forked from blender/blender
Hydra tasks refactor #73
@ -50,11 +50,21 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
|
|||||||
render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
|
render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
|
||||||
free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
|
free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
|
||||||
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
|
||||||
render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
|
|
||||||
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
|
||||||
|
render_task_delegate_ = std::make_unique<GPURenderTaskDelegate>(
|
||||||
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
|
||||||
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
||||||
|
}
|
||||||
|
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
||||||
|
|
||||||
if (render_delegate_name == "HdStormRendererPlugin") {
|
if (render_delegate_name == "HdStormRendererPlugin") {
|
||||||
light_tasks_delegate_ = std::make_unique<LightTasksDelegate>(
|
light_tasks_delegate_ = std::make_unique<LightTasksDelegate>(
|
||||||
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("lightTasks"));
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("lightTasks"));
|
||||||
|
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
||||||
}
|
}
|
||||||
|
|
||||||
engine_ = std::make_unique<pxr::HdEngine>();
|
engine_ = std::make_unique<pxr::HdEngine>();
|
||||||
|
@ -43,17 +43,17 @@ void FinalEngine::render(Depsgraph *depsgraph)
|
|||||||
|
|
||||||
pxr::HdTaskSharedPtrVector tasks;
|
pxr::HdTaskSharedPtrVector tasks;
|
||||||
free_camera_delegate_->SetCamera(camera);
|
free_camera_delegate_->SetCamera(camera);
|
||||||
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
||||||
render_task_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
|
render_task_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
|
||||||
if (light_tasks_delegate_) {
|
if (light_tasks_delegate_) {
|
||||||
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
||||||
light_tasks_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
|
light_tasks_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
|
||||||
tasks.push_back(light_tasks_delegate_->skydome_task());
|
tasks.push_back(light_tasks_delegate_->skydome_task());
|
||||||
tasks.push_back(light_tasks_delegate_->simple_task());
|
tasks.push_back(light_tasks_delegate_->simple_task());
|
||||||
}
|
}
|
||||||
tasks.push_back(render_task_delegate_->task());
|
tasks.push_back(render_task_delegate_->task());
|
||||||
|
|
||||||
set_aovs();
|
render_task_delegate_->add_aov(pxr::HdAovTokens->color);
|
||||||
|
render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
|
||||||
|
render_task_delegate_->bind();
|
||||||
|
|
||||||
engine_->Execute(render_index_.get(), &tasks);
|
engine_->Execute(render_index_.get(), &tasks);
|
||||||
|
|
||||||
@ -82,8 +82,7 @@ void FinalEngine::render(Depsgraph *depsgraph)
|
|||||||
}
|
}
|
||||||
|
|
||||||
update_render_result();
|
update_render_result();
|
||||||
|
render_task_delegate_->unbind();
|
||||||
post_render();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void FinalEngine::notify_status(float progress, const std::string &title, const std::string &info)
|
void FinalEngine::notify_status(float progress, const std::string &title, const std::string &info)
|
||||||
@ -100,103 +99,17 @@ void FinalEngine::update_render_result()
|
|||||||
/* TODO: only for the first render layer */
|
/* TODO: only for the first render layer */
|
||||||
RenderLayer *layer = (RenderLayer *)result->layers.first;
|
RenderLayer *layer = (RenderLayer *)result->layers.first;
|
||||||
for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
|
