forked from blender/blender
Refactor code after PR #57 #67
@ -10,11 +10,9 @@ namespace blender::render::hydra {
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void PreviewEngine::render(Depsgraph *depsgraph)
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void PreviewEngine::render(Depsgraph *depsgraph)
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||||||
{
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{
|
||||||
prepare_for_render(depsgraph);
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prepare_for_render(depsgraph);
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||||||
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render_task_delegate_->set_renderer_aov(pxr::HdAovTokens->color);
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||||||
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||||||
{
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||||||
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
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||||||
engine_->Execute(render_index_.get(), &tasks_);
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engine_->Execute(render_index_.get(), &tasks_);
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||||||
}
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||||||
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|
||||||
std::vector<float> &pixels = render_images_["Combined"];
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std::vector<float> &pixels = render_images_["Combined"];
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||||||
while (true) {
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while (true) {
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@ -45,7 +45,7 @@ pxr::HdBasisCurvesTopology BlenderSceneDelegate::GetBasisCurvesTopology(pxr::Sdf
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|||||||
{
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{
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||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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||||||
CurvesData *c_data = curves_data(id);
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CurvesData *c_data = curves_data(id);
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||||||
return c_data->curves_topology(id);
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return c_data->topology();
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||||||
};
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};
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||||||
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||||||
pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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||||||
@ -68,21 +68,9 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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||||||
{
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{
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||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s, %s", id.GetText(), key.GetText());
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||||||
MeshData *m_data = mesh_data(id);
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if (m_data) {
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return m_data->get_data(id, key);
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}
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CurvesData *c_data = curves_data(id);
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if (c_data) {
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return c_data->get_data(id, key);
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}
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||||||
VolumeData *v_data = volume_data(id);
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if (v_data) {
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return v_data->get_data(id, key);
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}
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ObjectData *obj_data = object_data(id);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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if (obj_data) {
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||||||
return obj_data->get_data(key);
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return obj_data->get_data(id, key);
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||||||
}
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}
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||||||
MaterialData *mat_data = material_data(id);
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MaterialData *mat_data = material_data(id);
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||||||
if (mat_data) {
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if (mat_data) {
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||||||
@ -103,9 +91,6 @@ pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
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if (l_data) {
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if (l_data) {
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||||||
return l_data->get_data(key);
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return l_data->get_data(key);
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||||||
}
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}
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||||||
if (id == world_prim_id()) {
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||||||
return world_data_->get_data(key);
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}
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||||||
return pxr::VtValue();
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return pxr::VtValue();
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||||||
}
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}
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@ -131,17 +116,9 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
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pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
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||||||
{
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{
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||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", rprim_id.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", rprim_id.GetText());
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||||||
MeshData *m_data = mesh_data(rprim_id);
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ObjectData *obj_data = object_data(rprim_id);
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if (m_data) {
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if (obj_data) {
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||||||
return m_data->material_id(rprim_id);
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return obj_data->material_id(rprim_id);
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||||||
}
