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Fix #128102: Integer Math division has only float precision
My mistake, I copied the function in full for testing.
Fix #128102: Integer Math division has only float precision
f23ec905d3
Fix #128102: Integer Math division has only float precision
e71c844354
Fix #127944: Normal rotates in wrong direction
2459247f9f
GPv3: Enable selection operators and overlays in vertex paint mode
01825a85cb
Cleanup: quiet compiler warnings
8dcd51ddc3
Fix crash in recent fix for #128104
Geometry Nodes: Integer Math division has only float precision
Looks like division in new integer math are done via
math::safe_divide(float(a), float(b))
. I guess if we really need a integer version of thissafe_divide
instead of converting to float in…
9c1cb2bd91
Merge branch 'main' into gn-curve-intersections
b8b497dcac
Geometry Nodes: add Iteration socket to repeat zone
8450aa275f
UI: Area Docking as Regular Feature, Not Experimental
9e11e95817
Cleanup: remove unused CacheReader_incref APIs
96c8ede062
Refactor: Sculpt: Deduplicate symmetry vertex search
207735ecbb
Merge branch 'main' into gn-curve-intersections
878c29a757
Build fixes
a6d5652043
Geometry Nodes: use placeholder instead of label in some string sockets
8027720e51
Refactor: Nodes: handle unavailable sockets in declaration instead of update function
591f4c0e59
Sculpt: Add Mask from Boundary Operator
47f0903ee2
Merge branch 'main' into gn-bit-math-node
e1a44ad129
Cleanup: various non-functional changes when reading usd attribute data
bd841a92e2
Cleanup: move some constants inside the usd namespace and use constexpr
cbe2bb6755
Fix #127856: GPv3 sculpt mode delta projection (lock axis) without DrawingPlacement
3f6e36bdda
Fix #127994: Stack use after scope constructing sculpt BVH
5bd7664440
Clamp shift and use separate socket
c282707a88
Merge branch 'main' into gn-bit-math-node
8da413877b
Fix: VSE: hang after making meta strip
c31893ed87
Fix: inconsistent socket identifiers in reroute nodes
9be3c356d1
Fix: allow use of UDIM tile 1100 in USD
cffcf44dc9
Make shift operator only work with positive values
0399fbab4e
Merge branch 'main' into gn-bit-math-node
4212f11296
Merge branch 'main' of projects.blender.org:blender/blender
78a88ef6ad
Cleanup: Sculpt: Reorder undo functions
5589974b04
Cleanup: Sculpt: Remove old undo debug prints
e8eb4b0f54
Merge branch 'main' into gn-bit-math-node
7edbfa9420
Merge branch 'main' of projects.blender.org:blender/blender
bf04513dec
Geometry Nodes: new Integer Math node
801a73887a
Fix #128032: GPv3: Texture mapping modifier name typo
c40dc9aa03
Nodes: use node storage to store type of reroute node
Function Node: Integer Math node
May need to switch this function back.
Function is the same just that there is an assert on the mod_periodic
function. I've left this as is. Maybe assert can be removed?
Function Node: Integer Math node
Thanks for the update. Generally looks good except for one small thing. We think it should use the same terms for the two types of modulo as the float Math node. I generally like the "periodic"…