forked from blender/blender
Support instancing for other objects: curves and volumes #74
@ -161,10 +161,12 @@ pxr::HdCullStyle BlenderSceneDelegate::GetCullStyle(pxr::SdfPath const &id)
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pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", prim_id.GetText());
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if (mesh_data(prim_id)) {
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InstancerData *i_data = instancer_data(prim_id, true);
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if (i_data) {
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return i_data->prim_id;
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}
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}
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return pxr::SdfPath();
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}
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@ -25,6 +25,8 @@ bool InstancerData::is_instance_supported(Object *object)
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case OB_CURVES_LEGACY:
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case OB_MBALL:
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case OB_LAMP:
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case OB_CURVES:
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case OB_VOLUME:
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return true;
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default:
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@ -120,7 +122,10 @@ pxr::SdfPathVector InstancerData::prototypes() const
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void InstancerData::available_materials(Set<pxr::SdfPath> &paths) const
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{
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for (auto &m_inst : mesh_instances_.values()) {
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((MeshData *)m_inst.data.get())->available_materials(paths);
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m_inst.data->available_materials(paths);
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}
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for (auto &l_inst : light_instances_.values()) {
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l_inst.data->available_materials(paths);
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}
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}
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@ -156,12 +161,11 @@ void InstancerData::update_instance(Object *parent_ob, DupliObject *dupli)
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}
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pxr::SdfPath p_id = object_prim_id(ob);
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if (ob->type == OB_LAMP) {
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if (ELEM(ob->type, OB_LAMP, OB_VOLUME, OB_CURVES)) {
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LightInstance *inst = light_instance(p_id);
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if (!inst) {
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inst = &light_instances_.lookup_or_add_default(p_id);
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inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
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inst->data->init();
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inst->data = ObjectData::create(scene_delegate_, ob, p_id);
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}
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ID_LOG(2, "Light %s %d", inst->data->id->name, (int)inst->transforms.size());
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inst->transforms.push_back(gf_matrix_from_transform(dupli->mat));
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@ -229,11 +233,11 @@ pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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return prim_id.AppendElementString(name);
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}
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pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
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pxr::SdfPath InstancerData::light_prim_id(pxr::SdfPath const &prim_id, int index) const
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{
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char name[16];
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snprintf(name, sizeof(name), "L_%08x", index);
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return inst.data->prim_id.AppendElementString(name);
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return prim_id.AppendElementString(name);
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}
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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@ -245,57 +249,46 @@ int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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void InstancerData::update_light_instance(LightInstance &inst)
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{
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auto &render_index = scene_delegate_->GetRenderIndex();
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LightData &l_data = *inst.data;
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ObjectData *obj_data = inst.data.get();
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pxr::SdfPath prev_id = inst.data->prim_id;
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int i;
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pxr::SdfPath p;
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/* Remove old light instances */
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while (inst.count > inst.transforms.size()) {
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--inst.count;
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p = light_prim_id(inst, inst.count);
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render_index.RemoveSprim(l_data.prim_type_, p);
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ID_LOG(2, "Remove %s", p.GetText());
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obj_data->prim_id = light_prim_id(prev_id, inst.count);
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obj_data->remove();
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}
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/* Update current light instances */
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if (inst.data->prim_type((Light *)((Object *)l_data.id)->data) != l_data.prim_type_) {
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/* Recreate instances when prim_type was changed */
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LightData *l_data = dynamic_cast<LightData *>(obj_data);
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if (l_data && l_data->prim_type((Light *)((Object *)l_data->id)->data) != l_data->prim_type_) {
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/* Special case: recreate instances when prim_type was changed */
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for (i = 0; i < inst.count; ++i) {
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p = light_prim_id(inst, i);
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render_index.RemoveSprim(l_data.prim_type_, p);
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ID_LOG(2, "Remove %s", p.GetText());
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obj_data->prim_id = light_prim_id(prev_id, i);
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obj_data->remove();
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}
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inst.data->init();
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l_data->init();
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for (i = 0; i < inst.count; ++i) {
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p = light_prim_id(inst, i);
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render_index.InsertSprim(l_data.prim_type_, scene_delegate_, p);
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ID_LOG(2, "Insert %s (%s)", p.GetText(), l_data.id->name);
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obj_data->prim_id = light_prim_id(prev_id, i);
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obj_data->insert();
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}
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}
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else {
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/* Update light instances*/
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pxr::HdDirtyBits bits = pxr::HdLight::DirtyTransform;
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Object *obj = (Object *)inst.data->id;
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if (obj->id.recalc & ID_RECALC_GEOMETRY || ((ID *)obj->data)->recalc & ID_RECALC_GEOMETRY) {
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l_data.init();
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bits = pxr::HdLight::AllDirty;
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}
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for (i = 0; i < inst.count; ++i) {
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p = light_prim_id(inst, i);
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render_index.GetChangeTracker().MarkSprimDirty(p, bits);
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ID_LOG(2, "Update %s (%s)", p.GetText(), l_data.id->name);
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obj_data->prim_id = light_prim_id(prev_id, i);
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obj_data->update();
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}
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}
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/* Add new light instances */
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while (inst.count < inst.transforms.size()) {
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p = light_prim_id(inst, inst.count);
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render_index.InsertSprim(l_data.prim_type_, scene_delegate_, p);
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ID_LOG(2, "Insert %s (%s)", p.GetText(), l_data.id->name);
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obj_data->prim_id = light_prim_id(prev_id, inst.count);
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obj_data->insert();
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++inst.count;
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}
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obj_data->prim_id = prev_id;
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}
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InstancerData::MeshInstance *InstancerData::mesh_instance(pxr::SdfPath const &id) const
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@ -19,7 +19,7 @@ class InstancerData : public IdData {
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};
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struct LightInstance {
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std::unique_ptr<LightData> data;
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std::unique_ptr<ObjectData> data;
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pxr::VtMatrix4dArray transforms;
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int count = 0;
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};
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@ -54,7 +54,7 @@ class InstancerData : public IdData {
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private:
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pxr::SdfPath object_prim_id(Object *object) const;
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pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
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pxr::SdfPath light_prim_id(pxr::SdfPath const &prim_id, int index) const;
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int light_prim_id_index(pxr::SdfPath const &id) const;
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void update_light_instance(LightInstance &inst);
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MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
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