- mostly Madrid
- http://www.christoph.lendenfeld.at/
-
I used to be an animator like you, but then I took an "oh you can code" to the knee
- Joined on
2020-01-09
Block a user
Refactor: move keyingsets to animrig
@blender-bot build merged main because build failed in unrelated code. Hopefully fixed now
Christoph Lendenfeld
pushed to refactor_move_keyingsets at ChrisLend/blender
2024-11-15 09:49:01 +01:00
6cba5fd4f2
Merge branch 'main' into refactor_move_keyingsets
38363fb2d7
USD: Add test data for additonal material import/export coverage
091c175c5c
Refactor: Move region runtime to separate C++ runtime struct
1e357cdca8
Cleanup: Change calc_*_intersect_data functions to take depth by value
3c32a18fac
Cleanup: EEVEE: Remove unused function with legacy API calls
Christoph Lendenfeld
pushed to refactor_move_keyingsets at ChrisLend/blender
2024-11-14 17:52:08 +01:00
a73e2757c6
rename enum class to fix compilation on windows
7507e70276
change macros to constexpr
Christoph Lendenfeld
pushed to refactor_move_keyingsets at ChrisLend/blender
2024-11-14 16:31:35 +01:00
e074f88fea
add extra struct declarations
Christoph Lendenfeld
deleted branch fix_symmetrize_constraint_targets from ChrisLend/blender
2024-11-14 12:05:22 +01:00
Armature Symmetrize edge case
Fix #129094: Sub-targets not symmetrized if from different armature
Christoph Lendenfeld
pushed to fix_symmetrize_constraint_targets at ChrisLend/blender
2024-11-14 12:02:58 +01:00
9912864b9c
rename to target_ob
6e1ddac136
Merge branch 'main' into fix_symmetrize_constraint_targets
527e33cef6
Fix #60947: ffmpeg video colors shifted/banded in some players
6b7ba4c726
Refactor: Sculpt: Avoid storing extra undo data on geometry_push
9396c8f388
Workbench: Replace usage of legacy GLSL libraries by new ones
Fix #129094: Sub-targets not symmetrized if from different armature
renamed to target_ob
I like to have it as a variable because ct->tar
is just really cryptic
Christoph Lendenfeld
pushed to refactor_move_keyingsets at ChrisLend/blender
2024-11-14 11:56:33 +01:00
6a4f4d3d52
review comments
ad9756af0f
Merge branch 'main' into refactor_move_keyingsets
527e33cef6
Fix #60947: ffmpeg video colors shifted/banded in some players
6b7ba4c726
Refactor: Sculpt: Avoid storing extra undo data on geometry_push
9396c8f388
Workbench: Replace usage of legacy GLSL libraries by new ones
Fix #123875: FCurve noise modifier producing values out of range
@blender-bot package windows
trying again after the first build failed
Anim: draw prop as 'orange' when changed value with stashed Actions present
I absolutely love that this comment is gone
Weight Paint Alt+H not un-hiding Bones when in Bone Selection
going to confirm this. The operator that is run should depend on the mode. If in bone selection mode, pressing alt+h should unhide bones