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CurvesData *c_data = curves_data(rprim_id);
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if (c_data) {
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||||||
return c_data->material_id();
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||||||
}
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||||||
VolumeData *v_data = volume_data(rprim_id);
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||||||
if (v_data) {
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||||||
return v_data->material_id();
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||||||
}
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}
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return pxr::SdfPath();
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return pxr::SdfPath();
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||||||
}
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}
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@ -289,6 +266,10 @@ pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
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||||||
ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
|
||||||
{
|
{
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||||||
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if (id == world_prim_id()) {
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||||||
|
return world_data_.get();
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||||||
|
}
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||||||
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||||||
pxr::SdfPath p_id = (id.GetName().find("SM_") == 0 || id.GetName().find("VF_") == 0) ?
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pxr::SdfPath p_id = (id.GetName().find("SM_") == 0 || id.GetName().find("VF_") == 0) ?
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||||||
id.GetParentPath() :
|
id.GetParentPath() :
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||||||
id;
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id;
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||||||
@ -296,6 +277,7 @@ ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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|||||||
if (obj_data) {
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if (obj_data) {
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||||||
return obj_data->get();
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return obj_data->get();
|
||||||
}
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}
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||||||
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||||||
InstancerData *i_data = instancer_data(p_id, true);
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InstancerData *i_data = instancer_data(p_id, true);
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||||||
if (i_data) {
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if (i_data) {
|
||||||
return i_data->object_data(id);
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return i_data->object_data(id);
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||||||
@ -490,7 +472,6 @@ void BlenderSceneDelegate::update_collection()
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|||||||
}
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}
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||||||
else {
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else {
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||||||
obj_data = objects_.lookup_or_add(id, ObjectData::create(this, object, id)).get();
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obj_data = objects_.lookup_or_add(id, ObjectData::create(this, object, id)).get();
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||||||
obj_data->init();
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||||||
obj_data->insert();
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obj_data->insert();
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||||||
}
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}
|
||||||
}
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}
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||||||
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@ -28,10 +28,7 @@ extern struct CLG_LogRef *LOG_RENDER_HYDRA_SCENE;
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|||||||
class Engine;
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class Engine;
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||||||
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||||||
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||||
friend ObjectData; /* has access to instances */
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friend ObjectData; /* has access to materials */
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||||||
friend CurvesData; /* has access to materials */
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||||||
friend VolumeData; /* has access to materials */
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||||||
friend MeshData; /* has access to materials */
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||||||
friend MaterialData; /* has access to objects and instancers */
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friend MaterialData; /* has access to objects and instancers */
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||||||
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||||||
public:
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public:
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||||||
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@ -20,7 +20,7 @@ CurvesData::CurvesData(BlenderSceneDelegate *scene_delegate,
|
|||||||
|
|
||||||
void CurvesData::init()
|
void CurvesData::init()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
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ID_LOGN(1, "");
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||||||
|
|
||||||
Object *object = (Object *)id;
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Object *object = (Object *)id;
|
||||||
write_curves((Curves *)object->data);
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write_curves((Curves *)object->data);
|
||||||
@ -30,14 +30,14 @@ void CurvesData::init()
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|||||||
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||||||
void CurvesData::insert()
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void CurvesData::insert()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
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ID_LOGN(1, "");
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||||||
scene_delegate_->GetRenderIndex().InsertRprim(
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scene_delegate_->GetRenderIndex().InsertRprim(
|
||||||
pxr::HdPrimTypeTokens->basisCurves, scene_delegate_, prim_id);
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pxr::HdPrimTypeTokens->basisCurves, scene_delegate_, prim_id);
|
||||||
}
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}
