@BHGC Hi, posting other software are likely against copyright guideline of blender. See: https://devtalk.blender.org/t/copyright-guidelines-for-devtalk/17331
Do not: Include screenshots in…
I don't get your point, two nodes should be in the same conditions, why is one not working and the other working? What are their differences given your theory?
@lichtwerk I can still reproduce 1 & 2 in 4.1. The recorded video is done from blender version committed on Mar.16, and I can see similar behavior on 4.1.0 Release Candidate, branch: blender-v4.…
can confirm in 3.6 LTS. Perhaps it's worth to change the title. Since 4.0 is going to be more irrelevant very soon.
Broken: version: 3.6.10 Release Candidate, branch: blender-v3.6-release,…
@tmp88 if you have copy attribute addon enabled, you can copy selected modifier ![image](/attachments/0c27f790-db73-4932-b151-25a302a…
I can only say that I am on windows, nothing more.
Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 531.61
hmmm, for comparison I tested how other blender simulation behaves. It seems cloth simulation can work without a bake in Lock Interface, but Rigid body and softbody will stop as well.
Perhaps…
So to reproduce just "Render Animation"? The cube isn't moving at all Blender 4.2 from today
Yes, that's exactly the problem discussed here. If you play the animation in the viewport,…
hmm, that's weird. It's too easy to replicate on my end. Here's a recreated file, everything is already set. People should just render animation brainlessly to check if the problem exist.
Thanks. Still not able to replicate though (without baked simulation)
Have you activate "Lock Interface" as suggested above? I can still reproduce it in the latest main. 4.2.0 Alpha, branch:…
Hi, unable to confirm in current main
09666e149871769b5b77ac8c2a404e3a4ea35f30
Can we know steps used here for replicating the issue to ensure we're on same page? What I did is:
- Baked…
I found the provided files are not reproducing the issue. but I noticed that Lock Interface will very likely trigger the stop around 20+ frames. ![image](/attachments/7804384f-9f01-4898-a496-18198…
I see. I think the main reason is rather that "dynamic declaration" is not implemented in those nodes used both in GN and shaders.