forked from blender/blender
Align light export with USD import and export #64
@ -29,68 +29,66 @@ void LightData::init()
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Light *light = (Light *)((Object *)id)->data;
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data_.clear();
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float intensity = light->energy;
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data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
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switch (light->type) {
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case LA_LOCAL:
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if (light->radius <= FLT_EPSILON) {
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/* extremely small object should be considered as point */
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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}
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else {
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data_[pxr::HdLightTokens->radius] = light->radius;
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data_[pxr::HdLightTokens->normalize] = true;
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}
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intensity /= 40.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_SUN:
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data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
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break;
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case LA_SPOT:
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data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
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data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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intensity /= 10.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA:
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case LA_AREA: {
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switch (light->area_shape) {
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case LA_AREA_SQUARE:
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data_[pxr::HdLightTokens->width] = light->area_size;
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data_[pxr::HdLightTokens->height] = light->area_size;
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intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_RECT:
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data_[pxr::HdLightTokens->width] = light->area_size;
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data_[pxr::HdLightTokens->height] = light->area_sizey;
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intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_DISK:
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data_[pxr::HdLightTokens->radius] = light->area_size / 2.0f;
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intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_ELLIPSE:
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/* An ellipse light deteriorates into a disk light. */
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data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4.0f;
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intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
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break;
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default:
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break;
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}
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data_[pxr::HdLightTokens->normalize] = true;
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break;
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}
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case LA_LOCAL:
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case LA_SPOT: {
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data_[pxr::HdLightTokens->radius] = light->radius;
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if (light->radius == 0.0f) {
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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}
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default:
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if (light->type == LA_SPOT) {
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data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
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data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
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}
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break;
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}
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case LA_SUN: {
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data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
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break;
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}
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default: {
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BLI_assert_unreachable();
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break;
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}
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}
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float intensity;
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if (light->type == LA_SUN) {
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/* Unclear why, but approximately matches Karma. */
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intensity = light->energy / 4.0f;
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}
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else {
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/* Convert from radiant flux to intensity. */
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intensity = light->energy / M_PI;
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}
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data_[pxr::HdLightTokens->intensity] = intensity;
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data_[pxr::HdLightTokens->exposure] = 0.0f;
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data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
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data_[pxr::HdLightTokens->diffuse] = light->diff_fac;
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data_[pxr::HdLightTokens->specular] = light->spec_fac;
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data_[pxr::HdLightTokens->normalize] = true;
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prim_type_ = prim_type(light);
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@ -164,13 +162,6 @@ bool LightData::update_visibility()
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pxr::TfToken LightData::prim_type(Light *light)
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{
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switch (light->type) {
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case LA_LOCAL:
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case LA_SPOT:
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return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
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case LA_SUN:
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return pxr::TfToken(pxr::HdPrimTypeTokens->distantLight);
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case LA_AREA:
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switch (light->area_shape) {
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case LA_AREA_SQUARE:
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@ -186,7 +177,15 @@ pxr::TfToken LightData::prim_type(Light *light)
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}
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break;
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case LA_LOCAL:
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case LA_SPOT:
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return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
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case LA_SUN:
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return pxr::TfToken(pxr::HdPrimTypeTokens->distantLight);
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default:
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BLI_assert_unreachable();
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return pxr::TfToken(pxr::HdPrimTypeTokens->sphereLight);
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}
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}
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