It's useful to allow impulses less than 1 to create spotted textures which is why int(impulses)
is not directly used. Above 1 this provides a smooth increase in impulses as the input value…
It's useful to allow impulses less than 1 to create spotted textures which is why int(impulses)
is not directly used. Above 1 this provides a smooth increase in impulses as the input value…
This differs between noise and voronoi, I'm not sure which one is actually preferable. If the input is driven then it may make sense to keep it as is so the transition from 0 to 1 is smoother. The…
This is partly implemented in Cycles using constant folding. Do you have an example for Eevee?
This has been slightly refactored but combining to a single factor is not feasible for Gabor noise.
Fixed locally. Although it does highlight we have different terminology here "Detail Scale" vs "Lacunarity".
To be honest, I don't think the patch is ready for review because it lacks any kind of documentation, either in the code or in the patch description.
Even the only given reference "Lagae,…