_supported(Object *object)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object, int mode)
|
||||
{
|
||||
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
|
||||
int vis = BKE_object_visibility(object, deg_mode);
|
||||
bool ret = vis & OB_VISIBLE_SELF;
|
||||
bool ret = BKE_object_visibility(object, deg_mode) & mode;
|
||||
if (deg_mode == DAG_EVAL_VIEWPORT) {
|
||||
ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
|
||||
}
|
||||
else {
|
||||
if (ret) {
|
||||
/* If some of parent object is instancer, then currenct object
|
||||
* is invisible in Final render */
|
||||
for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
|
||||
if (ob->transflag & OB_DUPLI) {
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Note: visibility for final render we are taking from depsgraph */
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -98,24 +85,6 @@ bool ObjectData::update_visibility()
|
||||
return visible != prev_visible;
|
||||
}
|
||||
|
||||
void ObjectData::update_parent()
|
||||
{
|
||||
Object *object = (Object *)id;
|
||||
if (parent_ != object->parent) {
|
||||
ID_LOG(1, "");
|
||||
parent_ = object->parent;
|
||||
|
||||
/* Looking for corresponded instancer and update it as parent */
|
||||
for (Object *ob = parent_; ob != nullptr; ob = ob->parent) {
|
||||
InstancerData *i_data = scene_delegate_->instancer_data(
|
||||
scene_delegate_->instancer_prim_id(ob));
|
||||
if (i_data) {
|
||||
i_data->update_as_parent();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectData::write_transform()
|
||||
{
|
||||
transform = gf_matrix_from_transform(((Object *)id)->object_to_world);
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <pxr/base/gf/matrix4d.h>
|
||||
|
||||
#include "BKE_layer.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BLI_map.hh"
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
@ -23,18 +24,17 @@ class ObjectData : public IdData {
|
||||
Object *object,
|
||||
pxr::SdfPath const &prim_id);
|
||||
static bool is_supported(Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
static bool is_visible(BlenderSceneDelegate *scene_delegate,
|
||||
Object *object,
|
||||
int mode = OB_VISIBLE_SELF);
|
||||
|
||||
virtual bool update_visibility();
|
||||
void update_parent();
|
||||
|
||||
pxr::GfMatrix4d transform;
|
||||
bool visible = true;
|
||||
|
||||
protected:
|
||||
void write_transform();
|
||||
|
||||
Object *parent_ = nullptr;
|
||||
};
|
||||
|
||||
using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
|
||||
|
Loading…
Reference in New Issue
Block a user