|
||||||
|
|
||||||
void CurvesData::remove()
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void CurvesData::remove()
|
||||||
{
|
{
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
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ID_LOG(1, "");
|
||||||
scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
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scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
|
||||||
}
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}
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||||||
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|
||||||
@ -63,10 +63,10 @@ void CurvesData::update()
|
|||||||
}
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}
|
||||||
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|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
|
||||||
ID_LOG(1, "");
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ID_LOGN(1, "");
|
||||||
}
|
}
|
||||||
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|
||||||
pxr::VtValue CurvesData::get_data(pxr::SdfPath const & /* id */, pxr::TfToken const &key) const
|
pxr::VtValue CurvesData::get_data(pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
if (key == pxr::HdTokens->points) {
|
if (key == pxr::HdTokens->points) {
|
||||||
return pxr::VtValue(vertices_);
|
return pxr::VtValue(vertices_);
|
||||||
@ -80,18 +80,22 @@ pxr::VtValue CurvesData::get_data(pxr::SdfPath const & /* id */, pxr::TfToken co
|
|||||||
return pxr::VtValue();
|
return pxr::VtValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CurvesData::update_visibility()
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pxr::SdfPath CurvesData::material_id() const
|
||||||
{
|
{
|
||||||
bool ret = ObjectData::update_visibility();
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if (!mat_data_) {
|
||||||
if (ret) {
|
return pxr::SdfPath();
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
|
||||||
prim_id, pxr::HdChangeTracker::DirtyVisibility);
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|
||||||
ID_LOG(1, "");
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|
||||||
}
|
}
|
||||||
return ret;
|
return mat_data_->prim_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::HdBasisCurvesTopology CurvesData::curves_topology(pxr::SdfPath const & /* id */) const
|
void CurvesData::available_materials(Set<pxr::SdfPath> &paths) const
|
||||||
|
{
|
||||||
|
if (mat_data_ && !mat_data_->prim_id.IsEmpty()) {
|
||||||
|
paths.add(mat_data_->prim_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::HdBasisCurvesTopology CurvesData::topology() const
|
||||||
{
|
{
|
||||||
return pxr::HdBasisCurvesTopology(pxr::HdTokens->linear,
|
return pxr::HdBasisCurvesTopology(pxr::HdTokens->linear,
|
||||||
pxr::TfToken(),
|
pxr::TfToken(),
|
||||||
@ -122,19 +126,15 @@ pxr::HdPrimvarDescriptorVector CurvesData::primvar_descriptors(
|
|||||||
return primvars;
|
return primvars;
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::SdfPath CurvesData::material_id() const
|
void CurvesData::write_materials()
|
||||||
{
|
{
|
||||||
if (!mat_data_) {
|
Object *object = (Object *)id;
|
||||||
return pxr::SdfPath();
|
Material *mat = nullptr;
|
||||||
}
|
/* TODO: Using only first material. Add support for multimaterial. */
|
||||||
return mat_data_->prim_id;
|
if (BKE_object_material_count_eval(object) > 0) {
|
||||||
}
|
mat = BKE_object_material_get_eval(object, 0);
|
||||||
|
|
||||||
void CurvesData::available_materials(Set<pxr::SdfPath> &paths) const
|
|
||||||
{
|
|
||||||
if (mat_data_ && !mat_data_->prim_id.IsEmpty()) {
|
|
||||||
paths.add(mat_data_->prim_id);
|
|
||||||
}
|
}
|
||||||
|
mat_data_ = get_or_create_material(mat);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CurvesData::write_curves(Curves *curves)
|
void CurvesData::write_curves(Curves *curves)
|
||||||
@ -178,28 +178,4 @@ void CurvesData::write_uv_maps(Curves *curves)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CurvesData::write_materials()
|
|
||||||
{
|
|
||||||
Object *object = (Object *)id;
|
|
||||||
Material *mat = nullptr;
|
|
||||||
/* TODO: Using only first material. Add support for multimaterial. */
|
|
||||||
if (BKE_object_material_count_eval(object) > 0) {
|
|
||||||
mat = BKE_object_material_get_eval(object, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!mat) {
|
|
||||||
mat_data_ = nullptr;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
|
||||||
mat_data_ = scene_delegate_->material_data(p_id);
|
|
||||||
if (!mat_data_) {
|
|
||||||
scene_delegate_->materials_.add_new(
|
|
||||||
p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
|
|
||||||
mat_data_ = scene_delegate_->material_data(p_id);
|
|
||||||
mat_data_->init();
|
|
||||||
mat_data_->insert();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -24,18 +24,19 @@ class CurvesData : public ObjectData {
|
|||||||
void remove() override;
|
void remove() override;
|
||||||
void update() override;
|
void update() override;
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
|
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||||
bool update_visibility() override;
|
pxr::SdfPath material_id() const override;
|
||||||
|
void available_materials(Set<pxr::SdfPath> &paths) const override;
|
||||||
|
|
||||||
pxr::HdBasisCurvesTopology curves_topology(pxr::SdfPath const &id) const;
|
pxr::HdBasisCurvesTopology topology() const;
|
||||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
||||||
pxr::SdfPath material_id() const;
|
|
||||||
void available_materials(Set<pxr::SdfPath> &paths) const;
|
protected:
|
||||||
|
void write_materials() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void write_curves(Curves *curves);
|
void write_curves(Curves *curves);
|
||||||
void write_uv_maps(Curves *curves);
|
void write_uv_maps(Curves *curves);
|
||||||
void write_materials();
|
|
||||||
|
|
||||||
pxr::VtIntArray curve_vertex_counts_;
|
pxr::VtIntArray curve_vertex_counts_;
|
||||||
pxr::VtVec3fArray vertices_;
|
pxr::VtVec3fArray vertices_;
|
||||||
|
@ -12,9 +12,4 @@ IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id, pxr::SdfPath const
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::VtValue IdData::get_data(pxr::TfToken const & /*key*/) const
|
|
||||||
{
|
|
||||||
return pxr::VtValue();
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -13,14 +13,14 @@
|
|||||||
template<> struct blender::DefaultHash<pxr::SdfPath> {
|
template<> struct blender::DefaultHash<pxr::SdfPath> {
|
||||||
uint64_t operator()(const pxr::SdfPath &value) const
|
uint64_t operator()(const pxr::SdfPath &value) const
|
||||||
{
|
{
|
||||||
return pxr::SdfPath::Hash()(value);
|
return (uint64_t)value.GetHash();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<> struct blender::DefaultHash<pxr::TfToken> {
|
template<> struct blender::DefaultHash<pxr::TfToken> {
|
||||||
uint64_t operator()(const pxr::TfToken &value) const
|
uint64_t operator()(const pxr::TfToken &value) const
|
||||||
{
|
{
|
||||||
return pxr::TfHash()(value);
|
return (uint64_t)value.Hash();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -38,8 +38,7 @@ class IdData {
