forked from blender/blender
Collection of bugfixes #76
@ -98,23 +98,26 @@ void FinalEngine::notify_status(float progress, const std::string &title, const
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void FinalEngine::update_render_result()
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{
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RenderResult *result = RE_engine_begin_result(
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RenderResult *rr = RE_engine_begin_result(
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bl_engine_, 0, 0, resolution_[0], resolution_[1], layer_name_.c_str(), nullptr);
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/* TODO: only for the first render layer */
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
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RenderLayer *rlayer = static_cast<RenderLayer *>(
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BLI_findstring(&rr->layers, layer_name_.c_str(), offsetof(RenderLayer, name)));
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if (rlayer) {
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LISTBASE_FOREACH (RenderPass *, rpass, &rlayer->passes) {
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pxr::TfToken aov_key;
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if (STREQ(pass->name, "Combined")) {
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if (STREQ(rpass->name, "Combined")) {
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aov_key = pxr::HdAovTokens->color;
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}
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else if (STREQ(pass->name, "Depth")) {
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else if (STREQ(rpass->name, "Depth")) {
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aov_key = pxr::HdAovTokens->depth;
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}
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render_task_delegate_->read_aov(aov_key, pass->ibuf->float_buffer.data);
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render_task_delegate_->read_aov(aov_key, rpass->ibuf->float_buffer.data);
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}
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}
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RE_engine_end_result(bl_engine_, result, false, false, false);
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RE_engine_end_result(bl_engine_, rr, false, false, false);
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}
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} // namespace blender::render::hydra
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