forked from blender/blender
Hydra tasks refactor #73
@ -50,11 +50,21 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
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free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
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if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
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render_task_delegate_ = std::make_unique<GPURenderTaskDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
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}
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else {
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render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
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}
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render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
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if (render_delegate_name == "HdStormRendererPlugin") {
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light_tasks_delegate_ = std::make_unique<LightTasksDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("lightTasks"));
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light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
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}
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engine_ = std::make_unique<pxr::HdEngine>();
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@ -43,17 +43,17 @@ void FinalEngine::render(Depsgraph *depsgraph)
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pxr::HdTaskSharedPtrVector tasks;
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free_camera_delegate_->SetCamera(camera);
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render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
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render_task_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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if (light_tasks_delegate_) {
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light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
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light_tasks_delegate_->set_viewport(pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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tasks.push_back(light_tasks_delegate_->skydome_task());
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tasks.push_back(light_tasks_delegate_->simple_task());
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}
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tasks.push_back(render_task_delegate_->task());
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set_aovs();
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render_task_delegate_->add_aov(pxr::HdAovTokens->color);
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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render_task_delegate_->bind();
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engine_->Execute(render_index_.get(), &tasks);
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@ -82,8 +82,7 @@ void FinalEngine::render(Depsgraph *depsgraph)
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}
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update_render_result();
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post_render();
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render_task_delegate_->unbind();
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}
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void FinalEngine::notify_status(float progress, const std::string &title, const std::string &info)
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@ -100,103 +99,17 @@ void FinalEngine::update_render_result()
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/* TODO: only for the first render layer */
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
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update_render_pass(pass);
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pxr::TfToken aov_key;
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if (STREQ(pass->name, "Combined")) {
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aov_key = pxr::HdAovTokens->color;
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}
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else if (STREQ(pass->name, "Depth")) {
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aov_key = pxr::HdAovTokens->depth;
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}
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render_task_delegate_->get_aov_data(aov_key, pass->ibuf->float_buffer.data);
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}
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RE_engine_end_result(bl_engine_, result, false, false, false);
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}
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void FinalEngine::update_render_pass(RenderPass *pass)
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{
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pxr::HdRenderBuffer *buf = nullptr;
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if (STREQ(pass->name, "Combined")) {
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buf = render_task_delegate_->get_aov(pxr::HdAovTokens->color);
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}
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else if (STREQ(pass->name, "Depth")) {
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buf = render_task_delegate_->get_aov(pxr::HdAovTokens->depth);
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}
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if (!buf) {
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return;
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}
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void *data = buf->Map();
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memcpy(pass->ibuf->float_buffer.data,
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data,
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sizeof(float) * pass->rectx * pass->recty * pass->channels);
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buf->Unmap();
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}
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void FinalEngine::set_aovs()
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{
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render_task_delegate_->add_aov(pxr::HdAovTokens->color);
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}
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void FinalEngine::post_render() {}
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/* FinalEngineGPU implementation */
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void FinalEngineGPU::update_render_pass(RenderPass *pass)
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{
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GPUTexture *tex = nullptr;
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if (STREQ(pass->name, "Combined")) {
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tex = tex_color_;
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}
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else if (STREQ(pass->name, "Depth")) {
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tex = tex_depth_;
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}
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if (!tex) {
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return;
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}
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void *data = GPU_texture_read(tex, GPU_DATA_FLOAT, 0);
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memcpy(pass->ibuf->float_buffer.data,
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data,
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sizeof(float) * pass->rectx * pass->recty * pass->channels);
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MEM_freeN(data);
