Align light export with USD import and export #64

Merged
Brecht Van Lommel merged 1 commits from brecht/blender:hydra-align-lights into hydra-render 2023-07-12 13:48:25 +02:00

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@ -29,68 +29,66 @@ void LightData::init()
Light *light = (Light *)((Object *)id)->data;
data_.clear();
float intensity = light->energy;
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
switch (light->type) {
case LA_LOCAL:
if (light->radius <= FLT_EPSILON) {
/* extremely small object should be considered as point */
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
}
else {
data_[pxr::HdLightTokens->radius] = light->radius;
data_[pxr::HdLightTokens->normalize] = true;
}
intensity /= 40.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_SUN:
data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
break;
case LA_SPOT:
data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
intensity /= 10.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA:
case LA_AREA: {
switch (light->area_shape) {
case LA_AREA_SQUARE:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_size;
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_RECT:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_sizey;
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_DISK:
data_[pxr::HdLightTokens->radius] = light->area_size / 2.0f;
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_ELLIPSE:
/* An ellipse light deteriorates into a disk light. */
data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4.0f;
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
default:
break;
}
data_[pxr::HdLightTokens->normalize] = true;
break;
}
case LA_LOCAL:
case LA_SPOT: {
data_[pxr::HdLightTokens->radius] = light->radius;
if (light->radius == 0.0f) {
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
}
default:
if (light->type == LA_SPOT) {
data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
}
break;
}
case LA_SUN: {
data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
float intensity;
if (light->type == LA_SUN) {
/* Unclear why, but approximately matches Karma. */
intensity = light->energy / 4.0f;
}
else {
/* Convert from radiant flux to intensity. */
intensity = light->energy / M_PI;
}
data_[pxr::HdLightTokens->intensity] = intensity;
data_[pxr::HdLightTokens->exposure] = 0.0f;
data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
data_[pxr::HdLightTokens->diffuse] = light->diff_fac;
data_[pxr::HdLightTokens->specular] = light->spec_fac;
data_[pxr::HdLightTokens->normalize] = true;
prim_type_ = prim_type(light);
@ -164,13 +162,6 @@ bool LightData::update_visibility()
pxr::TfToken LightData::prim_type(Light *light)
{
switch (light->type) {
case LA_LOCAL:
case LA_SPOT:
return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
case LA_SUN:
return pxr::TfToken(pxr::HdPrimTypeTokens->distantLight);
case LA_AREA:
switch (light->area_shape) {
case LA_AREA_SQUARE:
@ -186,7 +177,15 @@ pxr::TfToken LightData::prim_type(Light *light)
}
break;
case LA_LOCAL:
case LA_SPOT:
return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
case LA_SUN:
return pxr::TfToken(pxr::HdPrimTypeTokens->distantLight);
default:
BLI_assert_unreachable();
return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
}
}