forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -13,7 +13,7 @@
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#include "mesh.h"
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PXR_NAMESPACE_OPEN_SCOPE
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TF_DEFINE_PRIVATE_TOKENS(_tokens, (st));
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TF_DEFINE_PRIVATE_TOKENS(tokens_, (st));
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PXR_NAMESPACE_CLOSE_SCOPE
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namespace blender::render::hydra {
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@ -89,7 +89,7 @@ pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key)
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else if (key == pxr::HdTokens->normals) {
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return pxr::VtValue(submesh(id).normals);
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}
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else if (key == pxr::_tokens->st) {
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else if (key == pxr::tokens_->st) {
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return pxr::VtValue(submesh(id).uvs);
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}
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return pxr::VtValue();
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@ -133,7 +133,7 @@ pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
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}
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if (!submeshes_[0].uvs.empty()) {
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primvars.emplace_back(
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pxr::_tokens->st, interpolation, pxr::HdPrimvarRoleTokens->textureCoordinate);
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pxr::tokens_->st, interpolation, pxr::HdPrimvarRoleTokens->textureCoordinate);
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}
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}
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return primvars;
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