forked from blender/blender
Refactor code after PR #57 #67
@ -10,11 +10,9 @@ namespace blender::render::hydra {
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void PreviewEngine::render(Depsgraph *depsgraph)
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{
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prepare_for_render(depsgraph);
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render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
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{
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/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
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engine_->Execute(render_index_.get(), &tasks_);
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}
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std::vector<float> &pixels = render_images_["Combined"];
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while (true) {
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@ -24,7 +24,7 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate,
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void LightData::init()
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{
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ID_LOG(1, "");
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OBJ_LOG(1, "");
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Light *light = (Light *)object->data;
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data_.clear();
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@ -97,13 +97,13 @@ void LightData::init()
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void LightData::insert()
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{
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ID_LOG(1, "");
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OBJ_LOG(1, "");
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scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
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}
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void LightData::remove()
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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ID_LOG(1, "");
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scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
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}
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@ -127,13 +127,13 @@ void LightData::update()
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
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ID_LOG(1, "");
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OBJ_LOG(1, "");
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}
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}
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pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
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{
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ID_LOG(3, "%s", key.GetText());
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OBJ_LOG(3, "%s", key.GetText());
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auto it = data_.find(key);
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if (it != data_.end()) {
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return pxr::VtValue(it->second);
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@ -28,7 +28,7 @@ class LightData : public ObjectData {
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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private:
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protected:
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pxr::TfToken prim_type(Light *light);
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std::map<pxr::TfToken, pxr::VtValue> data_;
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@ -46,4 +46,12 @@ using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
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pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]);
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#define OBJ_LOG(level, msg, ...) \
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, \
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level, \
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"%s (%s): " msg, \
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prim_id.GetText(), \
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object ? object->id.name : "", \
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##__VA_ARGS__);
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} // namespace blender::render::hydra
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@ -33,14 +33,13 @@
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namespace blender::render::hydra {
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WorldData::WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
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: IdData(scene_delegate, prim_id)
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: LightData(scene_delegate, nullptr, prim_id)
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{
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prim_type_ = pxr::HdPrimTypeTokens->domeLight;
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}
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void WorldData::init()
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{
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write_transform();
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data_.clear();
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data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
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@ -51,7 +50,7 @@ void WorldData::init()
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if (scene_delegate_->shading_settings.use_scene_world) {
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World *world = scene_delegate_->scene->world;
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s: %s", prim_id.GetText(), world->id.name);
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ID_LOG(1, "%s", world->id.name);
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exposure = world->exposure;
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if (world->use_nodes) {
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@ -115,21 +114,13 @@ void WorldData::init()
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}
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}
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else {
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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1,
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"%s: studiolight: %s",
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prim_id.GetText(),
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scene_delegate_->shading_settings.studiolight_name.c_str());
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ID_LOG(1, "studiolight: %s", scene_delegate_->shading_settings.studiolight_name.c_str());
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StudioLight *sl = BKE_studiolight_find(
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scene_delegate_->shading_settings.studiolight_name.c_str(),
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STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
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if (sl != NULL && sl->flag & STUDIOLIGHT_TYPE_WORLD) {
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texture_file = pxr::SdfAssetPath(sl->filepath, sl->filepath);
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transform *= pxr::GfMatrix4d(
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pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
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RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)),
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pxr::GfVec3d());
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/* coefficient to follow Cycles result */
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intensity = scene_delegate_->shading_settings.studiolight_intensity / 2;
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}
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@ -139,45 +130,27 @@ void WorldData::init()
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data_[pxr::HdLightTokens->exposure] = exposure;
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data_[pxr::HdLightTokens->color] = color;
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data_[pxr::HdLightTokens->textureFile] = texture_file;
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}
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void WorldData::insert()
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().InsertSprim(
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pxr::HdPrimTypeTokens->domeLight, scene_delegate_, prim_id);
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}
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void WorldData::remove()
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, prim_id);
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write_transform();
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}
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void WorldData::update()
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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ID_LOG(1, "");
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init();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
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pxr::HdLight::AllDirty);
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}
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pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
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{
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auto it = data_.find(key);
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if (it != data_.end()) {
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s: %s", prim_id.GetText(), key.GetText());
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return pxr::VtValue(it->second);
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}
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return pxr::VtValue();
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}
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void WorldData::write_transform()
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{
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transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d());
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transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d());
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transform = pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), 90.0)) *
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pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0));
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if (!scene_delegate_->shading_settings.use_scene_world) {
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transform *= pxr::GfMatrix4d().SetRotate(
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pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
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RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)));
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}
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}
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} // namespace blender::render::hydra
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@ -14,28 +14,19 @@
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "id.h"
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#include "light.h"
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namespace blender::render::hydra {
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class WorldData : public IdData {
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class WorldData : public LightData {
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public:
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WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id);
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void init() override;
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void insert() override;
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void remove() override;
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void update() override;
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void update(World *world);
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pxr::VtValue get_data(pxr::TfToken const &key) const override;
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pxr::GfMatrix4d transform;
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private:
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void write_transform();
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std::map<pxr::TfToken, pxr::VtValue> data_;
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protected:
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void write_transform() override;
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};
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} // namespace blender::render::hydra
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