|
|||||||
virtual void remove() = 0;
|
virtual void remove() = 0;
|
||||||
virtual void update() = 0;
|
virtual void update() = 0;
|
||||||
|
|
||||||
virtual pxr::VtValue get_data(pxr::TfToken const &key) const;
|
virtual pxr::VtValue get_data(pxr::TfToken const &key) const = 0;
|
||||||
template<class T> const T get_data(pxr::TfToken const &key) const;
|
|
||||||
|
|
||||||
ID *id;
|
ID *id;
|
||||||
pxr::SdfPath prim_id;
|
pxr::SdfPath prim_id;
|
||||||
@ -48,12 +47,10 @@ class IdData {
|
|||||||
BlenderSceneDelegate *scene_delegate_;
|
BlenderSceneDelegate *scene_delegate_;
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T> const T IdData::get_data(pxr::TfToken const &key) const
|
|
||||||
{
|
|
||||||
return get_data(key).Get<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
#define ID_LOG(level, msg, ...) \
|
#define ID_LOG(level, msg, ...) \
|
||||||
|
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, level, "%s: " msg, prim_id.GetText(), ##__VA_ARGS__);
|
||||||
|
|
||||||
|
#define ID_LOGN(level, msg, ...) \
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, \
|
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, \
|
||||||
level, \
|
level, \
|
||||||
"%s (%s): " msg, \
|
"%s (%s): " msg, \
|
||||||
|
@ -24,7 +24,7 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate,
|
|||||||
|
|
||||||
void LightData::init()
|
void LightData::init()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
|
|
||||||
Light *light = (Light *)((Object *)id)->data;
|
Light *light = (Light *)((Object *)id)->data;
|
||||||
data_.clear();
|
data_.clear();
|
||||||
@ -97,13 +97,13 @@ void LightData::init()
|
|||||||
|
|
||||||
void LightData::insert()
|
void LightData::insert()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
|
scene_delegate_->GetRenderIndex().InsertSprim(prim_type_, scene_delegate_, prim_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LightData::remove()
|
void LightData::remove()
|
||||||
{
|
{
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
ID_LOG(1, "");
|
||||||
scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
|
scene_delegate_->GetRenderIndex().RemoveSprim(prim_type_, prim_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -128,13 +128,13 @@ void LightData::update()
|
|||||||
}
|
}
|
||||||
if (bits != pxr::HdChangeTracker::Clean) {
|
if (bits != pxr::HdChangeTracker::Clean) {
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
|
pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
ID_LOG(3, "%s", key.GetText());
|
ID_LOGN(3, "%s", key.GetText());
|
||||||
auto it = data_.find(key);
|
auto it = data_.find(key);
|
||||||
if (it != data_.end()) {
|
if (it != data_.end()) {
|
||||||
return pxr::VtValue(it->second);
|
return pxr::VtValue(it->second);
|
||||||
@ -148,17 +148,6 @@ pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
|
|||||||
return pxr::VtValue();
|
return pxr::VtValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LightData::update_visibility()
|
|
||||||
{
|
|
||||||
bool ret = ObjectData::update_visibility();
|
|
||||||
if (ret) {
|
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
|
||||||
pxr::HdLight::DirtyParams);
|
|
||||||
ID_LOG(1, "");
|
|
||||||
}
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
pxr::TfToken LightData::prim_type(Light *light)
|
pxr::TfToken LightData::prim_type(Light *light)
|
||||||
{
|
{
|
||||||
switch (light->type) {
|
switch (light->type) {
|
||||||
|
@ -27,9 +27,8 @@ class LightData : public ObjectData {
|
|||||||
void update() override;
|
void update() override;
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||||
bool update_visibility() override;
|
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
pxr::TfToken prim_type(Light *light);
|
pxr::TfToken prim_type(Light *light);
|
||||||
|
|
||||||
std::map<pxr::TfToken, pxr::VtValue> data_;
|
std::map<pxr::TfToken, pxr::VtValue> data_;
|
||||||
|
@ -31,7 +31,7 @@ MaterialData::MaterialData(BlenderSceneDelegate *scene_delegate,
|
|||||||
|
|
||||||
void MaterialData::init()
|
void MaterialData::init()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
|
double_sided = (((Material *)id)->blend_flag & MA_BL_CULL_BACKFACE) == 0;
|
||||||
|
|
||||||
export_mtlx();
|
export_mtlx();
|
||||||
@ -42,20 +42,20 @@ void MaterialData::init()
|
|||||||
|
|
||||||
void MaterialData::insert()
|
void MaterialData::insert()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
scene_delegate_->GetRenderIndex().InsertSprim(
|
scene_delegate_->GetRenderIndex().InsertSprim(
|
||||||
pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
|
pxr::HdPrimTypeTokens->material, scene_delegate_, prim_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialData::remove()
|
void MaterialData::remove()
|
||||||
{
|
{
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
ID_LOG(1, "");
|
||||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
|
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->material, prim_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialData::update()
|
void MaterialData::update()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
bool prev_double_sided = double_sided;
|
bool prev_double_sided = double_sided;
|
||||||
init();
|
init();
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
||||||
@ -74,7 +74,7 @@ void MaterialData::update()
|
|||||||
pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
|
pxr::VtValue MaterialData::get_data(pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
if (key == scene_delegate_->settings.mx_filename_key) {
|
if (key == scene_delegate_->settings.mx_filename_key) {
|
||||||
ID_LOG(3, "%s", key.GetText());
|
ID_LOGN(3, "%s", key.GetText());
|
||||||
if (!mtlx_path_.GetResolvedPath().empty()) {
|
if (!mtlx_path_.GetResolvedPath().empty()) {
|
||||||
return pxr::VtValue(mtlx_path_);
|
return pxr::VtValue(mtlx_path_);
|
||||||
}
|
}
|
||||||
@ -149,12 +149,12 @@ void MaterialData::export_mtlx()
|
|||||||
PyGILState_Release(gstate);
|
PyGILState_Release(gstate);
|
||||||
|
|
||||||
mtlx_path_ = pxr::SdfAssetPath(path, path);
|
mtlx_path_ = pxr::SdfAssetPath(path, path);
|
||||||
ID_LOG(1, "mtlx=%s", mtlx_path_.GetResolvedPath().c_str());
|
ID_LOGN(1, "mtlx=%s", mtlx_path_.GetResolvedPath().c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialData::write_material_network_map()
|
void MaterialData::write_material_network_map()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
if (mtlx_path_.GetResolvedPath().empty()) {
|
if (mtlx_path_.GetResolvedPath().empty()) {
|
||||||
material_network_map_ = pxr::VtValue();
|
material_network_map_ = pxr::VtValue();
|
||||||
return;
|
return;
|
||||||
|
@ -27,7 +27,7 @@ MeshData::MeshData(BlenderSceneDelegate *scene_delegate,
|
|||||||
|
|
||||||
void MeshData::init()
|
void MeshData::init()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
|
|
||||||
Object *object = (Object *)id;
|
Object *object = (Object *)id;
|
||||||
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
|
Mesh *mesh = BKE_object_to_mesh(nullptr, object, false);
|
||||||
@ -42,15 +42,15 @@ void MeshData::init()