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}
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void FinalEngineGPU::set_aovs()
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{
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framebuffer_ = GPU_framebuffer_create("fb_render_hydra");
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tex_color_ = GPU_texture_create_2d("tex_render_hydra_color",
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resolution_[0],
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resolution_[1],
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1,
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GPU_RGBA32F,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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tex_depth_ = GPU_texture_create_2d("tex_render_hydra_depth",
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resolution_[0],
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resolution_[1],
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1,
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GPU_DEPTH32F_STENCIL8,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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GPU_texture_filter_mode(tex_color_, true);
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GPU_texture_mipmap_mode(tex_color_, true, true);
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GPU_texture_filter_mode(tex_depth_, true);
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GPU_texture_mipmap_mode(tex_depth_, true, true);
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GPU_framebuffer_ensure_config(
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&framebuffer_, {GPU_ATTACHMENT_TEXTURE(tex_depth_), GPU_ATTACHMENT_TEXTURE(tex_color_)});
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GPU_framebuffer_bind(framebuffer_);
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float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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GPU_framebuffer_clear_color_depth(framebuffer_, clear_color, 1.0f);
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/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
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execution: More info at https://open.gl/drawing */
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GLuint VAO_;
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glGenVertexArrays(1, &VAO_);
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glBindVertexArray(VAO_);
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}
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void FinalEngineGPU::post_render()
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{
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glDeleteVertexArrays(1, &VAO_);
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GPU_framebuffer_free(framebuffer_);
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GPU_texture_free(tex_color_);
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GPU_texture_free(tex_depth_);
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}
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} // namespace blender::render::hydra
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@ -3,11 +3,6 @@
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#pragma once
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#include <epoxy/gl.h>
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "engine.h"
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namespace blender::render::hydra {
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@ -20,29 +15,11 @@ class FinalEngine : public Engine {
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protected:
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virtual void notify_status(float progress, const std::string &title, const std::string &info);
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virtual void update_render_result();
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virtual void update_render_pass(RenderPass *pass);
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virtual void set_aovs();
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virtual void post_render();
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void update_render_result();
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std::string scene_name_;
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std::string layer_name_;
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pxr::GfVec2i resolution_;
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};
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class FinalEngineGPU : public FinalEngine {
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public:
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using FinalEngine::FinalEngine;
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protected:
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void update_render_pass(RenderPass *pass) override;
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void set_aovs() override;
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void post_render() override;
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GPUFrameBuffer *framebuffer_;
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GPUTexture *tex_color_;
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GPUTexture *tex_depth_;
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GLuint VAO_;
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};
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} // namespace blender::render::hydra
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@ -1,13 +1,6 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <epoxy/gl.h>
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "IMB_imbuf_types.h"
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#include "preview_engine.h"
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namespace blender::render::hydra {
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@ -19,11 +12,4 @@ void PreviewEngine::notify_status(float progress,
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/* Empty fucntion */
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}
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void PreviewEngineGPU::notify_status(float progress,
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const std::string &title,
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const std::string &info)
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{
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/* Empty fucntion */
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}
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} // namespace blender::render::hydra
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@ -15,12 +15,4 @@ class PreviewEngine : public FinalEngine {
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void notify_status(float progress, const std::string &title, const std::string &info) override;
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};
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class PreviewEngineGPU : public FinalEngineGPU {
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public:
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using FinalEngineGPU::FinalEngineGPU;
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protected:
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void notify_status(float progress, const std::string &title, const std::string &info) override;
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};
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} // namespace blender::render::hydra
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@ -71,22 +71,12 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
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engine = new ViewportEngine(bl_engine, render_delegate_id);
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}
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else if (STREQ(engine_type, "PREVIEW")) {
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if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
