It's probably not expected to call operator "POST_VIEW", since it will always be called when there's a viewport update, but need more investigation.
This all seems to be expected behaviour.
Snapping in Face Project mode, it will try to get the center of the selected edge to the face plane.
Snapping in Edge and Vertex mode, it will try to…
From 3.5-4.0 the behaviour seems to be consistent. Can confirm the issue.
Not sure if keying limits is actually supported by bullet
, it's not documented about how setUpperAngLimit
could…
Left side bendy bone chain (bendy_GOOD) has slightly offset bendy bone heads
is probably the reason why it failed to compute correct interpolation. Because the default handle type is Absolute
,…
Since this limit of 1048574 is documented, we can close this issue for now.
Hi! It's not certain that this being a blender bug or a bug in SecondLife loader. Since the desktop preview and blender both viewed this correctly, the file should be correct, ThreeJS online…
Can't reproduce the issue in either 3.5.1 or 4.0. What does "flickering" mean here exactly? switching between two key frames?
3.5.1 does give me an auto-execution warning dialog when opening…
Can confirm with 3.6 and 4.0, where the result is all orange. Works correctly under 3.5.1.
@mod_moder I can't seem to reproduce this? (Are you on debug mode?)
Hi! This is a known limitation of the algorithm, we might be able to implement a better one for this, but at the moment it's probably not the priority.
OK. I think I can close this issue since it can be resolved with that option. Feel free to discuss here further when you have additional problems.
@minutepapillon This could very much be a driver issue since it crashed in the nvidia driver, although it could also be some interface synchronization problem. You could try "lock interface"…
Ehh this seems to be the reverse of #108643 😅
I'm not sure if this is a expected mode of operation. I assume blender didn't really take this situation into account.
I suspect that you probably messed up some internal registrations because edit_geometry_nodes_modifier_poll(context)
isn't anywhere near your code. Try restarting blender, remove your own script…
@Andrej730 note the context.window_manager.modal_handler_add(self)