|
|||||||
|
|
||||||
void MeshData::insert()
|
void MeshData::insert()
|
||||||
{
|
{
|
||||||
/* Empty, because insertion of rprims happen in write_submeshes() */
|
ID_LOGN(1, "");
|
||||||
|
update_prims();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshData::remove()
|
void MeshData::remove()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < submeshes_.size(); ++i) {
|
ID_LOG(1, "");
|
||||||
scene_delegate_->GetRenderIndex().RemoveRprim(submesh_prim_id(i));
|
submeshes_.clear();
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s: %d", prim_id.GetText(), i);
|
update_prims();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshData::update()
|
void MeshData::update()
|
||||||
@ -58,6 +58,7 @@ void MeshData::update()
|
|||||||
Object *object = (Object *)id;
|
Object *object = (Object *)id;
|
||||||
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
if ((id->recalc & ID_RECALC_GEOMETRY) || (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY)) {
|
||||||
init();
|
init();
|
||||||
|
update_prims();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -77,35 +78,45 @@ void MeshData::update()
|
|||||||
|
|
||||||
for (int i = 0; i < submeshes_.size(); ++i) {
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(submesh_prim_id(i), bits);
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(submesh_prim_id(i), bits);
|
||||||
ID_LOG(1, "%d", i);
|
ID_LOGN(1, "%d", i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
pxr::VtValue MeshData::get_data(pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
if (key == pxr::HdTokens->points) {
|
if (key == pxr::HdTokens->points) {
|
||||||
return pxr::VtValue(vertices_);
|
return pxr::VtValue(vertices_);
|
||||||
}
|
}
|
||||||
else if (key == pxr::HdTokens->normals) {
|
return pxr::VtValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::VtValue MeshData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
||||||
|
{
|
||||||
|
if (key == pxr::HdTokens->normals) {
|
||||||
return pxr::VtValue(submesh(id).normals);
|
return pxr::VtValue(submesh(id).normals);
|
||||||
}
|
}
|
||||||
else if (key == pxr::_tokens->st) {
|
else if (key == pxr::_tokens->st) {
|
||||||
return pxr::VtValue(submesh(id).uvs);
|
return pxr::VtValue(submesh(id).uvs);
|
||||||
}
|
}
|
||||||
return pxr::VtValue();
|
return get_data(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MeshData::update_visibility()
|
pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
|
||||||
{
|
{
|
||||||
bool ret = ObjectData::update_visibility();
|
const SubMesh &sm = submesh(id);
|
||||||
if (ret) {
|
if (!sm.mat_data) {
|
||||||
for (int i = 0; i < submeshes_.size(); ++i) {
|
return pxr::SdfPath();
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
}
|
||||||
submesh_prim_id(i), pxr::HdChangeTracker::DirtyVisibility);
|
return sm.mat_data->prim_id;
|
||||||
ID_LOG(1, "%d", i);
|
}
|
||||||
|
|
||||||
|
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
|
||||||
|
{
|
||||||
|
for (auto &sm : submeshes_) {
|
||||||
|
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
|
||||||
|
paths.add(sm.mat_data->prim_id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::HdMeshTopology MeshData::mesh_topology(pxr::SdfPath const &id) const
|
pxr::HdMeshTopology MeshData::mesh_topology(pxr::SdfPath const &id) const
|
||||||
@ -139,15 +150,6 @@ pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(
|
|||||||
return primvars;
|
return primvars;
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::SdfPath MeshData::material_id(pxr::SdfPath const &id) const
|
|
||||||
{
|
|
||||||
const SubMesh &sm = submesh(id);
|
|
||||||
if (!sm.mat_data) {
|
|
||||||
return pxr::SdfPath();
|
|
||||||
}
|
|
||||||
return sm.mat_data->prim_id;
|
|
||||||
}
|
|
||||||
|
|
||||||
pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
|
pxr::HdCullStyle MeshData::cull_style(pxr::SdfPath const &id) const
|
||||||
{
|
{
|
||||||
const SubMesh &sm = submesh(id);
|
const SubMesh &sm = submesh(id);
|
||||||
@ -173,16 +175,7 @@ void MeshData::update_double_sided(MaterialData *mat_data)
|
|||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
||||||
submesh_prim_id(i),
|
submesh_prim_id(i),
|
||||||
pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
|
pxr::HdChangeTracker::DirtyDoubleSided | pxr::HdChangeTracker::DirtyCullStyle);
|
||||||
ID_LOG(1, "%d", i);
|
ID_LOGN(1, "%d", i);
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MeshData::available_materials(Set<pxr::SdfPath> &paths) const
|
|
||||||
{
|
|
||||||
for (auto &sm : submeshes_) {
|
|
||||||
if (sm.mat_data && !sm.mat_data->prim_id.IsEmpty()) {
|
|
||||||
paths.add(sm.mat_data->prim_id);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -196,6 +189,16 @@ pxr::SdfPathVector MeshData::submesh_paths() const
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MeshData::write_materials()
|
||||||
|
{
|
||||||
|
Object *object = (Object *)id;
|
||||||
|
for (int i = 0; i < submeshes_.size(); ++i) {
|
||||||
|
SubMesh &m = submeshes_[i];
|
||||||
|
Material *mat = BKE_object_material_get_eval(object, m.mat_index + 1);
|
||||||
|
m.mat_data = get_or_create_material(mat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pxr::SdfPath MeshData::submesh_prim_id(int index) const
|
pxr::SdfPath MeshData::submesh_prim_id(int index) const
|
||||||
{
|
{
|
||||||
char name[16];
|
char name[16];
|
||||||
@ -212,7 +215,6 @@ const MeshData::SubMesh &MeshData::submesh(pxr::SdfPath const &id) const
|
|||||||
|
|
||||||
void MeshData::write_submeshes(Mesh *mesh)
|
void MeshData::write_submeshes(Mesh *mesh)
|
||||||
{
|
{
|
||||||
int sub_meshes_prev_count = submeshes_.size();
|
|
||||||
submeshes_.clear();
|
submeshes_.clear();
|
||||||
vertices_.clear();
|
vertices_.clear();
|
||||||
|
|
||||||
@ -275,49 +277,28 @@ void MeshData::write_submeshes(Mesh *mesh)
|
|||||||
vertices_.push_back(pxr::GfVec3f(v.x, v.y, v.z));
|
vertices_.push_back(pxr::GfVec3f(v.x, v.y, v.z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* Update prims in render index */
|
void MeshData::update_prims()
|
||||||
|
{
|
||||||
auto &render_index = scene_delegate_->GetRenderIndex();
|
auto &render_index = scene_delegate_->GetRenderIndex();
|
||||||
int i;
|
int i;
|
||||||
for (i = 0; i < submeshes_.size(); ++i) {
|
for (i = 0; i < submeshes_.size(); ++i) {
|
||||||
pxr::SdfPath p = submesh_prim_id(i);
|
pxr::SdfPath p = submesh_prim_id(i);
|
||||||
if (i < sub_meshes_prev_count) {
|
if (i < submeshes_count_) {
|
||||||
render_index.GetChangeTracker().MarkRprimDirty(p, pxr::HdChangeTracker::AllDirty);
|
render_index.GetChangeTracker().MarkRprimDirty(p, pxr::HdChangeTracker::AllDirty);
|
||||||
ID_LOG(1, "Update %d", i);
|
ID_LOGN(1, "Update %d", i);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
render_index.InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate_, p);
|
render_index.InsertRprim(pxr::HdPrimTypeTokens->mesh, scene_delegate_, p);
|
||||||
ID_LOG(1, "Insert %d", i);
|
ID_LOGN(1, "Insert %d", i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (; i < sub_meshes_prev_count; ++i) {
|
for (; i < submeshes_count_; ++i) {
