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UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn
pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender
2023-03-15 21:17:37 +01:00
442fafbd7b
UV: Improve UV Packing efficiency with non-square aspect ratio
Chris Blackbourn
pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender
2023-03-15 11:19:54 +01:00
9f7ae89e5c
UV: Improve UV Packing efficiency with non-square aspect ratio
UV: Improve UV Packer for non-square aspect ratios.
Chris Blackbourn
created branch uv-pack-aspect-ratio in Chris_Blackbourn/blender
2023-03-15 06:54:33 +01:00
Chris Blackbourn
pushed to uv-pack-aspect-ratio at Chris_Blackbourn/blender
2023-03-15 06:54:33 +01:00
6b6b3261e5
UV: Improve UV Packer for non-square aspect ratios.
254e3e133f
Cleanup: format
559898709f
Fix issues with retiming API
99506b3d73
Fix: Crash in weighted normal modifier
7b66168bcb
Merge branch 'blender-v3.5-release' into main
UV Packing, problems and solutions
Angle based UV-unwrap: distorted UV island with even angles on geometry
The central issue (#78101) and solution (PARAM_SPECTRAL_LSCM) is described succintly here:
https://github.com/BrunoLevy/geogram/wiki/Texturing
Let me quote:
The original LSCM gets rids…
Partial UV selection working incorrectly with Metal backend
Is it maybe related to this issue where the UV Editor just become crazy for some reason? 2023-03-08 08-59-01.mp4
That one looks like…
Chris Blackbourn
deleted branch uv-alpaca-packer from Chris_Blackbourn/blender
2023-03-08 08:54:48 +01:00