Charlie Jolly CharlieJolly
  • Joined on 2008-07-29
Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-19 17:33:41 +02:00
403d99b5d3 Merge branch 'main' into gabor
5a8cb665e0 Cleanup: various non-functional C++ changes
faa3ef6ad5 Cleanup: format
9d08be1eec Realtime Compositor: add regression tests
4f72240c1d Cleanup: spelling (correct correction), update dictionary
Compare 35 commits »
Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-19 17:30:18 +02:00
a243de001a + Added Normalisation and Fractal options, removing previous implementation of fractal noise
c0805ea670 Fix issues after changes in master
cde5059f12 Fix unintentional change in Wave texture node
c6fb7f420e Merge branch 'main' into gabor
726ba534fc Realtime Compositor: Support realization of transformations
Compare 295 commits »
Charlie Jolly commented on pull request blender/blender#110802 2023-08-18 11:09:51 +02:00
WIP: Node: Gabor Noise Texture

Fixed locally. Although it does highlight we have different terminology here "Detail Scale" vs "Lacunarity".

Charlie Jolly commented on pull request blender/blender#110802 2023-08-15 00:06:55 +02:00
WIP: Node: Gabor Noise Texture

To be honest, I don't think the patch is ready for review because it lacks any kind of documentation, either in the code or in the patch description.

Even the only given reference "Lagae,…

Charlie Jolly commented on pull request blender/blender#110802 2023-08-14 23:25:04 +02:00
WIP: Node: Gabor Noise Texture

The initial hash is using Blender hash functions to seed the RNG. We don't seem to have an RNG implementation in the shading system for so this is why this is used.

Charlie Jolly commented on pull request blender/blender#110802 2023-08-14 23:18:55 +02:00
WIP: Node: Gabor Noise Texture

This was implemented per impulse/splat rather than per texture pass. This was mentioned to me by @Hoshinova so I have this marked as a todo. The results are quite different.

Charlie Jolly commented on pull request blender/blender#104621 2023-08-12 15:13:09 +02:00
Geometry Node: Index Map node

@blender-bot package

Charlie Jolly commented on pull request blender/blender#104621 2023-08-09 22:25:30 +02:00
Geometry Node: Index Map node

@blender-bot package

Charlie Jolly commented on pull request blender/blender#110802 2023-08-09 22:20:24 +02:00
WIP: Node: Gabor Noise Texture

@blender-bot package

Charlie Jolly commented on pull request blender/blender#110802 2023-08-09 20:42:36 +02:00
WIP: Node: Gabor Noise Texture
Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-09 20:38:19 +02:00
98b2a67673 Merge branch 'main' into gabor
375a7b6bb5 Fix (unreported) LSAN suppression list removing almost all (valid!) errors.
a37ff68334 Fix (partially) wrong RNA path for 'ViewShading' data.
2afdc15709 Build: patch OSL to avoid duplicate symbols in static libraries
15124fe490 GPU: Avoid silent errors during shader compilation
Compare 46 commits »
Charlie Jolly commented on pull request blender/blender#110802 2023-08-09 18:48:32 +02:00
WIP: Node: Gabor Noise Texture

@blender-bot package

Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-09 18:47:37 +02:00
303c9c72f1 Fix error on build - 'float' to 'double'
Charlie Jolly commented on pull request blender/blender#110802 2023-08-09 18:31:18 +02:00
WIP: Node: Gabor Noise Texture

@blender-bot package

Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-09 17:48:55 +02:00
231e052cd0 Use math lib in GN
Charlie Jolly pushed to gabor at CharlieJolly/blender 2023-08-08 22:37:50 +02:00
4a74f488ce Merge branch 'main' into gabor
9c23b24a8e Fix headers after main update
ddf7f9a5ad Cleanup: compiler warning
940aab5f9b Merge branch 'main' into gabor
ca87897ecd Cleanup: use nullptr instead of NULL
Compare 109 commits »
Charlie Jolly commented on pull request blender/blender#109393 2023-08-08 18:16:43 +02:00
Geometry Nodes: Curve intersections

@mod_moder the comment about the closest neighbour node was only to reference the use of EnumerableThreadSpecific to make it thread safe and to address some comments from Hans.

This patch is…

Charlie Jolly commented on pull request blender/blender#109393 2023-08-08 17:40:56 +02:00
Geometry Nodes: Curve intersections

Trim curves between first and last intersections provides a way to Trim Loose Ends.

image

Charlie Jolly pushed to gn-curve-intersections at CharlieJolly/blender 2023-08-08 12:55:50 +02:00
66444221c6 Update to main
d0e0860e9d Merge branch 'main' into gn-curve-intersections
12ef20990b Fix #103410: name collisions between vertex groups and attributes
ecb3262bf0 USD export: prototype invoking Python chasers
5f0a8759b0 VSE: Improve drawing of strip title and preview
Compare 165 commits »
Charlie Jolly pushed to gn-hash-node at CharlieJolly/blender 2023-08-07 17:31:07 +02:00
c9bba3a1ea Merge branch 'main' into gn-hash-node
af101ad3f8 Compositor: Increase tolerance for matte tests
3c5dddf09c Build: patch USD to work with OpenGL core profile
03530d3d48 Hydra: export USD preview surface for materials
8ff98504ea Refactor: add single entry point for creating USD materials
Compare 71 commits »