I believe we can close this as a duplicate.
I'm not sure what you meant by LDR formats not saving alpha correctly, is it that we are talking about alpha pre-multiply here?
Hi! I don't think blender re-loads the clip when you add it the second time for performance reasons. It will use loaded data block.
If you want to have it refreshed, try using "Reload Strips…
Looks like adding this in grease_pencil_primitive_update_curves
didn't help 🤔
bke::AttributeWriter<bool> new_selection =
ptd.drawing->strokes_for_write().attributes_for_write(…
@Shuang_Hen did you mean "all strokes appear to be jagged"? Or did you mean that very rarely that 1 stroke could end up looking like a straight line like these two segments?
<img width="300"…
I don't think there's much you can do. Let me try some newer drivers and see if it does reproduce the crash.
@Sam-Sroka Blender also provide such option for you to use either "Windows Ink" or "WinTab" as the tablet driver [see manual](https://docs.blender.org/manual/en/latest/editors/preferences/input.htm…
@Rawalanche I believe non-colored data is automatically saved without color management if you use the file output node in the composition and connect them to the render pass
@Harley I actually have tested this with my own painting program with dual screen setup, if it's using GMMP_USE_DISPLAY_POINTS
it will be correct in this logic regardless of screen configurations…
Can confirm but looks like this has already been changed 2 years ago 9b7c84f293b6ad5d855b175ba664d4bd0d72c18d , this is to hide "save as render" option if the image being saved is a render…
Hi, just do as the script tells you, make verbose
and see what options you need to put in.
Are you using visual studio preview versions?
I believe this is also related to your tablet driver (if you are using one), also may be due to windows event system if you are using a mouse...
@nathanvegdahl wait it doesn't? seems to be working here, let me try again 😅
I believe what @deadpin said was the correct way to handle such kind of use case.
Will close this for now, but if you have more things to add please feel free to comment below :)
@Reuben-4 I see, then it's supposed to be fixed by #125923 but it's not quite fixed just yet 😅