Christoph Lendenfeld ChrisLend
Christoph Lendenfeld pushed to main at ChrisLend/.profile 2024-10-14 16:57:14 +02:00
8461ff2884 Update reports/2024.md
Christoph Lendenfeld created pull request blender/blender#129007 2024-10-14 16:54:25 +02:00
Fix #125451: Duplicating bone doesn't copy pose bone colors
Christoph Lendenfeld pushed to fix_symmetrize_bone_props at ChrisLend/blender 2024-10-14 16:52:47 +02:00
c6d9b6fe44 not that fix
Christoph Lendenfeld created branch fix_pose_bone_color_dupli in ChrisLend/blender 2024-10-14 16:52:28 +02:00
Christoph Lendenfeld pushed to fix_pose_bone_color_dupli at ChrisLend/blender 2024-10-14 16:52:28 +02:00
4fb2ef16b1 the fix
Christoph Lendenfeld pushed to fix_symmetrize_bone_props at ChrisLend/blender 2024-10-14 16:44:03 +02:00
20b1eb392e the fix
Christoph Lendenfeld pushed to main at ChrisLend/.profile 2024-10-14 16:20:44 +02:00
38566002dd Update reports/2024.md
Christoph Lendenfeld created pull request blender/blender#129004 2024-10-14 16:15:41 +02:00
Fix #128445: Symmetrize pose bone settings
Christoph Lendenfeld pushed to fix_symmetrize_bone_props at ChrisLend/blender 2024-10-14 16:08:54 +02:00
64dd15c72e symmetrize limits
Christoph Lendenfeld created branch fix_symmetrize_bone_props in ChrisLend/blender 2024-10-14 16:08:54 +02:00
Christoph Lendenfeld commented on issue blender/blender#125573 2024-10-14 14:32:08 +02:00
dragging visibility keyframes puts visibility out of synce with keys

does that fix the issue for you? I just tried removing it and it didn't make a difference for me. I do see how that can be a potential issue though because the aftertrans update does things like…

Christoph Lendenfeld commented on issue blender/blender#125573 2024-10-14 11:56:14 +02:00
dragging visibility keyframes puts visibility out of synce with keys

I made a short video of this that shows the actual issue better

Christoph Lendenfeld pushed to main at ChrisLend/.profile 2024-10-14 11:48:07 +02:00
cb21506ab6 Update reports/2024.md
Christoph Lendenfeld closed issue blender/blender#128593 2024-10-14 11:34:03 +02:00
Integer Interpolation - Splining Issue
Christoph Lendenfeld commented on issue blender/blender#128593 2024-10-14 11:33:57 +02:00
Integer Interpolation - Splining Issue

this is how the math works in this case not really a bug. Yes all FCurves are float at the moment. So Blender has to round to integers. If you want floor behavior, you can change "Driver" to…

Christoph Lendenfeld commented on issue blender/blender#128768 2024-10-14 10:53:29 +02:00
Slight Deviation in When Baking an Animation

Can also confirm. This seems to be a precision issue when baking down IK constraints. As long as they are not removed, everything is fine.

Christoph Lendenfeld pushed to main at ChrisLend/.profile 2024-10-14 10:37:53 +02:00
7f24363abf Update reports/2024.md
Christoph Lendenfeld created pull request blender/blender#128984 2024-10-14 10:35:47 +02:00
Fix #128805: Missing Depsgraph Update when removing FCurve modifiers
Christoph Lendenfeld pushed to main at ChrisLend/blender 2024-10-14 10:32:01 +02:00
4bbf0986d5 Fix #128637: Gizmo line tool not snapping to exactly 45 degrees
3d88019ae3 Merge branch 'blender-v4.3-release'
e3f9d210d1 Fix #128401: Issues when splitting connected strip
bd299cad72 Cleanup: quiet unused argument warnings
f5e271b2ba Merge branch 'blender-v4.3-release'
Compare 706 commits »
Christoph Lendenfeld pushed to fix_pyapi_remove_fcu_mod at ChrisLend/blender 2024-10-14 10:29:34 +02:00
676cdd6d04 the fix
dc45169acd Fix #128637: Gizmo line tool not snapping to exactly 45 degrees
e3f9d210d1 Fix #128401: Issues when splitting connected strip
77b523d317 Fix #128920: Crash calculating geometry nodes that use UV unwrap
72be365c6b Fix #126191: Both handle seqslide modal cancel
Compare 10 commits »