YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu closed issue blender/blender#106412 2023-04-04 08:01:22 +02:00
crash
YimingWu commented on issue blender/blender#106412 2023-04-04 08:01:20 +02:00
crash

Yes this look indeed the same as #106278, you can follow the update there.

YimingWu pushed to weight_grad_fix at ChengduLittleA/blender 2023-04-03 16:36:33 +02:00
2a0ceed21d Remove redundant includes
YimingWu commented on pull request blender/blender#106417 2023-04-03 16:31:10 +02:00
Fix #106354: Account for hidden vertices in weight gradient operator

@lichtwerk In the issue you mentioned there's still inconsistency with image painting. What I understood there is that the user should not be able to paint inside a UV region where the correspondin…

YimingWu created pull request blender/blender#106495 2023-04-03 15:33:51 +02:00
Fix #106478: Missing xray check in snapping
YimingWu pushed to snap_xray_fix at ChengduLittleA/blender 2023-04-03 15:32:52 +02:00
01df619389 Fix #106478: Missing xray check in snapping
YimingWu created branch snap_xray_fix in ChengduLittleA/blender 2023-04-03 15:32:51 +02:00
YimingWu commented on issue blender/blender#106478 2023-04-03 15:29:14 +02:00
Regression: Snap Function treat the target object as transparent object even when X-Ray display is off

Dug in a bit more, I found the cause is probably that the XRAY_ENABLED check got lost for some reason during a change in transform_snap_context_project_view3d_mixed_impl() function.

I'll…

YimingWu closed issue blender/blender#106488 2023-04-03 14:50:18 +02:00
my screen continues to freeze
YimingWu commented on issue blender/blender#106488 2023-04-03 14:50:16 +02:00
my screen continues to freeze

Hi @elhabanero20 This is presumably a model issue. The mode is not a enclosed shell, and it contains multiple self-intersecting parts that the algorithm would fail to handle. After it runs, an…

YimingWu commented on issue blender/blender#106484 2023-04-03 14:22:36 +02:00
Rotation values are displayed wonky after 99.9 degrees

I've had this happening to me as well... Let me see if there's just a simple formatting function there that handles such string, maybe we should only limit numbers for the fractions not combining…

YimingWu commented on issue blender/blender#106486 2023-04-03 14:19:58 +02:00
Light theme bugs.

Did you mean the tab background shouldn't be dark? (Well in 3.4 and earlier indeed they are not as dark and newer version seem to have darkened the border a little bit) Maybe it's a intentional…

YimingWu closed issue blender/blender#106421 2023-04-03 14:02:27 +02:00
Individual origins + translation in normal orientation not working as expected
YimingWu commented on issue blender/blender#106421 2023-04-03 14:02:25 +02:00
Individual origins + translation in normal orientation not working as expected

@Yen-Galvez Good to know it works now. :D I'll close this report.

YimingWu commented on issue blender/blender#106457 2023-04-03 14:01:19 +02:00
Unsigned ints in GLSL macros causing UI shader compilation failure/crashes on Intel HD 4000

@lichtwerk From the graphics information, it's just 1 generation behind Haswell (which is the official requirement), maybe through some driver magic it might still work with that shader if #106432…

YimingWu commented on issue blender/blender#106412 2023-04-03 11:41:25 +02:00
crash

You could try to find if any of these crash logs exists: https://docs.blender.org/manual/en/3.5/troubleshooting/crash.html :)

YimingWu commented on issue blender/blender#106469 2023-04-03 11:29:00 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

I suspect #106430 is also affected by that commit...

YimingWu commented on issue blender/blender#106468 2023-04-03 11:22:32 +02:00
Blender closes whenever i click on anything material or rendering related

Hi, could you take a look if there's some crash.txt inside your blender installation directory? It could contain information useful for determining the problem.

Maybe also run blender from…

YimingWu commented on issue blender/blender#106469 2023-04-03 11:12:17 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

Can confirm the issue. Might relate to threading and different triangulation algorithm used in bmesh and mesh.

I'll attach a file on the first post to show the problem.

YimingWu commented on issue blender/blender#106412 2023-04-03 11:07:06 +02:00
crash

Actually is there any crash.txt inside your blender directory? There could be shader errors that can bring us to fix them.