forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -344,7 +344,6 @@ float Object::compute_volume_step_size() const
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/* Step size is transformed from voxel to world space. */
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Transform voxel_tfm = tfm;
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if (metadata.use_transform_3d) {
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voxel_tfm = tfm * transform_inverse(metadata.transform_3d);
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}
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voxel_step_size = reduce_min(fabs(transform_direction(&voxel_tfm, size)));
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@ -45,7 +45,6 @@ static std::string cache_image_file(Image *image,
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BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext);
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opts.im_format = scene->r.im_format;
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}
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snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext);
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file_path = get_cache_file(file_name);
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@ -208,13 +208,13 @@ void VolumeData::init_from_modifier()
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filepath_ = get_cached_file_path(volume_modifier->domain->cache_directory,
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scene_delegate_->scene->r.cfra);
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assign_volume_transform();
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for (auto &grid_name : supported_grids) {
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field_descriptors_.emplace_back(grid_name,
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pxr::UsdVolImagingTokens->openvdbAsset,
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prim_id.AppendElementString("VF_" + grid_name.GetString()));
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}
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assign_volume_transform();
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}
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void VolumeData::init_from_volume()
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@ -246,10 +246,10 @@ void VolumeData::assign_volume_transform() {
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Object *object = (Object *)this->id;
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Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
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auto mod = pxr::GfMatrix4d(1.0f).SetScale(0.5) *
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pxr::GfMatrix4d fixed_transform = pxr::GfMatrix4d(1.0f).SetScale(0.5) *
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pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(0.5));
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auto det = mod.GetDeterminant();
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auto inversed = mod.GetInverse(&det);
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double det = fixed_transform.GetDeterminant();
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pxr::GfMatrix4d inversed = fixed_transform.GetInverse(&det);
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float scale[3] = {0.5f, 0.5f, 0.5f};
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if (object->scale[0] != 0.0f) {
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@ -261,13 +261,17 @@ void VolumeData::assign_volume_transform() {
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if (object->scale[2] != 0.0f) {
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scale[2] = 0.5f / object->scale[2];
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}
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auto scale_matrix = pxr::GfMatrix4d(1.0f).SetScale(pxr::GfVec3d(scale[0], scale[1], scale[2]));
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auto texture_trans = pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(mesh->texspace_location[0],
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pxr::GfMatrix4d scale_matrix = pxr::GfMatrix4d(1.0f).SetScale(
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pxr::GfVec3d(scale[0], scale[1], scale[2]));
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pxr::GfMatrix4d texture_trans = pxr::GfMatrix4d(1.0f).SetTranslate(pxr::GfVec3d(
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mesh->texspace_location[0],
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mesh->texspace_location[1],
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mesh->texspace_location[2]));
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auto texture_scale = pxr::GfMatrix4d(1.0f).SetScale(pxr::GfVec3d(mesh->texspace_size[0],
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pxr::GfMatrix4d texture_scale = pxr::GfMatrix4d(1.0f).SetScale(
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pxr::GfVec3d(mesh->texspace_size[0],
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mesh->texspace_size[1],
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mesh->texspace_size[2]));
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transform = scale_matrix * inversed * texture_scale * texture_trans * transform;
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BKE_object_to_mesh_clear(object);
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