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engine = new PreviewEngineGPU(bl_engine, render_delegate_id);
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}
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else {
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engine = new PreviewEngine(bl_engine, render_delegate_id);
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}
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}
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else {
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if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
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engine = new FinalEngineGPU(bl_engine, render_delegate_id);
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}
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else {
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engine = new FinalEngine(bl_engine, render_delegate_id);
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}
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}
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}
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catch (std::runtime_error &e) {
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CLOG_ERROR(LOG_RENDER_HYDRA, "%s", e.what());
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}
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@ -1,10 +1,14 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <epoxy/gl.h>
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#include <pxr/imaging/hd/renderBuffer.h>
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#include <pxr/imaging/hd/renderDelegate.h>
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#include <pxr/imaging/hdx/renderTask.h>
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#include "MEM_guardedalloc.h"
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#include "render_task_delegate.h"
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namespace blender::render::hydra {
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@ -56,6 +60,11 @@ void RenderTaskDelegate::set_camera(pxr::SdfPath const &camera_id)
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
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}
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bool RenderTaskDelegate::is_converged()
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{
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return ((pxr::HdxRenderTask *)task().get())->IsConverged();
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}
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void RenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
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{
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if (task_params_.viewport == viewport) {
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@ -98,15 +107,13 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
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}
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pxr::HdRenderBuffer *RenderTaskDelegate::get_aov(pxr::TfToken const &aov_key)
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void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov_key, void *data)
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{
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return (pxr::HdRenderBuffer *)GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer,
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buffer_id(aov_key));
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pxr::HdRenderBuffer *buffer = (pxr::HdRenderBuffer *)GetRenderIndex().GetBprim(
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pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key));
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if (!buffer) {
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return;
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}
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void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov, void *data)
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{
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pxr::HdRenderBuffer *buffer = get_aov(aov);
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void *buf_data = buffer->Map();
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memcpy(data,
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buf_data,
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@ -114,14 +121,107 @@ void RenderTaskDelegate::get_aov_data(pxr::TfToken const &aov, void *data)
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buffer->Unmap();
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}
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bool RenderTaskDelegate::is_converged()
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void RenderTaskDelegate::bind() {}
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void RenderTaskDelegate::unbind() {}
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pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov_key) const
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{
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return ((pxr::HdxRenderTask *)task().get())->IsConverged();
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return GetDelegateID().AppendElementString("aov_" + aov_key.GetString());
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}
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pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov) const
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void GPURenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
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{
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return GetDelegateID().AppendElementString("aov_" + aov.GetString());
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if (task_params_.viewport == viewport) {
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return;
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}
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auto &render_index = GetRenderIndex();
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task_params_.viewport = viewport;
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render_index.GetChangeTracker().MarkTaskDirty(task_id_, pxr::HdChangeTracker::DirtyParams);
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if (tex_color_) {
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GPU_texture_free(tex_color_);
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add_aov(pxr::HdAovTokens->color);
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}
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if (tex_depth_) {
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GPU_texture_free(tex_depth_);
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add_aov(pxr::HdAovTokens->depth);
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}
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}
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void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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{
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eGPUTextureFormat format;
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GPUTexture **tex;
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if (aov_key == pxr::HdAovTokens->color) {
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format = GPU_RGBA32F;
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tex = &tex_color_;
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}
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else if (aov_key == pxr::HdAovTokens->depth) {
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format = GPU_DEPTH32F_STENCIL8;
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tex = &tex_depth_;
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}
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else {
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return;
