Block a user
4122aaece0
Add Project mode
8c4f8f85b8
Merge branch 'main' into gn-curve-intersections
884b724e08
UI: prevent relative path use in the file selector
47f0042942
UI: prevent CWD relative directories being created in the file selector
3103daab20
Cleanup: avoid unnecessary use of unique_ptr
f564f0382d
Merge branch 'main' into gn-curve-intersections
7e5bc58649
GPU: Change GLSL include directive
64a0895409
Cleanup: Geometry Nodes: extract zone eval code into separate files
ff03857aa3
Merge branch 'blender-v4.3-release'
e848bcdbbe
Fix: GPv3: Flip primary and secondary toggle and shortcut missing
Geometry Nodes: Curve intersections
Replace hashed id with sortkey and then post process using the sort key. The sorted index does add additional processing time but I'm guessing some of this is also down to my naïve approach.…
f97554babc
Replace hashed id with sorted index. Slightly slower due to sort.
e694fca09a
Tidy up and comments
Geometry Nodes: Curve intersections
Ok, I've added debug_randomize_point_order
. Need to have a think about making id deterministic, eek!
Geometry Nodes: Curve intersections
ID
is calculated for each intersection, this is based on the curve_id and position along curve which is then hashed. The curve_id is collected in a non-multi-threading loop during the bvhtree…
8a7b4b78c6
Merge branch 'main' into gn-curve-intersections
58f108292f
Rename Plane Offset to Center
98960bc7be
Merge branch 'blender-v4.3-release'
3a070122ea
Fix #126998: Fog Glow is corrupt for large images
9c6488ca42
Fix: GPv3: Crash in evelope modifier
b33067391e
Fix threading issue with Plane intersection mode
bdfd875fb6
Merge branch 'main' into gn-curve-intersections
602eb505e9
Add check to see if we have return data
f1ec3b3701
Merge branch 'blender-v4.3-release'
52dfb4aa8f
Fix #124720: Metal: Crash when trying to allocate large 3d textures
Nodes: Add Negate operator to Math and Vector Math nodes
I believe all the beckends we use already can optimize
x * -1
or0 - x
. For ui, its the proper to just create node group.
Math nodes is a core node used in all node systems. Currently…
Nodes: Add Negate operator to Math and Vector Math nodes