|
||||||
render_index.RemoveRprim(submesh_prim_id(i));
|
render_index.RemoveRprim(submesh_prim_id(i));
|
||||||
ID_LOG(1, "Remove %d", i);
|
ID_LOG(1, "Remove %d", i);
|
||||||
}
|
}
|
||||||
}
|
submeshes_count_ = submeshes_.size();
|
||||||
|
|
||||||
void MeshData::write_materials()
|
|
||||||
{
|
|
||||||
Object *object = (Object *)id;
|
|
||||||
for (int i = 0; i < submeshes_.size(); ++i) {
|
|
||||||
SubMesh &m = submeshes_[i];
|
|
||||||
Material *mat = BKE_object_material_get_eval(object, m.mat_index + 1);
|
|
||||||
if (!mat) {
|
|
||||||
m.mat_data = nullptr;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
|
||||||
m.mat_data = scene_delegate_->material_data(p_id);
|
|
||||||
if (!m.mat_data) {
|
|
||||||
m.mat_data = scene_delegate_->materials_
|
|
||||||
.lookup_or_add(p_id,
|
|
||||||
std::make_unique<MaterialData>(scene_delegate_, mat, p_id))
|
|
||||||
.get();
|
|
||||||
m.mat_data->init();
|
|
||||||
m.mat_data->insert();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -32,26 +32,30 @@ class MeshData : public ObjectData {
|
|||||||
void remove() override;
|
void remove() override;
|
||||||
void update() override;
|
void update() override;
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
|
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||||
bool update_visibility() override;
|
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const override;
|
||||||
|
pxr::SdfPath material_id(pxr::SdfPath const &id) const override;
|
||||||
|
void available_materials(Set<pxr::SdfPath> &paths) const override;
|
||||||
|
|
||||||
pxr::HdMeshTopology mesh_topology(pxr::SdfPath const &id) const;
|
pxr::HdMeshTopology mesh_topology(pxr::SdfPath const &id) const;
|
||||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
||||||
pxr::SdfPath material_id(pxr::SdfPath const &id) const;
|
|
||||||
pxr::HdCullStyle cull_style(pxr::SdfPath const &id) const;
|
pxr::HdCullStyle cull_style(pxr::SdfPath const &id) const;
|
||||||
bool double_sided(pxr::SdfPath const &id) const;
|
bool double_sided(pxr::SdfPath const &id) const;
|
||||||
void update_double_sided(MaterialData *mat_data);
|
void update_double_sided(MaterialData *mat_data);
|
||||||
void available_materials(Set<pxr::SdfPath> &paths) const;
|
|
||||||
pxr::SdfPathVector submesh_paths() const;
|
pxr::SdfPathVector submesh_paths() const;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void write_materials() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
pxr::SdfPath submesh_prim_id(int index) const;
|
pxr::SdfPath submesh_prim_id(int index) const;
|
||||||
const SubMesh &submesh(pxr::SdfPath const &id) const;
|
const SubMesh &submesh(pxr::SdfPath const &id) const;
|
||||||
void write_submeshes(Mesh *mesh);
|
void write_submeshes(Mesh *mesh);
|
||||||
void write_materials();
|
void update_prims();
|
||||||
|
|
||||||
pxr::VtVec3fArray vertices_;
|
pxr::VtVec3fArray vertices_;
|
||||||
std::vector<SubMesh> submeshes_;
|
std::vector<SubMesh> submeshes_;
|
||||||
|
int submeshes_count_ = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -23,7 +23,7 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
|
|||||||
Object *object,
|
Object *object,
|
||||||
pxr::SdfPath const &prim_id)
|
pxr::SdfPath const &prim_id)
|
||||||
{
|
{
|
||||||
std::unique_ptr<ObjectData> data;
|
std::unique_ptr<ObjectData> obj_data;
|
||||||
|
|
||||||
switch (object->type) {
|
switch (object->type) {
|
||||||
case OB_MESH:
|
case OB_MESH:
|
||||||
@ -31,21 +31,23 @@ std::unique_ptr<ObjectData> ObjectData::create(BlenderSceneDelegate *scene_deleg
|
|||||||
case OB_FONT:
|
case OB_FONT:
|
||||||
case OB_CURVES_LEGACY:
|
case OB_CURVES_LEGACY:
|
||||||
case OB_MBALL:
|
case OB_MBALL:
|
||||||
data = std::make_unique<MeshData>(scene_delegate, object, prim_id);
|
obj_data = std::make_unique<MeshData>(scene_delegate, object, prim_id);
|
||||||
break;
|
break;
|
||||||
case OB_CURVES:
|
case OB_CURVES:
|
||||||
data = std::make_unique<CurvesData>(scene_delegate, object, prim_id);
|
obj_data = std::make_unique<CurvesData>(scene_delegate, object, prim_id);
|
||||||
break;
|
break;
|
||||||
case OB_LAMP:
|
case OB_LAMP:
|
||||||
data = std::make_unique<LightData>(scene_delegate, object, prim_id);
|
obj_data = std::make_unique<LightData>(scene_delegate, object, prim_id);
|
||||||
break;
|
break;
|
||||||
case OB_VOLUME:
|
case OB_VOLUME:
|
||||||
data = std::make_unique<VolumeData>(scene_delegate, object, prim_id);
|
obj_data = std::make_unique<VolumeData>(scene_delegate, object, prim_id);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
BLI_assert_unreachable();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return data;
|
obj_data->init();
|
||||||
|
return obj_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ObjectData::is_supported(Object *object)
|
bool ObjectData::is_supported(Object *object)
|
||||||
@ -78,18 +80,48 @@ bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ObjectData::update_visibility()
|
pxr::VtValue ObjectData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
bool prev_visible = visible;
|
return get_data(key);
|
||||||
visible = is_visible(scene_delegate_, (Object *)id);
|
|
||||||
return visible != prev_visible;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pxr::SdfPath ObjectData::material_id() const
|
||||||
|
{
|
||||||
|
return pxr::SdfPath();
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::SdfPath ObjectData::material_id(pxr::SdfPath const &id) const
|
||||||
|
{
|
||||||
|
return material_id();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ObjectData::available_materials(Set<pxr::SdfPath> &paths) const {}
|
||||||
|
|
||||||
void ObjectData::write_transform()
|
void ObjectData::write_transform()
|
||||||
{
|
{
|
||||||
transform = gf_matrix_from_transform(((Object *)id)->object_to_world);
|
transform = gf_matrix_from_transform(((Object *)id)->object_to_world);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ObjectData::write_materials() {}
|
||||||
|
|
||||||
|
MaterialData *ObjectData::get_or_create_material(Material *mat)
|
||||||
|
{
|
||||||
|
if (!mat) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
||||||
|
MaterialData *mat_data = scene_delegate_->material_data(p_id);
|
||||||
|
if (!mat_data) {
|
||||||
|
scene_delegate_->materials_.add_new(
|
||||||
|
p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
|
||||||
|
mat_data = scene_delegate_->material_data(p_id);
|
||||||
|
mat_data->init();
|
||||||
|
mat_data->insert();
|
||||||
|
}
|
||||||
|
return mat_data;
|
||||||
|
}
|
||||||
|
|
||||||
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4])
|
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4])
|
||||||
{
|
{
|
||||||
pxr::GfMatrix4d ret;
|
pxr::GfMatrix4d ret;
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "BKE_layer.h"
|
#include "BKE_layer.h"
|
||||||
#include "BKE_object.h"
|
#include "BKE_object.h"
|
||||||
#include "BLI_map.hh"
|
#include "BLI_map.hh"
|
||||||
|
#include "BLI_set.hh"
|
||||||
#include "DNA_object_types.h"
|
#include "DNA_object_types.h"
|
||||||
|
|
||||||
#include "id.h"
|
#include "id.h"
|
||||||
