forked from blender/blender
Make DomeLight visible for Storm delegate #68
@ -20,6 +20,9 @@ LightTasksDelegate::LightTasksDelegate(pxr::HdRenderIndex *parent_index,
|
|||||||
|
|
||||||
pxr::HdTaskSharedPtrVector LightTasksDelegate::get_tasks()
|
pxr::HdTaskSharedPtrVector LightTasksDelegate::get_tasks()
|
||||||
{
|
{
|
||||||
|
/*Note that this task is intended to be the first "Render Task",
|
||||||
|
so that the AOV's are properly cleared, however it
|
||||||
|
does not spawn a HdRenderPass.*/
|
||||||
return {GetRenderIndex().GetTask(skydome_task_id_), GetRenderIndex().GetTask(simple_task_id_)};
|
return {GetRenderIndex().GetTask(skydome_task_id_), GetRenderIndex().GetTask(simple_task_id_)};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user