Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn pushed to main at blender/blender 2023-03-15 21:29:44 +01:00
c38fe87127 UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn merged pull request blender/blender#105784 2023-03-15 21:29:43 +01:00
UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender 2023-03-15 21:17:37 +01:00
442fafbd7b UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender 2023-03-15 11:19:54 +01:00
9f7ae89e5c UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn created pull request blender/blender#105784 2023-03-15 06:56:00 +01:00
UV: Improve UV Packer for non-square aspect ratios.
Chris Blackbourn created branch uv-pack-aspect-ratio in Chris_Blackbourn/blender 2023-03-15 06:54:33 +01:00
Chris Blackbourn pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender 2023-03-15 06:54:33 +01:00
6b6b3261e5 UV: Improve UV Packer for non-square aspect ratios.
254e3e133f Cleanup: format
559898709f Fix issues with retiming API
99506b3d73 Fix: Crash in weighted normal modifier
7b66168bcb Merge branch 'blender-v3.5-release' into main
Compare 10 commits »
Chris Blackbourn pushed to main at blender/blender 2023-03-15 06:24:57 +01:00
254e3e133f Cleanup: format
Chris Blackbourn opened issue blender/blender#105680 2023-03-12 04:16:42 +01:00
UV Packing, problems and solutions
Chris Blackbourn commented on issue blender/blender#78101 2023-03-12 01:21:44 +01:00
Angle based UV-unwrap: distorted UV island with even angles on geometry

The central issue (#78101) and solution (PARAM_SPECTRAL_LSCM) is described succintly here:

https://github.com/BrunoLevy/geogram/wiki/Texturing

Let me quote:

The original LSCM gets rids…

Chris Blackbourn pushed to main at blender/blender 2023-03-11 03:12:18 +01:00
b06edc2897 Cleanup: UV: simplify uv packing API.
Chris Blackbourn pushed to main at blender/blender 2023-03-11 02:28:41 +01:00
e56fe42aab Cleanup: format
Chris Blackbourn pushed to main at blender/blender 2023-03-10 01:59:01 +01:00
10f06221c1 Cleanup: UV: simplify uv packing
Chris Blackbourn pushed to main at blender/blender 2023-03-10 01:01:25 +01:00
d474732f91 Cleanup: UV: simplify types
Chris Blackbourn pushed to main at blender/blender 2023-03-09 23:02:43 +01:00
f70171e9c6 Cleanup: format
Chris Blackbourn pushed to main at blender/blender 2023-03-09 06:15:40 +01:00
c77b78ad53 Fix: restore margin offset for UV packing
Chris Blackbourn pushed to main at blender/blender 2023-03-09 04:34:11 +01:00
ea913d40a2 Cleanup: format
Chris Blackbourn commented on issue blender/blender#105379 2023-03-08 10:17:43 +01:00
Partial UV selection working incorrectly with Metal backend

Is it maybe related to this issue where the UV Editor just become crazy for some reason? 2023-03-08 08-59-01.mp4

That one looks like…

Chris Blackbourn deleted branch uv-alpaca-packer from Chris_Blackbourn/blender 2023-03-08 08:54:48 +01:00
Chris Blackbourn commented on pull request blender/blender#105393 2023-03-08 08:54:30 +01:00
Fix #102843: Add UV Packer with O(nlogn) performance

b1185da40341bf1fb6deda37449857facc48ee6e