forked from blender/blender
Fix rendering of Final render for Storm delegate #61
@ -246,13 +246,13 @@ void FinalEngineGL::render1(Depsgraph *depsgraph)
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{
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prepare_for_render(depsgraph);
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//pxr::TraceCollector::GetInstance().SetEnabled(true);
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// pxr::TraceCollector::GetInstance().SetEnabled(true);
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auto d = pxr::GlfDrawTarget::New(resolution_);
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d->Bind();
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d->AddAttachment("color", GL_RGBA, GL_FLOAT, GL_RGBA);
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engine_->Execute(render_index_.get(), &tasks_);
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//d->Unbind();
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// d->Unbind();
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std::vector<float> &pixels = render_images_["Combined"];
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char elapsed_time[32];
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@ -281,8 +281,8 @@ void FinalEngineGL::render1(Depsgraph *depsgraph)
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GLuint rendered_texture;
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//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data());
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//update_render_result();
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// glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data());
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// update_render_result();
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pxr::TraceCollector::GetInstance().SetEnabled(false);
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}
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@ -178,7 +178,7 @@ bool BlenderSceneDelegate::GetDoubleSided(pxr::SdfPath const &id)
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pxr::HdCullStyle BlenderSceneDelegate::GetCullStyle(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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return mesh_data(id)->cull_style;
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return mesh_data(id)->cull_style(id);
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}
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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@ -45,7 +45,7 @@ static std::string cache_image_file(Image *image,
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BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext);
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opts.im_format = scene->r.im_format;
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}
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snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext);
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file_path = get_cache_file(file_name);
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@ -89,6 +89,11 @@ pxr::VtValue MaterialData::get_material_resource() const
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return material_network_map_;
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}
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pxr::HdCullStyle MaterialData::cull_style() const
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{
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return double_sided ? pxr::HdCullStyle::HdCullStyleNothing : pxr::HdCullStyle::HdCullStyleBack;
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BogdanNagirniak marked this conversation as resolved
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}
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void MaterialData::export_mtlx()
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{
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/* Call of python function hydra.export_mtlx() */
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@ -3,7 +3,7 @@
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#pragma once
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#include "pxr/base/tf/hashmap.h"
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#include <pxr/imaging/hd/enums.h>
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#include <pxr/usd/sdf/assetPath.h>
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#include <pxr/usd/sdf/path.h>
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@ -27,6 +27,7 @@ class MaterialData : public IdData {
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::VtValue get_material_resource() const;
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pxr::HdCullStyle cull_style() const;
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bool double_sided = true;
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@ -149,6 +149,15 @@ pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
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return sm.mat_data->prim_id;
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}
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pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
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{
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const SubMesh &sm = submesh(id);
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if (sm.mat_data) {
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return sm.mat_data->cull_style();
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}
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return pxr::HdCullStyle::HdCullStyleDontCare;
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}
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bool MeshData::double_sided(pxr::SdfPath const &id) const
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{
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const SubMesh &sm = submesh(id);
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@ -163,7 +172,8 @@ void MeshData::update_double_sided(MaterialData *mat_data)
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for (int i = 0; i < submeshes_.size(); ++i) {
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if (submeshes_[i].mat_data == mat_data) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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submesh_prim_id(i), pxr::HdChangeTracker::DirtyDoubleSided);
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submesh_prim_id(i),
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pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
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ID_LOG(1, "%d", i);
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}
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}
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@ -38,13 +38,12 @@ class MeshData : public ObjectData {
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pxr::HdMeshTopology mesh_topology(pxr::SdfPath const &id) const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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pxr::SdfPath material_id(pxr::SdfPath const &id) const;
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pxr::HdCullStyle cull_style(pxr::SdfPath const &id) const;
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bool double_sided(pxr::SdfPath const &id) const;
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void update_double_sided(MaterialData *mat_data);
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void available_materials(Set<pxr::SdfPath> &paths) const;
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pxr::SdfPathVector submesh_paths() const;
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pxr::HdCullStyle cull_style = pxr::HdCullStyleBack;
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private:
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pxr::SdfPath submesh_prim_id(int index) const;
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const SubMesh &submesh(pxr::SdfPath const &id) const;
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@ -176,11 +176,8 @@ void WorldData::write_transform()
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{
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transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
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pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d());
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}
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} // namespace blender::render::hydra
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mesh::cull_style()