Ah yeah looks like selecting "Other" and "Apply Modifiers" does fix the problem.
I still think this should be done something about, as most people won't know that mesh geometry generated from…
The model seems to be well in the capabilities of your hardware. Have you monitored your system resource usage while rendering?
@Michael-Parkin-White-Apple @Michael-Jones can you guys take a look?
For now you might want to work on a mesh that has applied subdiv modifier. Keep in mind that the attribute system is constantly changing. Also Rest Position
is not well documented.
4.0 also…
Do you have a file that can exactly reproduce this on 3.5.1? Can you check the commit version from menu->blender icon->about blender ?
Can't replicate the issue. Looks like this "plane" is double-sided in your screenshot? Mesh boundary feature only works on single sided mesh boundaries (edge of a piece of cloth), in the case of…
Can confirm. Behaviour is consistent from 3.3-4.0. However this is probably due to how the algorithm is designed.
This is not actually WM_report
appending the "!" after the message, it's that the message itself being written this way. In physics_fluid.c
:
WM_reportf(
RPT_INFO, "Fluid:…
Can't replicate the issue on CPU (my device doesn't have a GPU right now), on CPU it looks like whether enabling OSL or not, it renders as the "darker droplets" result. Changing light path…
Hi @Aswin-Saravanan , rendering animation is naturally slow. Could you share your .blend
file so we can check what exactly is taking so long? A lot of things can push the rendering time, so it's…
This is probably because the source object type is CURVE
so the exporter skipped it before it's evaluated. Changes to object type is a new thing with GN, not sure how other parts of blender…
Can confirm that cycles does this "ring light" effect when the angle is closer to 180 deg.
Can confirm. This seems to be a confusion of the label. The tool tip indicates it's for "selected objects/bones", so the label should really be "Only Keyframes from Selected".
@Leandro-Benedet-Garcia the "active" one likely means the default value from the current key map profile that can be selected from the drop down menu on the key map editor.
Hi @Danielle-Miller-1 , please give us the system info and crash logs that can be found with following steps: https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows
Also,…
It's very likely introduced by the "Exact" boolean solver, which causes more problem than legacy "Fast" solver. Use "Brush Boolean > Slice" and change the resulting boolean modifier to "Fast"…
@Leandro-Benedet-Garcia I'd say active
one stores the default value so you are able to revert back in the key editor, but not exactly sure.
PLY importer never supported other attributes as far as I can see, it needs to be implemented.
@aras_p could you take a look?
Hi @Marten-van-Beveren , we are not sure what's going on based just on a few sentences. What version of blender are you using (Menu->Blender Icon->About Blender)? Please try sharing your project…