forked from blender/blender
Export volumes from object modifier (quick effect) #62
@ -19,12 +19,6 @@ PXR_NAMESPACE_CLOSE_SCOPE
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namespace blender::render::hydra {
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const Set<pxr::TfToken> supported_grids = {pxr::grid_tokens_->density,
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pxr::grid_tokens_->flame,
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pxr::grid_tokens_->shadow,
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pxr::grid_tokens_->temperature,
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pxr::grid_tokens_->velocity};
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VolumeModifierData::VolumeModifierData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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@ -58,7 +52,7 @@ void VolumeModifierData::init()
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filepath_ = get_cached_file_path(volume_modifier->domain->cache_directory,
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scene_delegate_->scene->r.cfra);
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for (auto &grid_name : supported_grids) {
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for (auto &grid_name : pxr::grid_tokens_->allTokens) {
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field_descriptors_.emplace_back(grid_name,
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pxr::UsdVolImagingTokens->openvdbAsset,
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prim_id.AppendElementString("VF_" + grid_name.GetString()));
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