Refactor code after PR #57 #67

Merged
Bogdan Nagirniak merged 9 commits from hydra-object_data-refactor into hydra-render 2023-07-20 22:34:34 +02:00
6 changed files with 33 additions and 63 deletions
Showing only changes of commit 84e11ae430 - Show all commits

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@ -10,11 +10,9 @@ namespace blender::render::hydra {
void PreviewEngine::render(Depsgraph *depsgraph) void PreviewEngine::render(Depsgraph *depsgraph)
{ {
prepare_for_render(depsgraph); prepare_for_render(depsgraph);
render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
{
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
engine_->Execute(render_index_.get(), &tasks_); engine_->Execute(render_index_.get(), &tasks_);
}
std::vector<float> &pixels = render_images_["Combined"]; std::vector<float> &pixels = render_images_["Combined"];
while (true) { while (true) {

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@ -24,7 +24,7 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate,
void LightData::init() void LightData::init()
{ {
ID_LOG(1, ""); OBJ_LOG(1, "");
Light *light = (Light *)object->data; Light *light = (Light *)object->data;
data_.clear(); data_.clear();
@ -97,13 +97,13 @@ void LightData::init()
void LightData::insert() void LightData::insert()
{ {
ID_LOG(1, ""); OBJ_LOG(1, "");
scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id); scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
} }
void LightData::remove() void LightData::remove()
{ {
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText()); ID_LOG(1, "");
scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id); scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
} }
@ -127,13 +127,13 @@ void LightData::update()
} }
if (bits != pxr::HdChangeTracker::Clean) { if (bits != pxr::HdChangeTracker::Clean) {
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits); scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
ID_LOG(1, ""); OBJ_LOG(1, "");
} }
} }
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
{ {
ID_LOG(3, "%s", key.GetText()); OBJ_LOG(3, "%s", key.GetText());
auto it = data_.find(key); auto it = data_.find(key);
if (it != data_.end()) { if (it != data_.end()) {
return pxr::VtValue(it->second); return pxr::VtValue(it->second);

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@ -28,7 +28,7 @@ class LightData : public ObjectData {
pxr::VtValue get_data(pxr::TfToken const &key) const override; pxr::VtValue get_data(pxr::TfToken const &key) const override;
private: protected:
pxr::TfToken prim_type(Light *light); pxr::TfToken prim_type(Light *light);
std::map<pxr::TfToken, pxr::VtValue> data_; std::map<pxr::TfToken, pxr::VtValue> data_;

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@ -46,4 +46,12 @@ using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]); pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]);
#define OBJ_LOG(level, msg, ...) \
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, \
level, \
"%s (%s): " msg, \
prim_id.GetText(), \
object ? object->id.name : "", \
##__VA_ARGS__);
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -33,14 +33,13 @@
namespace blender::render::hydra { namespace blender::render::hydra {
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id) WorldData::WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
: IdData(scene_delegate, prim_id) : LightData(scene_delegate, nullptr, prim_id)
{ {
prim_type_ = pxr::HdPrimTypeTokens->domeLight;
} }
void WorldData::init() void WorldData::init()
{ {
write_transform();
data_.clear(); data_.clear();
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true; data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
@ -51,7 +50,7 @@ void WorldData::init()
if (scene_delegate_->shading_settings.use_scene_world) { if (scene_delegate_->shading_settings.use_scene_world) {
World *world = scene_delegate_->scene->world; World *world = scene_delegate_->scene->world;
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s: %s", prim_id.GetText(), world->id.name); ID_LOG(1, "%s", world->id.name);
exposure = world->exposure; exposure = world->exposure;
if (world->use_nodes) { if (world->use_nodes) {
@ -115,21 +114,13 @@ void WorldData::init()
} }
} }
else { else {
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, ID_LOG(1, "studiolight: %s", scene_delegate_->shading_settings.studiolight_name.c_str());
1,
"%s: studiolight: %s",
prim_id.GetText(),
scene_delegate_->shading_settings.studiolight_name.c_str());
StudioLight *sl = BKE_studiolight_find( StudioLight *sl = BKE_studiolight_find(
scene_delegate_->shading_settings.studiolight_name.c_str(), scene_delegate_->shading_settings.studiolight_name.c_str(),
STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE); STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
if (sl != NULL && sl->flag & STUDIOLIGHT_TYPE_WORLD) { if (sl != NULL && sl->flag & STUDIOLIGHT_TYPE_WORLD) {
texture_file = pxr::SdfAssetPath(sl->filepath, sl->filepath); texture_file = pxr::SdfAssetPath(sl->filepath, sl->filepath);
transform *= pxr::GfMatrix4d(
pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)),
pxr::GfVec3d());
/* coefficient to follow Cycles result */ /* coefficient to follow Cycles result */
intensity = scene_delegate_->shading_settings.studiolight_intensity / 2; intensity = scene_delegate_->shading_settings.studiolight_intensity / 2;
} }
@ -139,45 +130,27 @@ void WorldData::init()
data_[pxr::HdLightTokens->exposure] = exposure; data_[pxr::HdLightTokens->exposure] = exposure;
data_[pxr::HdLightTokens->color] = color; data_[pxr::HdLightTokens->color] = color;
data_[pxr::HdLightTokens->textureFile] = texture_file; data_[pxr::HdLightTokens->textureFile] = texture_file;
}
void WorldData::insert() write_transform();
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().InsertSprim(
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, prim_id);
}
void WorldData::remove()
{
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, prim_id);
} }
void WorldData::update() void WorldData::update()
{ {
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText()); ID_LOG(1, "");
init(); init();
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
pxr::HdLight::AllDirty); pxr::HdLight::AllDirty);
} }
pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
{
auto it = data_.find(key);
if (it != data_.end()) {
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s: %s", prim_id.GetText(), key.GetText());
return pxr::VtValue(it->second);
}
return pxr::VtValue();
}
void WorldData::write_transform() void WorldData::write_transform()
{ {
transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d()); transform = pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), 90.0)) *
pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0));
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d()); if (!scene_delegate_->shading_settings.use_scene_world) {
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d()); transform *= pxr::GfMatrix4d().SetRotate(
pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)));
}
} }
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -14,28 +14,19 @@
#include "DNA_view3d_types.h" #include "DNA_view3d_types.h"
#include "DNA_world_types.h" #include "DNA_world_types.h"
#include "id.h" #include "light.h"
namespace blender::render::hydra { namespace blender::render::hydra {
class WorldData : public IdData { class WorldData : public LightData {
public: public:
WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id); WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id);
void init() override; void init() override;
void insert() override;
void remove() override;
void update() override; void update() override;
void update(World *world);
pxr::VtValue get_data(pxr::TfToken const &key) const override; protected:
void write_transform() override;
pxr::GfMatrix4d transform;
private:
void write_transform();
std::map<pxr::TfToken, pxr::VtValue> data_;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra