YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu pushed to main at blender/blender 2023-07-17 04:47:37 +02:00
a04da965f6 Fix #110166: Prevent ourliner editing generic labels.
YimingWu closed issue blender/blender#110166 2023-07-17 04:47:36 +02:00
Crash on trying to rename 'Objects' category in Library Overrides display mode
YimingWu deleted branch fix-110166 from ChengduLittleA/blender 2023-07-17 04:47:36 +02:00
YimingWu merged pull request blender/blender#110188 2023-07-17 04:47:35 +02:00
Fix #110166: Prevent ourliner editing generic labels.
YimingWu commented on issue blender/blender#110167 2023-07-17 04:46:39 +02:00
Moving/grabbing depends on the pivot point when it should not

Looks interesting. Does this only happen at very close-up zoom levels? Or it happens at normal scale as well?

YimingWu created pull request blender/blender#110188 2023-07-17 04:46:35 +02:00
Fix #110166: Prevent ourliner editing generic labels.
YimingWu created branch fix-110166 in ChengduLittleA/blender 2023-07-17 04:44:42 +02:00
YimingWu pushed to fix-110166 at ChengduLittleA/blender 2023-07-17 04:44:42 +02:00
106e4fb2d0 Fix #110166: Prevent ourliner editing generic labels.
8191b152ec GHOST: Guard GL context creation behind WITH_OPENGL_BACKEND
95367f732f Fix: Build error with MSVC
caf0024463 Cleanup: add degrees UTF8 symbol, prefer ascii over unicode in comments
d594954bf2 Cleanup: use C++ compatible struct declarations for Python API
Compare 10 commits »
YimingWu commented on issue blender/blender#110166 2023-07-17 04:32:56 +02:00
Crash on trying to rename 'Objects' category in Library Overrides display mode

Can confirm the crash. Seems to be only happening for the foldable entry of Collection > Objects, double clicking other stuff does not crash.

YimingWu commented on issue blender/blender#110164 2023-07-17 04:26:44 +02:00
Spreadsheet does not update during/after playing animation

As it is it now shows stale data when the animation is no longer playing. Which doesn't happen anywhere else in blender I think, And also is very confusing.

You mean it's showing data from…

YimingWu commented on issue blender/blender#110159 2023-07-17 04:24:00 +02:00
Assets only show hair

Hi, I wouldn't know how to configurate my asset library directories but i can do it if you instruct me. I was specifically hoping to use some kind of chrome or metal effect.

Please refer to…

YimingWu closed issue blender/blender#110159 2023-07-17 04:22:37 +02:00
Assets only show hair
YimingWu commented on issue blender/blender#110159 2023-07-17 04:22:34 +02:00
Assets only show hair

Hi! I see, this screenshot is only for demonstration purposes, at the moment blender does only come with hair presents. You can mark your own files as assets and they will show up accordingly.

W…

YimingWu commented on issue blender/blender#110162 2023-07-17 04:19:39 +02:00
Mac (Intel) + Eeeve/Metal : Possible "ignoring" of the 2nd UVmap on faces

cc @Michael-Jones Could you take a look at this? Thanks!

YimingWu closed issue blender/blender#110164 2023-07-16 11:11:11 +02:00
Spreadsheet does not update during/after playing animation
YimingWu commented on issue blender/blender#110164 2023-07-16 11:11:09 +02:00
Spreadsheet does not update during/after playing animation

Hi! Make sure you have "Spreadsheet" option selected in timeline playback options. This option is added for performance reasons. Enabling the option did solve the issue.

![图片](/attachments/f…

YimingWu commented on issue blender/blender#109115 2023-07-16 10:54:44 +02:00
Eyedropper picker Afected by retopology overlay

Problem still persists.

YimingWu commented on issue blender/blender#109545 2023-07-16 10:54:18 +02:00
Viewport Z-Bias & retopology overlay related issues

Updated the list for still unresolved bugs.

YimingWu commented on issue blender/blender#107768 2023-07-16 10:51:41 +02:00
Unable to select vertex paint face mask faces while retopology overlay is active

Still broken on current main.

YimingWu commented on issue blender/blender#110162 2023-07-16 10:31:39 +02:00
Mac (Intel) + Eeeve/Metal : Possible "ignoring" of the 2nd UVmap on faces

Hello there, could you provide us a file that replicates the issue?

There could be a problem with metal, but also these graphics APIs all have limitations on how many sets of vertex attributes…