forked from blender/blender
Make DomeLight visible for Storm delegate #68
@ -20,6 +20,9 @@ LightTasksDelegate::LightTasksDelegate(pxr::HdRenderIndex *parent_index,
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pxr::HdTaskSharedPtrVector LightTasksDelegate::get_tasks()
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{
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/*Note that this task is intended to be the first "Render Task",
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so that the AOV's are properly cleared, however it
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does not spawn a HdRenderPass.*/
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return {GetRenderIndex().GetTask(skydome_task_id_), GetRenderIndex().GetTask(simple_task_id_)};
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}
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