for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
|
||||||
update_render_pass(pass);
|
pxr::TfToken aov_key;
|
||||||
|
if (STREQ(pass->name, "Combined")) {
|
||||||
|
aov_key = pxr::HdAovTokens->color;
|
||||||
|
}
|
||||||
|
else if (STREQ(pass->name, "Depth")) {
|
||||||
|
aov_key = pxr::HdAovTokens->depth;
|
||||||
|
}
|
||||||
|
render_task_delegate_->get_aov_data(aov_key, pass->ibuf->float_buffer.data);
|
||||||
}
|
}
|
||||||
|
|
||||||
RE_engine_end_result(bl_engine_, result, false, false, false);
|
RE_engine_end_result(bl_engine_, result, false, false, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FinalEngine::update_render_pass(RenderPass *pass)
|
|
||||||
{
|
|
||||||
pxr::HdRenderBuffer *buf = nullptr;
|
|
||||||
if (STREQ(pass->name, "Combined")) {
|
|
||||||
buf = render_task_delegate_->get_aov(pxr::HdAovTokens->color);
|
|
||||||
}
|
|
||||||
else if (STREQ(pass->name, "Depth")) {
|
|
||||||
buf = render_task_delegate_->get_aov(pxr::HdAovTokens->depth);
|
|
||||||
}
|
|
||||||
if (!buf) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
void *data = buf->Map();
|
|
||||||
memcpy(pass->ibuf->float_buffer.data,
|
|
||||||
data,
|
|
||||||
sizeof(float) * pass->rectx * pass->recty * pass->channels);
|
|
||||||
buf->Unmap();
|
|
||||||
}
|
|
||||||
|
|
||||||
void FinalEngine::set_aovs()
|
|
||||||
{
|
|
||||||
render_task_delegate_->add_aov(pxr::HdAovTokens->color);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FinalEngine::post_render() {}
|
|
||||||
|
|
||||||
/* FinalEngineGPU implementation */
|
|
||||||
|
|
||||||
void FinalEngineGPU::update_render_pass(RenderPass *pass)
|
|
||||||
{
|
|
||||||
GPUTexture *tex = nullptr;
|
|
||||||
if (STREQ(pass->name, "Combined")) {
|
|
||||||
tex = tex_color_;
|
|
||||||
}
|
|
||||||
else if (STREQ(pass->name, "Depth")) {
|
|
||||||
tex = tex_depth_;
|
|
||||||
}
|
|
||||||
if (!tex) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
void *data = GPU_texture_read(tex, GPU_DATA_FLOAT, 0);
|
|
||||||
memcpy(pass->ibuf->float_buffer.data,
|
|
||||||
data,
|
|
||||||
sizeof(float) * pass->rectx * pass->recty * pass->channels);
|
|
||||||
MEM_freeN(data);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FinalEngineGPU::set_aovs()
|
|
||||||
{
|
|
||||||
framebuffer_ = GPU_framebuffer_create("fb_render_hydra");
|
|
||||||
tex_color_ = GPU_texture_create_2d("tex_render_hydra_color",
|
|
||||||
resolution_[0],
|
|
||||||
resolution_[1],
|
|
||||||
1,
|
|
||||||
GPU_RGBA32F,
|
|
||||||
GPU_TEXTURE_USAGE_GENERAL,
|
|
||||||
nullptr);
|
|
||||||
tex_depth_ = GPU_texture_create_2d("tex_render_hydra_depth",
|
|
||||||
resolution_[0],
|
|
||||||
resolution_[1],
|
|
||||||
1,
|
|
||||||
GPU_DEPTH32F_STENCIL8,
|
|
||||||
GPU_TEXTURE_USAGE_GENERAL,
|
|
||||||
nullptr);
|
|
||||||
GPU_texture_filter_mode(tex_color_, true);
|
|
||||||
GPU_texture_mipmap_mode(tex_color_, true, true);
|
|
||||||
GPU_texture_filter_mode(tex_depth_, true);
|
|
||||||
GPU_texture_mipmap_mode(tex_depth_, true, true);
|
|
||||||
|
|
||||||
GPU_framebuffer_ensure_config(
|
|
||||||
&framebuffer_, {GPU_ATTACHMENT_TEXTURE(tex_depth_), GPU_ATTACHMENT_TEXTURE(tex_color_)});
|
|
||||||
|
|
||||||
GPU_framebuffer_bind(framebuffer_);
|
|
||||||
|
|
||||||
float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
||||||
|
|
||||||
GPU_framebuffer_clear_color_depth(framebuffer_, clear_color, 1.0f);
|
|
||||||
|
|
||||||
/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
|
|
||||||
execution: More info at https://open.gl/drawing */
|
|
||||||
GLuint VAO_;
|
|
||||||
glGenVertexArrays(1, &VAO_);
|
|
||||||
glBindVertexArray(VAO_);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FinalEngineGPU::post_render()
|
|
||||||
{
|
|
||||||