@ -28,13 +29,19 @@ class ObjectData : public IdData {
|
|||||||
Object *object,
|
Object *object,
|
||||||
int mode = OB_VISIBLE_SELF);
|
int mode = OB_VISIBLE_SELF);
|
||||||
|
|
||||||
virtual bool update_visibility();
|
using IdData::get_data;
|
||||||
|
virtual pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
|
||||||
|
virtual pxr::SdfPath material_id() const;
|
||||||
|
virtual pxr::SdfPath material_id(pxr::SdfPath const &id) const;
|
||||||
|
virtual void available_materials(Set<pxr::SdfPath> &paths) const;
|
||||||
|
|
||||||
pxr::GfMatrix4d transform;
|
pxr::GfMatrix4d transform;
|
||||||
bool visible = true;
|
bool visible = true;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void write_transform();
|
virtual void write_transform();
|
||||||
|
virtual void write_materials();
|
||||||
|
MaterialData *get_or_create_material(Material *mat);
|
||||||
};
|
};
|
||||||
|
|
||||||
using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
|
using ObjectDataMap = Map<pxr::SdfPath, std::unique_ptr<ObjectData>>;
|
||||||
|
@ -27,7 +27,7 @@ VolumeData::VolumeData(BlenderSceneDelegate *scene_delegate,
|
|||||||
|
|
||||||
void VolumeData::init()
|
void VolumeData::init()
|
||||||
{
|
{
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
Volume *volume = (Volume *)((Object *)this->id)->data;
|
Volume *volume = (Volume *)((Object *)this->id)->data;
|
||||||
Main *main = CTX_data_main(scene_delegate_->context);
|
Main *main = CTX_data_main(scene_delegate_->context);
|
||||||
if (!BKE_volume_load(volume, main)) {
|
if (!BKE_volume_load(volume, main)) {
|
||||||
@ -59,22 +59,22 @@ void VolumeData::insert()
|
|||||||
scene_delegate_->GetRenderIndex().InsertRprim(
|
scene_delegate_->GetRenderIndex().InsertRprim(
|
||||||
pxr::HdPrimTypeTokens->volume, scene_delegate_, prim_id);
|
pxr::HdPrimTypeTokens->volume, scene_delegate_, prim_id);
|
||||||
|
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
|
|
||||||
for (auto &desc : field_descriptors_) {
|
for (auto &desc : field_descriptors_) {
|
||||||
scene_delegate_->GetRenderIndex().InsertBprim(
|
scene_delegate_->GetRenderIndex().InsertBprim(
|
||||||
desc.fieldPrimType, scene_delegate_, desc.fieldId);
|
desc.fieldPrimType, scene_delegate_, desc.fieldId);
|
||||||
ID_LOG(1, "Volume field %s", desc.fieldId.GetText());
|
ID_LOGN(1, "Volume field %s", desc.fieldId.GetText());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void VolumeData::remove()
|
void VolumeData::remove()
|
||||||
{
|
{
|
||||||
for (auto &desc : field_descriptors_) {
|
for (auto &desc : field_descriptors_) {
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", desc.fieldId.GetText());
|
ID_LOG(1, "%s", desc.fieldId.GetText());
|
||||||
scene_delegate_->GetRenderIndex().RemoveBprim(desc.fieldPrimType, desc.fieldId);
|
scene_delegate_->GetRenderIndex().RemoveBprim(desc.fieldPrimType, desc.fieldId);
|
||||||
}
|
}
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
ID_LOG(1, "");
|
||||||
scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
|
scene_delegate_->GetRenderIndex().RemoveRprim(prim_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -100,18 +100,14 @@ void VolumeData::update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(prim_id, bits);
|
||||||
ID_LOG(1, "");
|
ID_LOGN(1, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
pxr::VtValue VolumeData::get_data(pxr::TfToken const &key) const
|
||||||
BogdanNagirniak marked this conversation as resolved
|
|||||||
{
|
{
|
||||||
if (key == pxr::HdVolumeFieldSchemaTokens->filePath) {
|
if (key == pxr::HdVolumeFieldSchemaTokens->filePath) {
|
||||||
return pxr::VtValue(pxr::SdfAssetPath(filepath_, filepath_));
|
return pxr::VtValue(pxr::SdfAssetPath(filepath_, filepath_));
|
||||||
}
|
}
|
||||||
if (key == pxr::HdVolumeFieldSchemaTokens->fieldName) {
|
|
||||||
std::string name = id.GetName();
|
|
||||||
return pxr::VtValue(pxr::TfToken(name.substr(name.find("VF_") + 3)));
|
|
||||||
}
|
|
||||||
if (key == pxr::HdVolumeFieldSchemaTokens->fieldIndex) {
|
if (key == pxr::HdVolumeFieldSchemaTokens->fieldIndex) {
|
||||||
return pxr::VtValue(0);
|
return pxr::VtValue(0);
|
||||||
}
|
}
|
||||||
@ -121,20 +117,14 @@ pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &ke
|
|||||||
return pxr::VtValue();
|
return pxr::VtValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VolumeData::update_visibility()
|
pxr::VtValue VolumeData::get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
|
||||||
{
|
{
|
||||||
bool ret = ObjectData::update_visibility();
|
if (key == pxr::HdVolumeFieldSchemaTokens->fieldName) {
|
||||||
if (ret) {
|
std::string name = id.GetName();
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
|
return pxr::VtValue(pxr::TfToken(name.substr(name.find("VF_") + 3)));
|
||||||
prim_id, pxr::HdChangeTracker::DirtyVisibility);
|
|
||||||
ID_LOG(1, "");
|
|
||||||
}
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::HdVolumeFieldDescriptorVector VolumeData::field_descriptors() const
|
return get_data(key);
|
||||||
{
|
|
||||||
return field_descriptors_;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::SdfPath VolumeData::material_id() const
|
pxr::SdfPath VolumeData::material_id() const
|
||||||
@ -152,6 +142,11 @@ void VolumeData::available_materials(Set<pxr::SdfPath> &paths) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pxr::HdVolumeFieldDescriptorVector VolumeData::field_descriptors() const
|
||||||
|
{
|
||||||
|
return field_descriptors_;
|
||||||
|
}
|
||||||
|
|
||||||
void VolumeData::write_materials()
|
void VolumeData::write_materials()
|
||||||
{
|
{
|
||||||
Object *object = (Object *)id;
|
Object *object = (Object *)id;
|
||||||
@ -160,20 +155,7 @@ void VolumeData::write_materials()
|
|||||||
if (BKE_object_material_count_eval(object) > 0) {
|
if (BKE_object_material_count_eval(object) > 0) {
|
||||||
mat = BKE_object_material_get_eval(object, 0);
|
mat = BKE_object_material_get_eval(object, 0);
|
||||||
}
|
}
|
||||||
|
mat_data_ = get_or_create_material(mat);
|
||||||
if (!mat) {
|
|
||||||
mat_data_ = nullptr;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
|
|
||||||
mat_data_ = scene_delegate_->material_data(p_id);
|
|
||||||
if (!mat_data_) {
|
|
||||||
scene_delegate_->materials_.add_new(
|
|
||||||
p_id, std::make_unique<MaterialData>(scene_delegate_, mat, p_id));
|
|
||||||
mat_data_ = scene_delegate_->material_data(p_id);
|
|
||||||
mat_data_->init();
|
|
||||||
mat_data_->insert();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -19,16 +19,17 @@ class VolumeData : public ObjectData {
|
|||||||
void remove() override;
|
void remove() override;
|
||||||
void update() override;
|
void update() override;
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const;
|
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||||
bool update_visibility() override;
|
pxr::VtValue get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const override;
|
||||||
|
pxr::SdfPath material_id() const override;
|
||||||
|
void available_materials(Set<pxr::SdfPath> &paths) const override;
|
||||||
|
|
||||||
pxr::HdVolumeFieldDescriptorVector field_descriptors() const;