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}
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*tex = GPU_texture_create_2d(("tex_render_hydra_" + aov_key.GetString()).c_str(),
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task_params_.viewport[2] - task_params_.viewport[0],
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task_params_.viewport[3] - task_params_.viewport[1],
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1,
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format,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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}
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void GPURenderTaskDelegate::get_aov_data(pxr::TfToken const &aov_key, void *data)
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{
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GPUTexture *tex = nullptr;
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int c;
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if (aov_key == pxr::HdAovTokens->color) {
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tex = tex_color_;
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c = 4;
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}
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else if (aov_key == pxr::HdAovTokens->depth) {
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tex = tex_depth_;
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c = 1;
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}
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if (!tex) {
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return;
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}
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int w = GPU_texture_width(tex), h = GPU_texture_height(tex);
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void *tex_data = GPU_texture_read(tex, GPU_DATA_FLOAT, 0);
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memcpy(data, tex_data, sizeof(float) * w * h * c);
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MEM_freeN(tex_data);
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}
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void GPURenderTaskDelegate::bind()
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{
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if (!framebuffer_) {
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framebuffer_ = GPU_framebuffer_create("fb_render_hydra");
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}
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GPU_framebuffer_ensure_config(
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&framebuffer_, {GPU_ATTACHMENT_TEXTURE(tex_depth_), GPU_ATTACHMENT_TEXTURE(tex_color_)});
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GPU_framebuffer_bind(framebuffer_);
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float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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GPU_framebuffer_clear_color_depth(framebuffer_, clear_color, 1.0f);
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/* Important: we have to create and bind at least one Vertex Array Object (VAO) before render
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execution: More info at https://open.gl/drawing */
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if (VAO_ == 0) {
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glGenVertexArrays(1, &VAO_);
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}
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glBindVertexArray(VAO_);
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}
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void GPURenderTaskDelegate::unbind()
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{
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glDeleteVertexArrays(1, &VAO_);
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GPU_framebuffer_free(framebuffer_);
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GPU_texture_free(tex_color_);
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GPU_texture_free(tex_depth_);
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}
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} // namespace blender::render::hydra
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|
@ -6,6 +6,9 @@
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include <pxr/imaging/hdx/renderSetupTask.h>
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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namespace blender::render::hydra {
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class RenderTaskDelegate : public pxr::HdSceneDelegate {
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@ -19,15 +22,16 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
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pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
|
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pxr::HdTaskSharedPtr task();
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void set_camera(pxr::SdfPath const &camera_id);
|
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void set_viewport(pxr::GfVec4d const &viewport);
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void add_aov(pxr::TfToken const &aov_key);
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pxr::HdRenderBuffer *get_aov(pxr::TfToken const &aov_key);
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void get_aov_data(pxr::TfToken const &aov_key, void *data);
|
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bool is_converged();
|
||||
void set_camera(pxr::SdfPath const &camera_id);
|
||||
virtual void set_viewport(pxr::GfVec4d const &viewport);
|
||||
virtual void add_aov(pxr::TfToken const &aov_key);
|
||||
virtual void get_aov_data(pxr::TfToken const &aov_key, void *data);
|
||||
virtual void bind();
|
||||
virtual void unbind();
|
||||
|
||||
private:
|
||||
pxr::SdfPath buffer_id(pxr::TfToken const &aov) const;
|
||||
protected:
|
||||
pxr::SdfPath buffer_id(pxr::TfToken const &aov_key) const;
|
||||
|
||||
pxr::SdfPath task_id_;
|
||||
pxr::HdxRenderTaskParams task_params_;
|
||||
@ -35,4 +39,21 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
||||
buffer_descriptors_;
|
||||
};
|
||||
|
||||
class GPURenderTaskDelegate : public RenderTaskDelegate {
|
||||
public:
|
||||
using RenderTaskDelegate::RenderTaskDelegate;
|
||||
|
||||
void set_viewport(pxr::GfVec4d const &viewport) override;
|
||||
void add_aov(pxr::TfToken const &aov_key) override;
|
||||
void get_aov_data(pxr::TfToken const &aov_key, void *data) override;
|
||||
void bind() override;
|
||||
void unbind() override;
|
||||
|
||||
private:
|
||||
GPUFrameBuffer *framebuffer_ = nullptr;
|
||||
GPUTexture *tex_color_ = nullptr;
|
||||
GPUTexture *tex_depth_ = nullptr;
|
||||
unsigned int VAO_ = 0;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -231,14 +231,12 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
|
||||
|
||||
pxr::GfCamera gf_camera = view_settings.gf_camera();
|
||||
free_camera_delegate_->SetCamera(gf_camera);
|
||||
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
||||
render_task_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
||||
view_settings.border[1],
|
||||
view_settings.border[2],
|
||||
view_settings.border[3]));
|
||||
|
||||
if (light_tasks_delegate_) {
|
||||
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
||||
light_tasks_delegate_->set_viewport(pxr::GfVec4d(view_settings.border[0],
|
||||
view_settings.border[1],
|
||||
view_settings.border[2],
|
||||
@ -262,7 +260,7 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
|
||||
engine_->Execute(render_index_.get(), &tasks);
|
||||
|
||||
if ((bl_engine_->type->flag & RE_USE_GPU_CONTEXT) == 0) {
|
||||
draw_texture_.set_buffer(render_task_delegate_->get_aov(pxr::HdAovTokens->color));
|
||||
//draw_texture_.set_buffer(render_task_delegate_->get_aov(pxr::HdAovTokens->color));
|
||||
draw_texture_.draw(shader, view_settings.border[0], view_settings.border[1]);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user