forked from blender/blender
Make DomeLight visible for Storm delegate #68
@ -107,7 +107,6 @@ void FinalEngine::prepare_for_render(Depsgraph *depsgraph)
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render_task_delegate_->set_camera_and_viewport(
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render_task_delegate_->set_camera_and_viewport(
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free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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if (light_tasks_delegate_) {
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if (light_tasks_delegate_) {
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light_tasks_delegate_->set_camera_path(free_camera_delegate_->GetCameraId());
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light_tasks_delegate_->set_camera_and_viewport(
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light_tasks_delegate_->set_camera_and_viewport(
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free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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tasks_ = light_tasks_delegate_->get_tasks();
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tasks_ = light_tasks_delegate_->get_tasks();
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@ -150,20 +149,6 @@ void FinalEngineGPU::render(Depsgraph *depsgraph)
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float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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/* Workaround Storm rendering with transparent background. Does not currently work for
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* USD, and should probably be optional depending on the Blender film transparency setting. */
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if (hydra_scene_delegate_ && render_delegate_name == "HdStormRendererPlugin") {
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pxr::VtValue world_color = hydra_scene_delegate_->GetLightParamValue(
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hydra_scene_delegate_->GetDelegateID().AppendElementString("World"),
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pxr::HdLightTokens->color);
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if (!world_color.IsEmpty()) {
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auto &c = world_color.Get<pxr::GfVec3f>();
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clear_color[0] = c[0];
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clear_color[1] = c[1];
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clear_color[2] = c[2];
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}
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}
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GPU_framebuffer_clear_color_depth(framebuffer, clear_color, 1.0f);
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GPU_framebuffer_clear_color_depth(framebuffer, clear_color, 1.0f);
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/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
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/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
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@ -12,29 +12,29 @@ LightTasksDelegate::LightTasksDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id)
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pxr::SdfPath const &delegate_id)
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: pxr::HdSceneDelegate(parent_index, delegate_id)
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: pxr::HdSceneDelegate(parent_index, delegate_id)
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{
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{
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skydome_task = GetDelegateID().AppendElementString("simpleLightTask");
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skydome_task_id_ = GetDelegateID().AppendElementString("simpleLightTask");
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simple_light_task = GetDelegateID().AppendElementString("skydomeTask");
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simple_task_id_ = GetDelegateID().AppendElementString("skydomeTask");
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GetRenderIndex().InsertTask<pxr::HdxSkydomeTask>(this, skydome_task);
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GetRenderIndex().InsertTask<pxr::HdxSkydomeTask>(this, skydome_task_id_);
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GetRenderIndex().InsertTask<pxr::HdxSimpleLightTask>(this, simple_light_task);
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GetRenderIndex().InsertTask<pxr::HdxSimpleLightTask>(this, simple_task_id_);
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}
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}
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pxr::HdTaskSharedPtrVector LightTasksDelegate::get_tasks()
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pxr::HdTaskSharedPtrVector LightTasksDelegate::get_tasks()
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{
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{
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return {GetRenderIndex().GetTask(skydome_task), GetRenderIndex().GetTask(simple_light_task)};
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return {GetRenderIndex().GetTask(skydome_task_id_), GetRenderIndex().GetTask(simple_task_id_)};
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}
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void LightTasksDelegate::set_camera_path(pxr::SdfPath const &camera_path)
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{
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simple_light_task_params_.cameraPath = camera_path;
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}
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}
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void LightTasksDelegate::set_camera_and_viewport(pxr::SdfPath const &camera_id,
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void LightTasksDelegate::set_camera_and_viewport(pxr::SdfPath const &camera_id,
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pxr::GfVec4d const &viewport)
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pxr::GfVec4d const &viewport)
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{
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{
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if (simple_task_params_.cameraPath != camera_id) {
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simple_task_params_.cameraPath = camera_id;
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(simple_task_id_,
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pxr::HdChangeTracker::DirtyParams);
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}
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if (skydome_task_params_.viewport != viewport || skydome_task_params_.camera != camera_id) {
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if (skydome_task_params_.viewport != viewport || skydome_task_params_.camera != camera_id) {
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skydome_task_params_.viewport = viewport;
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skydome_task_params_.viewport = viewport;
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skydome_task_params_.camera = camera_id;
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skydome_task_params_.camera = camera_id;
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(skydome_task,
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(skydome_task_id_,
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pxr::HdChangeTracker::DirtyParams);
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pxr::HdChangeTracker::DirtyParams);
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}
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}
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}
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}
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@ -42,10 +42,10 @@ void LightTasksDelegate::set_camera_and_viewport(pxr::SdfPath const &camera_id,
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pxr::VtValue LightTasksDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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pxr::VtValue LightTasksDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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{
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if (key == pxr::HdTokens->params) {
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if (key == pxr::HdTokens->params) {
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if (id == simple_light_task) {
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if (id == simple_task_id_) {
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return pxr::VtValue(simple_light_task_params_);
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return pxr::VtValue(simple_task_params_);
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}
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}
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else if (id == skydome_task) {
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else if (id == skydome_task_id_) {
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return pxr::VtValue(skydome_task_params_);
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return pxr::VtValue(skydome_task_params_);
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}
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}
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}
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}
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@ -15,16 +15,15 @@ class LightTasksDelegate : public pxr::HdSceneDelegate {
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~LightTasksDelegate() override = default;
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~LightTasksDelegate() override = default;
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pxr::HdTaskSharedPtrVector get_tasks();
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pxr::HdTaskSharedPtrVector get_tasks();
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void set_camera_path(pxr::SdfPath const &);
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void set_camera_and_viewport(pxr::SdfPath const &camera_id, pxr::GfVec4d const &viewport);
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void set_camera_and_viewport(pxr::SdfPath const &camera_id, pxr::GfVec4d const &viewport);
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/* Delegate methods */
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/* Delegate methods */
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pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
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pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
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private:
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private:
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pxr::SdfPath simple_light_task;
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pxr::SdfPath simple_task_id_;
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pxr::SdfPath skydome_task;
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pxr::SdfPath skydome_task_id_;
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pxr::HdxSimpleLightTaskParams simple_light_task_params_;
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pxr::HdxSimpleLightTaskParams simple_task_params_;
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pxr::HdxRenderTaskParams skydome_task_params_;
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pxr::HdxRenderTaskParams skydome_task_params_;
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};
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};
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@ -238,7 +238,6 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
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view_settings.border[3]));
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view_settings.border[3]));
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if (light_tasks_delegate_) {
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if (light_tasks_delegate_) {
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light_tasks_delegate_->set_camera_path(free_camera_delegate_->GetCameraId());
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light_tasks_delegate_->set_camera_and_viewport(free_camera_delegate_->GetCameraId(),
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light_tasks_delegate_->set_camera_and_viewport(free_camera_delegate_->GetCameraId(),
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pxr::GfVec4d(view_settings.border[0],
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pxr::GfVec4d(view_settings.border[0],
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view_settings.border[1],
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view_settings.border[1],
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