I believe this is a side effect of efb511a76d
. In an essence, auto save will not save the file in some state that…
I'll put the summary of the discussion with @ideasman42 in chat about this problem:
- The "accidental box select" may be handled in the event level, could be coupled with a timer to determine…
Apparently always crashed in ccl::ObjectManager::device_update_prim_offsets
. It looks like blender does run on correct video card MX450.
BTW your file has dependency cycle, try removing those…
The Resolution
property is the Number of points on the arc
so you should have a segment count + 1 in there.
After setting resolution to 9 (with 80 degrees sweep means 10 degrees per…
The brush "dot" is indeed very small... Generally not a big problem if you use a pen display since pen is basically where mouse is but for mouse and tablets this could be a problem :(
I think…
This should be the same problem as #123787, multiple people have reported similar issue that are fixed after upgrading driver. Could yo try upgrading AMD driver and see if it resolves?
No activity for more than a week. Will close this by policy. If you still encounter this issue please make a new report. Thanks!
Hi @Reinhard-Marvin-Carrillo-Talavera , could you give us the crash log? Also try starting blender with GPU…
The thing is, that, line art loads as expected, but does not register geometry changes, and the fix is to change lineart parameters
The reason why it doesn't register changes is that line art…
I can confirm that it is fixed and at least consistent with old behavior. (It will still have jumps when brush falls off the edge, but the jumps looks the same as before). Thanks!
@Lucas-Guajardo Looks like your driver version is actually newer than what I could find [on intel official website](https://www.intel.com/content/www/us/en/support/products/81496/graphics/processor…
But if we need to have triangulation anyway why wouldn't old GPv2 slow down the same way 🤔
OmniStep, a first-person controller add-on
I have seen this tool recently. I'll try to use it later and see.
Looks like I could indeed also have the mouse go out of grab with a simple G
…
@frogstomp one way to get around it is to do the GP->Mesh conversion inside another Mesh object (this mesh object essentially reads that GP object you want and do stuff in GN). This way line art…
Hi @SmartArtCreations have you tried those steps yet?
- Starting blender with arguments
--factory-startup --debug-gpu --debug-gpu-force-workarounds
and upload logs - In what way did it…