Block a user
Charles Wardlaw
pushed to feature/usd_export_object_types at CharlesWardlaw/blender
2024-05-21 22:06:21 +02:00
9fe4c4ceaa
Merge remote-tracking branch 'origin/main' into feature/usd_export_object_types
9cb298f706
UI: Aligned Mouse Event Icons
20df089341
Assets: Clear asset data by default on all "Make Local" actions
69e4aac784
EEVEE-Next: Volume Light-Probe: Baking shadow not synced with final camera
01308713ff
Fix: EEVEE-Next: Shadow: Avoid uninitialized grid_shift
USD: Read and write custom attributes for Curves
I did a quick test-- this looks great to me. Thanks for doing it.
I did wonder: has a specific name been established for UVs on curves when going between different apps?
Charles Wardlaw
pushed to feature/usd_xform_ops at CharlesWardlaw/blender
2024-05-21 21:07:27 +02:00
c39b338504
Swapping printf for CLOG_WARN.
Charles Wardlaw
pushed to feature/usd_xform_ops at CharlesWardlaw/blender
2024-05-21 17:17:25 +02:00
749175c9df
Slight simplification, using blender::Vector as per comments.
WIP: Usd I/O: Basic dome light support, ArResolver support, and light scale support.
Charles Wardlaw
created branch feature/dome_light_and_other_upgrades in CharlesWardlaw/blender
2024-05-14 20:39:32 +02:00
Charles Wardlaw
pushed to feature/dome_light_and_other_upgrades at CharlesWardlaw/blender
2024-05-14 20:39:32 +02:00
613fd219df
Usd I/O: Basic dome light support, ArResolver support, and light scale support.
92e0545e9f
UI: Remove BLF_draw_default_shadowed
68de483bf3
Fix: Ray Portal BSDF changing
sd->flag
when closure is not allocated
fccdf7da0c
Refactor: GPv3: Paste keyframes operator
e72c47751d
EEVEE-Next: UI Shadow Resolution Limit
USD Export: option to triangulate meshes
@makowalski I rebased on main and tested-- should be good to go now.
Charles Wardlaw
pushed to feature/usd_triangulate_export at CharlesWardlaw/blender
2024-05-14 19:59:24 +02:00
d4306d2d83
USD Export: Added the ability to triangulate meshes at export time.
9fcf97d978
Geometry Nodes: support matrix in Transform Geometry node
675d429597
Fix #121546: Ensure face set exists before trim operation
a7ff3ebad1
Fix: GPU: GPUColorBandBuilder memory leak
6efb69a5fe
EEVEE-Next: Fixing shifted blur for non constant Shutter Curve
[USD] Small fix for compilation using USD 24.05.
Instances test file. To test:
- Open this scene.
- Load the Hydra Storm plugin.
- Visually check that the instance transforms match.
[USD] Small fix for compilation using USD 24.05.
Charles Wardlaw
created branch feature/usd_2405 in CharlesWardlaw/blender
2024-05-10 00:04:57 +02:00
ae35b57587
Small fix for compilation using USD 24.05.
9fcf97d978
Geometry Nodes: support matrix in Transform Geometry node
675d429597
Fix #121546: Ensure face set exists before trim operation
a7ff3ebad1
Fix: GPU: GPUColorBandBuilder memory leak
6efb69a5fe
EEVEE-Next: Fixing shifted blur for non constant Shutter Curve
Charles Wardlaw
pushed to feature/usd_xform_ops at CharlesWardlaw/blender
2024-05-09 18:46:48 +02:00
28dcc05f73
Missed short form names; now all align.
Charles Wardlaw
pushed to feature/usd_xform_ops at CharlesWardlaw/blender
2024-05-09 17:36:15 +02:00
c8c6d1bc91
Matching descriptions and enum names to actual order.
USD Export: Added option to specify types of XForm ops written.
Charles Wardlaw
created branch feature/usd_xform_ops in CharlesWardlaw/blender
2024-05-09 17:10:28 +02:00
Charles Wardlaw
pushed to feature/usd_xform_ops at CharlesWardlaw/blender
2024-05-09 17:10:28 +02:00
d7f6d8f34b
USD Export: Added option to specify types of XForm ops written.
7859e0f606
EEVEE-Next: Rename engines and set it default in startup file
2f289857af
Object: add Shade Auto Smooth operator
b619c1d13a
EEVEE-Next: Subsurface indirect lighting for probe only lighting
2415380061
USD Export: Adding the ability to choose Stage Up Axis at export time.
Charles Wardlaw
pushed to feature/convert_orientation at CharlesWardlaw/blender
2024-05-08 16:08:08 +02:00
29105ad93c
Ran make format