|
pxr::HdVolumeFieldDescriptorVector field_descriptors() const;
|
||||||
pxr::SdfPath material_id() const;
|
|
||||||
void available_materials(Set<pxr::SdfPath> &paths) const;
|
protected:
|
||||||
|
void write_materials() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void write_materials();
|
|
||||||
|
|
||||||
std::string filepath_;
|
std::string filepath_;
|
||||||
pxr::HdVolumeFieldDescriptorVector field_descriptors_;
|
pxr::HdVolumeFieldDescriptorVector field_descriptors_;
|
||||||
MaterialData *mat_data_ = nullptr;
|
MaterialData *mat_data_ = nullptr;
|
||||||
|
@ -33,14 +33,13 @@
|
|||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
|
|
||||||
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
|
WorldData::WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
|
||||||
: IdData(scene_delegate, nullptr, prim_id)
|
: LightData(scene_delegate, nullptr, prim_id)
|
||||||
{
|
{
|
||||||
|
prim_type_ = pxr::HdPrimTypeTokens->domeLight;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldData::init()
|
void WorldData::init()
|
||||||
{
|
{
|
||||||
write_transform();
|
|
||||||
|
|
||||||
data_.clear();
|
data_.clear();
|
||||||
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
|
data_[pxr::UsdLuxTokens->orientToStageUpAxis] = true;
|
||||||
|
|
||||||
@ -51,7 +50,7 @@ void WorldData::init()
|
|||||||
|
|
||||||
if (scene_delegate_->shading_settings.use_scene_world) {
|
if (scene_delegate_->shading_settings.use_scene_world) {
|
||||||
World *world = scene_delegate_->scene->world;
|
World *world = scene_delegate_->scene->world;
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s: %s", prim_id.GetText(), world->id.name);
|
ID_LOG(1, "%s", world->id.name);
|
||||||
|
|
||||||
exposure = world->exposure;
|
exposure = world->exposure;
|
||||||
if (world->use_nodes) {
|
if (world->use_nodes) {
|
||||||
@ -115,21 +114,13 @@ void WorldData::init()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
|
ID_LOG(1, "studiolight: %s", scene_delegate_->shading_settings.studiolight_name.c_str());
|
||||||
1,
|
|
||||||
"%s: studiolight: %s",
|
|
||||||
prim_id.GetText(),
|
|
||||||
scene_delegate_->shading_settings.studiolight_name.c_str());
|
|
||||||
|
|
||||||
StudioLight *sl = BKE_studiolight_find(
|
StudioLight *sl = BKE_studiolight_find(
|
||||||
scene_delegate_->shading_settings.studiolight_name.c_str(),
|
scene_delegate_->shading_settings.studiolight_name.c_str(),
|
||||||
STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
|
STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE);
|
||||||
if (sl != NULL && sl->flag & STUDIOLIGHT_TYPE_WORLD) {
|
if (sl != NULL && sl->flag & STUDIOLIGHT_TYPE_WORLD) {
|
||||||
texture_file = pxr::SdfAssetPath(sl->filepath, sl->filepath);
|
texture_file = pxr::SdfAssetPath(sl->filepath, sl->filepath);
|
||||||
transform *= pxr::GfMatrix4d(
|
|
||||||
pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
|
|
||||||
RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)),
|
|
||||||
pxr::GfVec3d());
|
|
||||||
/* coefficient to follow Cycles result */
|
/* coefficient to follow Cycles result */
|
||||||
intensity = scene_delegate_->shading_settings.studiolight_intensity / 2;
|
intensity = scene_delegate_->shading_settings.studiolight_intensity / 2;
|
||||||
}
|
}
|
||||||
@ -139,45 +130,27 @@ void WorldData::init()
|
|||||||
data_[pxr::HdLightTokens->exposure] = exposure;
|
data_[pxr::HdLightTokens->exposure] = exposure;
|
||||||
data_[pxr::HdLightTokens->color] = color;
|
data_[pxr::HdLightTokens->color] = color;
|
||||||
data_[pxr::HdLightTokens->textureFile] = texture_file;
|
data_[pxr::HdLightTokens->textureFile] = texture_file;
|
||||||
}
|
|
||||||
|
|
||||||
void WorldData::insert()
|
write_transform();
|
||||||
{
|
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
|
||||||
scene_delegate_->GetRenderIndex().InsertSprim(
|
|
||||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate_, prim_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldData::remove()
|
|
||||||
{
|
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
|
||||||
scene_delegate_->GetRenderIndex().RemoveSprim(pxr::HdPrimTypeTokens->domeLight, prim_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldData::update()
|
void WorldData::update()
|
||||||
{
|
{
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 1, "%s", prim_id.GetText());
|
ID_LOG(1, "");
|
||||||
init();
|
init();
|
||||||
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id,
|
||||||
pxr::HdLight::AllDirty);
|
pxr::HdLight::AllDirty);
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::VtValue WorldData::get_data(pxr::TfToken const &key) const
|
|
||||||
{
|
|
||||||
auto it = data_.find(key);
|
|
||||||
if (it != data_.end()) {
|
|
||||||
CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s: %s", prim_id.GetText(), key.GetText());
|
|
||||||
return pxr::VtValue(it->second);
|
|
||||||
}
|
|
||||||
return pxr::VtValue();
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldData::write_transform()
|
void WorldData::write_transform()
|
||||||
{
|
{
|
||||||
transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
|
transform = pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), 90.0)) *
|
||||||
|
pxr::GfMatrix4d().SetRotate(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0));
|
||||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d());
|
if (!scene_delegate_->shading_settings.use_scene_world) {
|
||||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d());
|
transform *= pxr::GfMatrix4d().SetRotate(
|
||||||
|
pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, -1.0),
|
||||||
|
RAD2DEGF(scene_delegate_->shading_settings.studiolight_rotation)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -14,28 +14,19 @@
|
|||||||
#include "DNA_view3d_types.h"
|
#include "DNA_view3d_types.h"
|
||||||
#include "DNA_world_types.h"
|
#include "DNA_world_types.h"
|
||||||
|
|
||||||
#include "id.h"
|
#include "light.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
|
|
||||||
class WorldData : public IdData {
|
class WorldData : public LightData {
|
||||||
public:
|
public:
|
||||||
WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id);
|
WorldData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id);
|
||||||
|
|
||||||
void init() override;
|
void init() override;
|
||||||
void insert() override;
|
|
||||||
void remove() override;
|
|
||||||
void update() override;
|
void update() override;
|
||||||
void update(World *world);
|
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
protected:
|
||||||
|
void write_transform() override;
|
||||||
pxr::GfMatrix4d transform;
|
|
||||||
|
|
||||||
private:
|
|
||||||
void write_transform();
|
|
||||||
|
|
||||||
std::map<pxr::TfToken, pxr::VtValue> data_;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
Loading…
Reference in New Issue
Block a user
Must be
get_data(pxr::SdfPath const &id, pxr::TfToken const &key) const
sinceid
here is field name.Also change back
prim_id.GetName();
->id.GetName();
No,
VolumeData::get_data(pxr::TfToken const &key)
should be here. By defaultYes, you are right. Fixed.