glDeleteVertexArrays(1, &VAO_);
|
|
||||||
GPU_framebuffer_free(framebuffer_);
|
|
||||||
GPU_texture_free(tex_color_);
|
|
||||||
GPU_texture_free(tex_depth_);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -3,11 +3,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <epoxy/gl.h>
|
|
||||||
|
|
||||||
#include "GPU_framebuffer.h"
|
|
||||||
#include "GPU_texture.h"
|
|
||||||
|
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
@ -20,29 +15,11 @@ class FinalEngine : public Engine {
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void notify_status(float progress, const std::string &title, const std::string &info);
|
virtual void notify_status(float progress, const std::string &title, const std::string &info);
|
||||||
virtual void update_render_result();
|
void update_render_result();
|
||||||
virtual void update_render_pass(RenderPass *pass);
|
|
||||||
virtual void set_aovs();
|
|
||||||
virtual void post_render();
|
|
||||||
|
|
||||||
std::string scene_name_;
|
std::string scene_name_;
|
||||||
std::string layer_name_;
|
std::string layer_name_;
|
||||||
pxr::GfVec2i resolution_;
|
pxr::GfVec2i resolution_;
|
||||||
};
|
};
|
||||||
|
|
||||||
class FinalEngineGPU : public FinalEngine {
|
|
||||||
public:
|
|
||||||
using FinalEngine::FinalEngine;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void update_render_pass(RenderPass *pass) override;
|
|
||||||
void set_aovs() override;
|
|
||||||
void post_render() override;
|
|
||||||
|
|
||||||
GPUFrameBuffer *framebuffer_;
|
|
||||||
GPUTexture *tex_color_;
|
|
||||||
GPUTexture *tex_depth_;
|
|
||||||
GLuint VAO_;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -1,13 +1,6 @@
|
|||||||
/* SPDX-License-Identifier: Apache-2.0
|
/* SPDX-License-Identifier: Apache-2.0
|
||||||
* Copyright 2011-2022 Blender Foundation */
|
* Copyright 2011-2022 Blender Foundation */
|
||||||
|
|
||||||
#include <epoxy/gl.h>
|
|
||||||
|
|
||||||
#include "GPU_framebuffer.h"
|
|
||||||
#include "GPU_texture.h"
|
|
||||||
|
|
||||||
#include "IMB_imbuf_types.h"
|
|
||||||
|
|
||||||
#include "preview_engine.h"
|
#include "preview_engine.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
@ -19,11 +12,4 @@ void PreviewEngine::notify_status(float progress,
|
|||||||
/* Empty fucntion */
|
/* Empty fucntion */
|
||||||
}
|
}
|
||||||
|
|
||||||
void PreviewEngineGPU::notify_status(float progress,
|
|
||||||
const std::string &title,
|
|
||||||
const std::string &info)
|
|
||||||
{
|
|
||||||
/* Empty fucntion */
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -15,12 +15,4 @@ class PreviewEngine : public FinalEngine {
|
|||||||
void notify_status(float progress, const std::string &title, const std::string &info) override;
|
void notify_status(float progress, const std::string &title, const std::string &info) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class PreviewEngineGPU : public FinalEngineGPU {
|
|
||||||
public:
|
|
||||||
using FinalEngineGPU::FinalEngineGPU;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
void notify_status(float progress, const std::string &title, const std::string &info) override;
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -71,20 +71,10 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
|
|||||||
engine = new ViewportEngine(bl_engine, render_delegate_id);
|
engine = new ViewportEngine(bl_engine, render_delegate_id);
|
||||||
}
|
}
|
||||||
else if (STREQ(engine_type, "PREVIEW")) {
|
else if (STREQ(engine_type, "PREVIEW")) {
|
||||||
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
|
engine = new PreviewEngine(bl_engine, render_delegate_id);
|
||||||
engine = new PreviewEngineGPU(bl_engine, render_delegate_id);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
