forked from blender/blender
Export volumes from object modifier (quick effect) #62
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include <pxr/usdImaging/usdVolImaging/tokens.h>
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#include "BKE_mesh.hh"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_modifier.h"
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#include "BLI_path_util.h"
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#include "BLI_path_util.h"
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#include "DNA_scene_types.h"
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#include "DNA_scene_types.h"
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#pragma once
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#pragma once
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include "DNA_fluid_types.h"
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#include "DNA_fluid_types.h"
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#include "volume.h"
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#include "volume.h"
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