Apologies for the spam, still trying to figure out what all these gitea buttons!
NexYon writes:
Basically it should make sure that the triangulation is correct at concave vertices in both…
.OBJ files support n-gons. If the user enables the "triangulate" option, the .OBJ export uses the 3D geometry to determine triangulation, and that triangulation in 3D induces the same triangulation…
In case it was not clear, for this PR you should have used squash instead of rebase. Fixup commits like "Fix test" should not go to main on their own.
My bad, have updated my notes here.
I…
Just a quick note for any coders who want to take this on: As this is a render issue in the UV Editor, the heuristic can add new vertices and/or work in screen space if that makes things easier.
Yeah, I've been avoiding this one for a little while now.
Story time!
The central problem here is that the triangulation isn't well defined (for reasons mentioned above).
To summarize,…
Nice spotting! Should be fixed now.