Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw commented on issue blender/blender#116471 2023-12-22 18:12:53 +01:00
Regression: Editor Type Button always appears in a single column

Adding some more:

  • My resolution scale is 1.25 normally. At 1.0, I get the old menu behaviour when the window is nearly full screen.

  • Shrinking the window at all on the X axis returns the…

Charles Wardlaw opened issue blender/blender#116471 2023-12-22 17:58:36 +01:00
Regression: Editor Type Button always appears in a single column
Charles Wardlaw pushed to feature/auto_display_name at CharlesWardlaw/blender 2023-12-21 22:30:31 +01:00
c85e6d14a2 Running make format
Charles Wardlaw commented on pull request blender/blender#115808 2023-12-21 21:50:58 +01:00
USD: Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters

Hi @makowalski -- Thank you very much for your suggestions! I've integrated everything and moved as much as I could into the USD Iterator to keep the original base class const. I hope this layout…

Charles Wardlaw commented on pull request blender/blender#115808 2023-12-21 21:49:16 +01:00
USD: Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters

I kind of reworked how all of that worked; please let me know if how I've changed things addresses your comment here.

Charles Wardlaw commented on pull request blender/blender#115808 2023-12-21 21:47:52 +01:00
USD: Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters

I've accounted for all kinds of collisions this time by also checking for different names between UTF8 and TfMakeValidIdentifier. Please let me know if this is a good solve.

Charles Wardlaw commented on pull request blender/blender#115808 2023-12-21 21:45:43 +01:00
USD: Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters

I've reworked the whole patch to leave these functions const, with everything being done from within the iterator.

Charles Wardlaw commented on pull request blender/blender#115808 2023-12-21 21:44:54 +01:00
USD: Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters

Thanks for that function! I used it instead in this version of the patch-- please let me know if this is what you were thinking.

Charles Wardlaw pushed to feature/auto_display_name at CharlesWardlaw/blender 2023-12-21 21:44:01 +01:00
f479e3de82 Merge remote-tracking branch 'origin/universal-scene-description' into feature/auto_display_name
63dfdb0f6f Fix: USD: shadow display for alpha cutouts.
c79abc47cd USD: resolve conflicts from last merge from main
b0171ec46d Merge branch 'main' into universal-scene-description.
9fbc096522 Fix #116342: crash when moving GP3 keyframe
Compare 2666 commits »
Charles Wardlaw pushed to feature/auto_display_name at CharlesWardlaw/blender 2023-12-21 21:31:33 +01:00
8601fd0772 Rewrite 3/x: Merge fixes. Added support for Light and Camera data to have displayNames.
530fce2962 Merge branch 'feature/auto_display_name2' into merge
c2c9c6128a Rewrite 2/x: Finished moving over logic while keeping the base class functions const.
b1b3ba1184 Rewrite 1/x: Moving as much as possible into the USD iterator and scanning all objects, data, and materials at iterator creation time.
Compare 4 commits »
Charles Wardlaw commented on pull request blender/blender#116111 2023-12-14 20:20:52 +01:00
bugfix/ci_update

Python tests are added now-- please let me know if you're still getting errors. I had to modify the original uv/udim file, so that is attached.

Charles Wardlaw pushed to bugfix/ci_update at CharlesWardlaw/blender 2023-12-14 19:16:22 +01:00
fe1610894e Updating bl_usd_import_test.py for latest developments:
Charles Wardlaw pushed to bugfix/ci_update at CharlesWardlaw/blender 2023-12-14 18:50:22 +01:00
80a790b567 Updating bl_usd_export_test.py for latest developments:
Charles Wardlaw created pull request blender/blender#116111 2023-12-12 22:39:50 +01:00
bugfix/ci_update
Charles Wardlaw pushed to bugfix/ci_update at CharlesWardlaw/blender 2023-12-12 22:35:25 +01:00
643d6484d3 Ran make format
adc8e91502 Various edits and fixes for the OV CI test suite:
53bae93dfa USD: add SkelBindingAPI to blend shape skeleton
d8486fe0d1 USD: fix crash validating root prim path
0afceb8575 Resolved merge conflicts with main.
Compare 6 commits »
Charles Wardlaw created branch bugfix/ci_update in CharlesWardlaw/blender 2023-12-12 22:35:25 +01:00
0084147de4 Ran make format
72fd523518 Merge fixes
3adfc5d426 Merge remote-tracking branch 'origin' into bugfix/usd_material_color_space
7ec59b05ff Fix #115786: EEVEE-Next: Texture paint delayed redraw
026cdb1058 Fix #115594: EEVEE Next: Crash with VDB
0fd851bd4b Cleanup: GPv3: Use foreach_range
d63b68b01b Cleanup: run make format
Compare 1712 commits »
051a9ecfa5 Addressing Jesse's commments.