engine = new PreviewEngine(bl_engine, render_delegate_id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
|
engine = new FinalEngine(bl_engine, render_delegate_id);
|
||||||
engine = new FinalEngineGPU(bl_engine, render_delegate_id);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
engine = new FinalEngine(bl_engine, render_delegate_id);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (std::runtime_error &e) {
|
catch (std::runtime_error &e) {
|
||||||
|
@ -1,10 +1,14 @@
|
|||||||
/* SPDX-License-Identifier: Apache-2.0
|
/* SPDX-License-Identifier: Apache-2.0
|
||||||
* Copyright 2011-2022 Blender Foundation */
|
* Copyright 2011-2022 Blender Foundation */
|
||||||
|
|
||||||
|
#include <epoxy/gl.h>
|
||||||
|
|
||||||
#include <pxr/imaging/hd/renderBuffer.h>
|
#include <pxr/imaging/hd/renderBuffer.h>
|
||||||
#include <pxr/imaging/hd/renderDelegate.h>
|
#include <pxr/imaging/hd/renderDelegate.h>
|
||||||
#include <pxr/imaging/hdx/renderTask.h>
|
#include <pxr/imaging/hdx/renderTask.h>
|
||||||
|
|
||||||
|
#include "MEM_guardedalloc.h"
|
||||||
|
|
||||||
#include "render_task_delegate.h"
|
#include "render_task_delegate.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
@ -56,6 +60,11 @@ void RenderTaskDelegate::set_camera(pxr::SdfPath const &camera_id)
|
|||||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
|
GetRenderIndex().GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool RenderTaskDelegate::is_converged()
|
||||||
|
{
|
||||||
|
return ((pxr::HdxRenderTask *)task().get())->IsConverged();
|
||||||
|
}
|
||||||
|
|
||||||
void RenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
|
void RenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
|
||||||
{
|
{
|
||||||
if (task_params_.viewport == viewport) {
|
if (task_params_.viewport == viewport) {
|
||||||
@ -98,15 +107,13 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
|
|||||||
render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
|
render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::HdRenderBuffer *RenderTaskDelegate::get_aov(pxr::TfToken const &aov_key)
|
void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov_key, void *data)
|
||||||
{
|
{
|
||||||
return (pxr::HdRenderBuffer *)GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer,
|
pxr::HdRenderBuffer *buffer = (pxr::HdRenderBuffer *)GetRenderIndex().GetBprim(
|
||||||
buffer_id(aov_key));
|
pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key));
|
||||||
}
|
if (!buffer) {
|
||||||
|
return;
|
||||||
void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov, void *data)
|
}
|
||||||
{
|
|
||||||
pxr::HdRenderBuffer *buffer = get_aov(aov);
|
|
||||||
void *buf_data = buffer->Map();
|
void *buf_data = buffer->Map();
|
||||||
memcpy(data,
|
memcpy(data,
|
||||||
buf_data,
|
buf_data,
|
||||||
@ -114,14 +121,107 @@ void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov, void *data)
|
|||||||
buffer->Unmap();
|
buffer->Unmap();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RenderTaskDelegate::is_converged()
|
void RenderTaskDelegate::bind() {}
|
||||||
|
|
||||||
|
void RenderTaskDelegate::unbind() {}
|
||||||
|
|
||||||
|
pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov_key) const
|
||||||
{
|
{
|
||||||
return ((pxr::HdxRenderTask *)task().get())->IsConverged();
|
return GetDelegateID().AppendElementString("aov_" + aov_key.GetString());
|
||||||
}
|
}
|
||||||
|
|
||||||
pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov) const
|
void GPURenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
|
||||||
{
|
{
|
||||||
return GetDelegateID().AppendElementString("aov_" + aov.GetString());
|
if (task_params_.viewport == viewport) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto &render_index = GetRenderIndex();
