YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#107590 2023-05-04 08:24:21 +02:00
Very slow and laggy on brand new macbook pro

Hi @Emma-DeRoover , looks like it could that blender isn't using your Radeon graphics card on your machine. Try update drives on your machine as described here and see if it made any difference:…

YimingWu commented on issue blender/blender#107595 2023-05-04 08:17:24 +02:00
Render Region widgets do not appear when active object is not a camera

Looks like this behaviour is intentional, in view3d_gizmo_camera.c line 376 it prevents the render border gizmo from shown when active object isn't camera, although a later logic do seem to want…

YimingWu commented on issue blender/blender#107601 2023-05-04 08:06:08 +02:00
Blender Crashes when Cycle rendering in the viewport

The logging shows some abnormal Invalid clnors in this fan! errors, this could indicate a mesh related problem, whether that's a broken mesh or is it that algorithms failed to handle them would…

YimingWu commented on issue blender/blender#107593 2023-05-04 07:59:24 +02:00
Sequencer / Sidebar / Strip / Time: Start and Strip Offset Start/End increment/decrement buttons do not work correctly

Can reproduce in 3.5.1 but in 3.6.0 everything seems normal again.

I tested various videos, seems to be related to frame rate and time base.

I don't have many videos that make sense but here…

YimingWu commented on issue blender/blender#107584 2023-05-04 07:35:26 +02:00
hvs node changing input colors with viewport compositor

I can't mute/unmute a plain HSV node with my own setup to get a different result in viewport.

Looks like your YUV output has negative blue components, and viewport compositing is clamping it to…

YimingWu commented on issue blender/blender#107601 2023-05-04 07:12:59 +02:00
Blender Crashes when Cycle rendering in the viewport

@Stay_Here So there's no crash now? If you managed to reproduce the issue, you could provide a trimmed down example file, otherwise we can't really know what's going on.

YimingWu commented on issue blender/blender#107588 2023-05-04 06:58:59 +02:00
Syncing issue running .ogg files rendered from Blender

Can't really reproduce the "does not sync" problem, however, opening the blend directly gives me a negative duration, not sure why, need to look into it:

![图片](/attachments/3f0b4c5f-bc73-409…

YimingWu commented on issue blender/blender#107583 2023-05-04 06:53:13 +02:00
HSV in viewport compositor give different result than on CPU.

I guess #107584 is the same problem?

YimingWu commented on issue blender/blender#107582 2023-05-04 06:48:07 +02:00
Geometry Node: Error resetting simulations nodes using node wrangler

A problem with Node Wrangler. Maybe it can be updated to keep with the changes introduced by new node types. Not a geometry node specific issue I guess.

YimingWu commented on pull request blender/blender#107575 2023-05-04 06:44:39 +02:00
Fix #107566: Gesture face set respect hidden faces

yepp it works.

YimingWu pushed to sculpt_facemask_fix at ChengduLittleA/blender 2023-05-04 06:44:20 +02:00
12bd570155 Fix #107566: Gesture face set respect hidden faces
93b6463113 Assert ImBuf & Main paths never use blend-file relative prefix
4395a35641 Cleanup: reduce indentation with early returns in allocimbuf
cf16eab370 Cleanup: avoid calling stat twice in BLI_dir_create_recursive
aa7d7c8e4b Cleanup: naming in BLI_path, reserve len for string length
Compare 37 commits »
YimingWu commented on pull request blender/blender#107575 2023-05-04 06:38:05 +02:00
Fix #107566: Gesture face set respect hidden faces

Looks like in BKE_sculpt_update_object_for_edit there's already a

  ss->hide_poly = (bool *)CustomData_get_layer_named_for_write(
      &me->pdata, CD_PROP_BOOL, ".hide_poly", me->totpoly);
…
YimingWu commented on issue blender/blender#107600 2023-05-04 06:33:57 +02:00
Blender Crashes when Opening a Collection

Can replicate on linux as well. 2.93-3.6 all crashes.

YimingWu commented on issue blender/blender#107601 2023-05-04 06:29:37 +02:00
Blender Crashes when Cycle rendering in the viewport

Hi @Stay_Here , would you please provide us a file that reproduces this crash? Thanks!

YimingWu commented on issue blender/blender#107598 2023-05-04 06:26:47 +02:00
Geometry Nodes: simulation zone display disappear if sim geometry output and field are connected to outside node

I believe this is not a bug. This is like connecting a data from one iteration and the iteration output together and expecting them to match, while they don't. I believe you can only connect…

YimingWu commented on issue blender/blender#107595 2023-05-04 06:21:26 +02:00
Render Region widgets do not appear when active object is not a camera

Can sort of confirm. On mine the widget will show if you have the camera object as active object.

YimingWu commented on issue blender/blender#107584 2023-05-04 06:14:40 +02:00
hvs node changing input colors with viewport compositor

The problem of #106965 is that I think the solution get both backwards... like are you even supposed to clamp? I don't think it should clamp values to 0-1 in either cpu or viewport composition...…

YimingWu commented on issue blender/blender#107579 2023-05-04 06:07:33 +02:00
Light clamping from Normal or Bump maps near shadow terminator in Cycles

Can't quite make sense of why is that, but I'd assume there's will be some differences between normal or bump map from a height map. Also, from a quick level adjustment on that screenshot, you…