forked from blender/blender
Render fixes after refactoring #79
@ -150,6 +150,7 @@ pxr::SdfPath RenderTaskDelegate::buffer_id(pxr::TfToken const &aov_key) const
|
||||
|
||||
GPURenderTaskDelegate::~GPURenderTaskDelegate()
|
||||
{
|
||||
unbind();
|
||||
if (tex_color_) {
|
||||
GPU_texture_free(tex_color_);
|
||||
}
|
||||
@ -253,7 +254,9 @@ void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *te
|
||||
|
||||
void GPURenderTaskDelegate::bind()
|
||||
{
|
||||
if (!framebuffer_) {
|
||||
framebuffer_ = GPU_framebuffer_create("fb_render_hydra");
|
||||
}
|
||||
GPU_framebuffer_ensure_config(
|
||||
&framebuffer_, {GPU_ATTACHMENT_TEXTURE(tex_depth_), GPU_ATTACHMENT_TEXTURE(tex_color_)});
|
||||
GPU_framebuffer_bind(framebuffer_);
|
||||
@ -263,7 +266,7 @@ void GPURenderTaskDelegate::bind()
|
||||
|
||||
/* Workaround missing/buggy VAOs in hgiGL and hdSt. For OpenGL compatibility
|
||||
* profile this is not a problem, but for core profile it is. */
|
||||
if (GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
|
||||
if (VAO_ == 0 && GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
|
||||
glGenVertexArrays(1, &VAO_);
|
||||
glBindVertexArray(VAO_);
|
||||
}
|
||||
@ -271,10 +274,14 @@ void GPURenderTaskDelegate::bind()
|
||||
|
||||
void GPURenderTaskDelegate::unbind()
|
||||
{
|
||||
if (GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
|
||||
if (VAO_) {
|
||||
glDeleteVertexArrays(1, &VAO_);
|
||||
VAO_ = 0;
|
||||
}
|
||||
if (framebuffer_) {
|
||||
GPU_framebuffer_free(framebuffer_);
|
||||
framebuffer_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GPUTexture *GPURenderTaskDelegate::aov_texture(pxr::TfToken const &aov_key)
|
||||
|
Loading…
Reference in New Issue
Block a user