Export volumes from object modifier (quick effect) #62

Merged
Bogdan Nagirniak merged 28 commits from BLEN-448 into hydra-render 2023-07-20 23:49:25 +02:00
3 changed files with 12 additions and 10 deletions
Showing only changes of commit 451175ad18 - Show all commits

View File

@ -344,7 +344,6 @@ float Object::compute_volume_step_size() const
/* Step size is transformed from voxel to world space. */ /* Step size is transformed from voxel to world space. */
Transform voxel_tfm = tfm; Transform voxel_tfm = tfm;
if (metadata.use_transform_3d) { if (metadata.use_transform_3d) {
voxel_tfm = tfm * transform_inverse(metadata.transform_3d); voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
} }
voxel_step_size = reduce_min(fabs(transform_direction(&voxel_tfm, size))); voxel_step_size = reduce_min(fabs(transform_direction(&voxel_tfm, size)));

View File

@ -45,7 +45,6 @@ static std::string cache_image_file(Image *image,
BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext); BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext);
opts.im_format = scene->r.im_format; opts.im_format = scene->r.im_format;
} }
snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext); snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext);
file_path = get_cache_file(file_name); file_path = get_cache_file(file_name);

View File

@ -208,13 +208,13 @@ void VolumeData::init_from_modifier()
filepath_ = get_cached_file_path(volume_modifier->domain->cache_directory, filepath_ = get_cached_file_path(volume_modifier->domain->cache_directory,
scene_delegate_->scene->r.cfra); scene_delegate_->scene->r.cfra);
assign_volume_transform();
for (auto &grid_name : supported_grids) { for (auto &grid_name : supported_grids) {
field_descriptors_.emplace_back(grid_name, field_descriptors_.emplace_back(grid_name,
pxr::UsdVolImagingTokens->openvdbAsset, pxr::UsdVolImagingTokens->openvdbAsset,
prim_id.AppendElementString("VF_" + grid_name.GetString())); prim_id.AppendElementString("VF_" + grid_name.GetString()));
} }
assign_volume_transform();
} }
void VolumeData::init_from_volume() void VolumeData::init_from_volume()
@ -246,10 +246,10 @@ void VolumeData::assign_volume_transform() {
Object *object = (Object *)this->id; Object *object = (Object *)this->id;
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false); Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
auto mod = pxr::GfMatrix4d(1.0f).SetScale(0.5) * pxr::GfMatrix4d fixed_transform = pxr::GfMatrix4d(1.0f).SetScale(0.5) *
pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(0.5)); pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(0.5));
auto det = mod.GetDeterminant(); double det = fixed_transform.GetDeterminant();
auto inversed = mod.GetInverse(&det); pxr::GfMatrix4d inversed = fixed_transform.GetInverse(&det);
float scale[3] = {0.5f, 0.5f, 0.5f}; float scale[3] = {0.5f, 0.5f, 0.5f};
if (object->scale[0] != 0.0f) { if (object->scale[0] != 0.0f) {
@ -261,13 +261,17 @@ void VolumeData::assign_volume_transform() {
if (object->scale[2] != 0.0f) { if (object->scale[2] != 0.0f) {
scale[2] = 0.5f / object->scale[2]; scale[2] = 0.5f / object->scale[2];
} }
auto scale_matrix = pxr::GfMatrix4d(1.0f).SetScale(pxr::GfVec3d(scale[0], scale[1], scale[2])); pxr::GfMatrix4d scale_matrix = pxr::GfMatrix4d(1.0f).SetScale(
auto texture_trans = pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(mesh->texspace_location[0], pxr::GfVec3d(scale[0], scale[1], scale[2]));
pxr::GfMatrix4d texture_trans = pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(
mesh->texspace_location[0],
mesh->texspace_location[1], mesh->texspace_location[1],
mesh->texspace_location[2])); mesh->texspace_location[2]));
auto texture_scale = pxr::GfMatrix4d(1.0f).SetScale(pxr::GfVec3d(mesh->texspace_size[0], pxr::GfMatrix4d texture_scale = pxr::GfMatrix4d(1.0f).SetScale(
pxr::GfVec3d(mesh->texspace_size[0],
mesh->texspace_size[1], mesh->texspace_size[1],
mesh->texspace_size[2])); mesh->texspace_size[2]));
transform = scale_matrix * inversed * texture_scale * texture_trans * transform; transform = scale_matrix * inversed * texture_scale * texture_trans * transform;
BKE_object_to_mesh_clear(object); BKE_object_to_mesh_clear(object);