|
||||||
|
task_params_.viewport = viewport;
|
||||||
|
render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
|
||||||
|
|
||||||
|
if (tex_color_) {
|
||||||
|
GPU_texture_free(tex_color_);
|
||||||
|
add_aov(pxr::HdAovTokens->color);
|
||||||
|
}
|
||||||
|
if (tex_depth_) {
|
||||||
|
GPU_texture_free(tex_depth_);
|
||||||
|
add_aov(pxr::HdAovTokens->depth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
|
||||||
|
{
|
||||||
|
eGPUTextureFormat format;
|
||||||
|
GPUTexture **tex;
|
||||||
|
if (aov_key == pxr::HdAovTokens->color) {
|
||||||
|
format = GPU_RGBA32F;
|
||||||
|
tex = &tex_color_;
|
||||||
|
}
|
||||||
|
else if (aov_key == pxr::HdAovTokens->depth) {
|
||||||
|
format = GPU_DEPTH32F_STENCIL8;
|
||||||
|
tex = &tex_depth_;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
*tex = GPU_texture_create_2d(("tex_render_hydra_" + aov_key.GetString()).c_str(),
|
||||||
|
task_params_.viewport[2] - task_params_.viewport[0],
|
||||||
|
task_params_.viewport[3] - task_params_.viewport[1],
|
||||||
|
1,
|
||||||
|
format,
|
||||||
|
GPU_TEXTURE_USAGE_GENERAL,
|
||||||
|
nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPURenderTaskDelegate::get_aov_data(pxr::TfToken const &aov_key, void *data)
|
||||||
|
{
|
||||||
|
GPUTexture *tex = nullptr;
|
||||||
|
int c;
|
||||||
|
if (aov_key == pxr::HdAovTokens->color) {
|
||||||
|
tex = tex_color_;
|
||||||
|
c = 4;
|
||||||
|
}
|
||||||
|
else if (aov_key == pxr::HdAovTokens->depth) {
|
||||||
|
tex = tex_depth_;
|
||||||
|
c = 1;
|
||||||
|
}
|
||||||
|
if (!tex) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int w = GPU_texture_width(tex), h = GPU_texture_height(tex);
|
||||||
|
void *tex_data = GPU_texture_read(tex, GPU_DATA_FLOAT, 0);
|
||||||
|
memcpy(data, tex_data, sizeof(float) * w * h * c);
|
||||||
|
MEM_freeN(tex_data);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPURenderTaskDelegate::bind()
|
||||||
|
{
|
||||||
|
if (!framebuffer_) {
|
||||||
|
framebuffer_ = GPU_framebuffer_create("fb_render_hydra");
|
||||||
|
}
|
||||||
|
GPU_framebuffer_ensure_config(
|
||||||
|
&framebuffer_, {GPU_ATTACHMENT_TEXTURE(tex_depth_), GPU_ATTACHMENT_TEXTURE(tex_color_)});
|
||||||
|
GPU_framebuffer_bind(framebuffer_);
|
||||||
|
|
||||||
|
float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
GPU_framebuffer_clear_color_depth(framebuffer_, clear_color, 1.0f);
|
||||||
|
|
||||||
|
/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
|
||||||
|
execution: More info at https://open.gl/drawing */
|
||||||
|
if (VAO_ == 0) {
|
||||||
|
glGenVertexArrays(1, &VAO_);
|
||||||
|
}
|
||||||
|
glBindVertexArray(VAO_);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GPURenderTaskDelegate::unbind()
|
||||||
|
{
|
||||||
|
glDeleteVertexArrays(1, &VAO_);
|
||||||
|
GPU_framebuffer_free(framebuffer_);
|
||||||
|
GPU_texture_free(tex_color_);
|
||||||
|
GPU_texture_free(tex_depth_);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -6,6 +6,9 @@
|
|||||||
#include <pxr/imaging/hd/sceneDelegate.h>
|
#include <pxr/imaging/hd/sceneDelegate.h>
|
||||||
#include <pxr/imaging/hdx/renderSetupTask.h>
|
#include <pxr/imaging/hdx/renderSetupTask.h>
|
||||||
|
|
||||||
|
#include "GPU_framebuffer.h"
|
||||||
|
#include "GPU_texture.h"
|
||||||
|
|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
|
|
||||||
class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
||||||
@ -19,15 +22,16 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
|||||||
pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
|
pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
|
||||||
|
|
||||||
pxr::HdTaskSharedPtr task();
|
pxr::HdTaskSharedPtr task();
|
||||||
void set_camera(pxr::SdfPath const &camera_id);
