forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -26,8 +26,8 @@ const Set<pxr::TfToken> supported_grids = {pxr::grid_tokens_->density,
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pxr::grid_tokens_->velocity};
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pxr::grid_tokens_->velocity};
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VolumeModifierData::VolumeModifierData(BlenderSceneDelegate *scene_delegate,
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VolumeModifierData::VolumeModifierData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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Object *object,
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pxr::SdfPath const &prim_id)
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pxr::SdfPath const &prim_id)
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: VolumeData(scene_delegate, object, prim_id)
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: VolumeData(scene_delegate, object, prim_id)
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{
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{
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}
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}
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@ -12,7 +12,9 @@ namespace blender::render::hydra {
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class VolumeModifierData : public VolumeData {
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class VolumeModifierData : public VolumeData {
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public:
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public:
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VolumeModifierData(BlenderSceneDelegate *scene_delegate, Object *object, pxr::SdfPath const &prim_id);
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VolumeModifierData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id);
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static bool is_volume_modifier(Object *object);
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static bool is_volume_modifier(Object *object);
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void init() override;
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void init() override;
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@ -21,7 +23,6 @@ class VolumeModifierData : public VolumeData {
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void write_transform() override;
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void write_transform() override;
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std::string get_cached_file_path(std::string directory, int frame);
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std::string get_cached_file_path(std::string directory, int frame);
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};
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};
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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