YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#108969 2023-06-15 06:34:41 +02:00
Blender FBX won't export Mesh Geometry converted from Curve with geometry nodes

Ah yeah looks like selecting "Other" and "Apply Modifiers" does fix the problem.

I still think this should be done something about, as most people won't know that mesh geometry generated from…

YimingWu commented on issue blender/blender#108986 2023-06-15 05:54:13 +02:00
Blender GPU out of memory crash

The model seems to be well in the capabilities of your hardware. Have you monitored your system resource usage while rendering?

@Michael-Parkin-White-Apple @Michael-Jones can you guys take a look?

YimingWu commented on issue blender/blender#107856 2023-06-15 05:47:21 +02:00
Interpolated hair curves clipping into meshes with subdivision modifiers unapplied

For now you might want to work on a mesh that has applied subdiv modifier. Keep in mind that the attribute system is constantly changing. Also Rest Position is not well documented.

4.0 also…

YimingWu commented on issue blender/blender#108853 2023-06-15 05:44:08 +02:00
Wrong editor type saved in workspace

Do you have a file that can exactly reproduce this on 3.5.1? Can you check the commit version from menu->blender icon->about blender ?

YimingWu closed issue blender/blender#108993 2023-06-15 05:06:05 +02:00
Mesh Boundary Sculpt Mode Inconsistencies
YimingWu commented on issue blender/blender#108993 2023-06-15 05:06:03 +02:00
Mesh Boundary Sculpt Mode Inconsistencies

Can't replicate the issue. Looks like this "plane" is double-sided in your screenshot? Mesh boundary feature only works on single sided mesh boundaries (edge of a piece of cloth), in the case of…

YimingWu commented on issue blender/blender#108997 2023-06-15 04:36:21 +02:00
Eevee contact shadows appearing from objects with shadows disabled

Can confirm. Behaviour is consistent from 3.3-4.0. However this is probably due to how the algorithm is designed.

YimingWu commented on issue blender/blender#108987 2023-06-15 04:18:28 +02:00
unnecesary exclamation points in INFO messages

This is not actually WM_report appending the "!" after the message, it's that the message itself being written this way. In physics_fluid.c:

    WM_reportf(
        RPT_INFO, "Fluid:…
YimingWu commented on issue blender/blender#108992 2023-06-15 04:09:51 +02:00
Cycles: Ambient Occlusion not working with OptiX OSL

Can't replicate the issue on CPU (my device doesn't have a GPU right now), on CPU it looks like whether enabling OSL or not, it renders as the "darker droplets" result. Changing light path…

YimingWu pushed to limit_scale_fix at ChengduLittleA/blender 2023-06-14 17:08:32 +02:00
84b0735703 Versioning for size limit constraint
2fb0c680fa Use is_negative_m4 for negative scale check
3a685978b7 Fix #107924: Scale limit respect negative values.
1e4b80fed9 Attributes: Add quaternion rotation type
ccbab842b7 Vulkan: Indirect Compute
Compare 636 commits »
YimingWu commented on issue blender/blender#108975 2023-06-14 14:01:36 +02:00
Render animation is very very slow . For me 10sec video takes 2 hours to render

Hi @Aswin-Saravanan , rendering animation is naturally slow. Could you share your .blend file so we can check what exactly is taking so long? A lot of things can push the rendering time, so it's…

YimingWu commented on issue blender/blender#108969 2023-06-14 13:54:01 +02:00
Blender FBX won't export Mesh Geometry converted from Curve with geometry nodes

This is probably because the source object type is CURVE so the exporter skipped it before it's evaluated. Changes to object type is a new thing with GN, not sure how other parts of blender…

YimingWu commented on issue blender/blender#108957 2023-06-14 08:32:13 +02:00
[CYCLES] Sun light not lighting evenly at high angle values in Cycles

Can confirm that cycles does this "ring light" effect when the angle is closer to 180 deg.

YimingWu commented on issue blender/blender#108961 2023-06-14 08:09:50 +02:00
Incorrect label for "Only Keyframes from Selected Channels".

Can confirm. This seems to be a confusion of the label. The tool tip indicates it's for "selected objects/bones", so the label should really be "Only Keyframes from Selected".

cc @pablovazquez

YimingWu commented on issue blender/blender#108922 2023-06-14 05:02:26 +02:00
Keymapping does not update for the python api after hotkey is changed in settings

@Leandro-Benedet-Garcia the "active" one likely means the default value from the current key map profile that can be selected from the drop down menu on the key map editor.

YimingWu commented on issue blender/blender#108954 2023-06-14 05:00:42 +02:00
Blender will not use new GPU for rendering or recognize it for OpenCL or

Hi @Danielle-Miller-1 , please give us the system info and crash logs that can be found with following steps: https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows

Also,…

YimingWu commented on issue blender/blender#108953 2023-06-14 04:55:32 +02:00
Bool tool slice does not always give correct slicing result.

It's very likely introduced by the "Exact" boolean solver, which causes more problem than legacy "Fast" solver. Use "Brush Boolean > Slice" and change the resulting boolean modifier to "Fast"…

YimingWu commented on issue blender/blender#108922 2023-06-14 04:41:05 +02:00
Keymapping does not update for the python api after hotkey is changed in settings

@Leandro-Benedet-Garcia I'd say active one stores the default value so you are able to revert back in the key editor, but not exactly sure.

YimingWu commented on issue blender/blender#108948 2023-06-14 04:35:39 +02:00
PLY I/O: implement support for other attributes besides Color

PLY importer never supported other attributes as far as I can see, it needs to be implemented.

@aras_p could you take a look?

YimingWu commented on issue blender/blender#108945 2023-06-14 03:56:14 +02:00
Problem with my render page

Hi @Marten-van-Beveren , we are not sure what's going on based just on a few sentences. What version of blender are you using (Menu->Blender Icon->About Blender)? Please try sharing your project…