Fix #106354: Account for hidden vertices in weight gradient operator #106417

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YimingWu merged 2 commits from ChengduLittleA/blender:weight_grad_fix into main 2023-05-02 09:05:34 +02:00
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Weight gradient operator didn't respect hidden vertices. Now fixed.

Weight gradient operator didn't respect hidden vertices. Now fixed.
Hans Goudey requested changes 2023-04-01 15:28:03 +02:00
Hans Goudey left a comment
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Nice improvement, but this will crash when there is no .hide_vert attribute. Also, the custom data lookup should happen once rather than for every index.

Nice improvement, but this will crash when there is no `.hide_vert` attribute. Also, the custom data lookup should happen once rather than for every index.
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I see, thanks!

It's inside the callback, so I guess I'll check before this is called and store the array inside WPGradient_userData to make it available inside the callback.

I see, thanks! It's inside the callback, so I guess I'll check before this is called and store the array inside `WPGradient_userData` to make it available inside the callback.
YimingWu force-pushed weight_grad_fix from 67acbde995 to a0a2eb3297 2023-04-02 07:28:52 +02:00 Compare
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Initiated the VArray for .hide_vert outside the callback.

Initiated the VArray for `.hide_vert` outside the callback.
Hans Goudey approved these changes 2023-04-03 16:11:28 +02:00
@ -8,6 +8,7 @@
#include "BLI_bitmap.h"
#include "BLI_math.h"
#include "BLI_virtual_array.hh"
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BKE_attribute.hh includes BLI_virtual_array.hh indirectly, no need to add it here separately.

`BKE_attribute.hh` includes `BLI_virtual_array.hh` indirectly, no need to add it here separately.
ChengduLittleA marked this conversation as resolved
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@lichtwerk In the issue you mentioned there's still inconsistency with image painting. What I understood there is that the user should not be able to paint inside a UV region where the corresponding face is hidden? (Or not?) I think the intention is to merge this PR and take care of those later?

@lichtwerk In the issue you mentioned there's still inconsistency with image painting. What I understood there is that the user should not be able to paint inside a UV region where the corresponding face is hidden? (Or not?) I think the intention is to merge this PR and take care of those later?
YimingWu added 1 commit 2023-04-03 16:36:42 +02:00
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Hm, I was thinking to make this a bit more general (since like I mentioned in #106354 a lot of other operators are affected as well...), but also fine for me to have this in and improve more later.

Hm, I was thinking to make this a bit more general (since like I mentioned in #106354 a lot of other operators are affected as well...), but also fine for me to have this in and improve more later.
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@lichtwerk If not anything I guess we could merge this one for now?

@lichtwerk If not anything I guess we could merge this one for now?
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@lichtwerk If not anything I guess we could merge this one for now?

yeah, dont want to hold this back just for future improvements.

> @lichtwerk If not anything I guess we could merge this one for now? yeah, dont want to hold this back just for future improvements.
Philipp Oeser approved these changes 2023-05-02 09:00:15 +02:00
YimingWu merged commit 0a0a29887d into main 2023-05-02 09:05:34 +02:00
YimingWu deleted branch weight_grad_fix 2023-05-02 09:05:35 +02:00
Howard Trickey referenced this issue from a commit 2023-05-29 02:51:43 +02:00
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Reference: blender/blender#106417
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