forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -3,7 +3,7 @@
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include "BKE_mesh.hh"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_modifier.h"
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#include "BLI_path_util.h"
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#include "BLI_path_util.h"
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#include "DNA_scene_types.h"
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#include "DNA_scene_types.h"
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@ -56,7 +56,7 @@ void VolumeModifierData::init()
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filepath_ = get_cached_file_path(modifier_->domain->cache_directory,
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filepath_ = get_cached_file_path(modifier_->domain->cache_directory,
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scene_delegate_->scene->r.cfra);
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scene_delegate_->scene->r.cfra);
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ID_LOG(1, "%s", filepath_.c_str());
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ID_LOG(1, "%s", filepath_.c_str());
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for (auto &grid_name : pxr::grid_tokens_->allTokens) {
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for (auto &grid_name : pxr::grid_tokens_->allTokens) {
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field_descriptors_.emplace_back(grid_name,
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field_descriptors_.emplace_back(grid_name,
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pxr::UsdVolImagingTokens->openvdbAsset,
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pxr::UsdVolImagingTokens->openvdbAsset,
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@ -3,8 +3,6 @@
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#pragma once
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#pragma once
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "DNA_fluid_types.h"
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#include "DNA_fluid_types.h"
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#include "volume.h"
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#include "volume.h"
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