- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Yes, I manually merged this branch in PR #6 and it loaded with normals and colors. Here is what I get.
Great, looks exactly how it should (with smooth shading and colors…
Hi @Hombre57, you are partially correct.
Comparison
However, when using coordIndex
(or index
) it will have Ambient Occlusion Pre-baked into the material as it seems. I don’t think…
Btw as you seem quite knowledgeble with the wrl format feel free to suggest further bug fixes or code improvements if you want and have some spare time on your hand; contributions are always welcome
Damn ! I'm not used to produce such crappy commits 😶. Back and forth testing and yep, that line was gone. It still works w/o that line here, so that's why I didn't noticed it was gone.
Hi, that add-on is not maintained by the blender team nor part of the extension platform. Thus contact the original authors (https://www.keyshot.com/support/) and report the bug there. I assume…
Well, thanks for the addition. It can stay as now the imported mesh looks even cleaner than ever and though is totally realted to the PR with the suggested demo files.
Thanks for the changes, works now and should be ready to merge :)
Hi @nickberckley, any updates on the open question regarding maintainer and/or reviewing/merging pending open PRs?
Seems to be the same as blender/blender#124731. Try the suggestions from there to resolve your issue.
Great to hear. What fixed the issue for you or what exactly was the problem in the first place?
Hi, was not able to reproduce with the provided steps. Could you attach the crash log: https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#crash-log and provide more details on…