|
|
||||||
void set_viewport(pxr::GfVec4d const &viewport);
|
|
||||||
void add_aov(pxr::TfToken const &aov_key);
|
|
||||||
pxr::HdRenderBuffer *get_aov(pxr::TfToken const &aov_key);
|
|
||||||
void get_aov_data(pxr::TfToken const &aov_key, void *data);
|
|
||||||
bool is_converged();
|
bool is_converged();
|
||||||
|
void set_camera(pxr::SdfPath const &camera_id);
|
||||||
|
virtual void set_viewport(pxr::GfVec4d const &viewport);
|
||||||
|
virtual void add_aov(pxr::TfToken const &aov_key);
|
||||||
|
virtual void get_aov_data(pxr::TfToken const &aov_key, void *data);
|
||||||
|
virtual void bind();
|
||||||
|
virtual void unbind();
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
pxr::SdfPath buffer_id(pxr::TfToken const &aov) const;
|
pxr::SdfPath buffer_id(pxr::TfToken const &aov_key) const;
|
||||||
|
|
||||||
pxr::SdfPath task_id_;
|
pxr::SdfPath task_id_;
|
||||||
pxr::HdxRenderTaskParams task_params_;
|
pxr::HdxRenderTaskParams task_params_;
|
||||||
@ -35,4 +39,21 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
|||||||
buffer_descriptors_;
|
buffer_descriptors_;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class GPURenderTaskDelegate : public RenderTaskDelegate {
|
||||||
|
public:
|
||||||
|
using RenderTaskDelegate::RenderTaskDelegate;
|
||||||
|
|
||||||
|
void set_viewport(pxr::GfVec4d const &viewport) override;
|
||||||
|
void add_aov(pxr::TfToken const &aov_key) override;
|
||||||
|
void get_aov_data(pxr::TfToken const &aov_key, void *data) override;
|
||||||
|
void bind() override;
|
||||||
|
void unbind() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
GPUFrameBuffer *framebuffer_ = nullptr;
|
||||||
|
GPUTexture *tex_color_ = nullptr;
|
||||||
|
GPUTexture *tex_depth_ = nullptr;
|
||||||
|
unsigned int VAO_ = 0;
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace blender::render::hydra
|
} // namespace blender::render::hydra
|
||||||
|
@ -231,14 +231,12 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
|
|||||||
|
|
||||||
pxr::GfCamera gf_camera = view_settings.gf_camera();
|
pxr::GfCamera gf_camera = view_settings.gf_camera();
|
||||||
free_camera_delegate_->SetCamera(gf_camera);
|
free_camera_delegate_->SetCamera(gf_camera);
|
||||||
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
||||||
render_task_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
render_task_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
||||||
view_settings.border[1],
|
view_settings.border[1],
|
||||||
view_settings.border[2],
|
view_settings.border[2],
|
||||||
view_settings.border[3]));
|
view_settings.border[3]));
|
||||||
|
|
||||||
if (light_tasks_delegate_) {
|
if (light_tasks_delegate_) {
|
||||||
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
||||||
light_tasks_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
light_tasks_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
||||||
view_settings.border[1],
|
view_settings.border[1],
|
||||||
view_settings.border[2],
|
view_settings.border[2],
|
||||||
@ -262,7 +260,7 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
|
|||||||
engine_->Execute(render_index_.get(), &tasks);
|
engine_->Execute(render_index_.get(), &tasks);
|
||||||
|
|
||||||
if ((bl_engine_->type->flag & RE_USE_GPU_CONTEXT) == 0) {
|
if ((bl_engine_->type->flag & RE_USE_GPU_CONTEXT) == 0) {
|
||||||
draw_texture_.set_buffer(render_task_delegate_->get_aov(pxr::HdAovTokens->color));
|
//draw_texture_.set_buffer(render_task_delegate_->get_aov(pxr::HdAovTokens->color));
|
||||||
draw_texture_.draw(shader, view_settings.border[0], view_settings.border[1]);
|
draw_texture_.draw(shader, view_settings.border[0], view_settings.border[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user