Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn created pull request blender/blender#105212 2023-02-26 01:34:39 +01:00
UV: Migrate UV packing from Editor to bf_geometry.
Chris Blackbourn created branch uv-pack-migrate in Chris_Blackbourn/blender 2023-02-26 01:32:02 +01:00
Chris Blackbourn pushed to uv-pack-migrate at Chris_Blackbourn/blender 2023-02-26 01:32:02 +01:00
5c780f315d UV: Migrate UV packing from Editor to bf_geometry.
86ceb6722f Cleanup: format
52ded6ab56 GPUTexture: Make sure all available texture format are supported
5b2b114a2a Fix #105198: Ensure Frame and Reroute nodes are searchable
7eef746270 Merge branch 'blender-v3.5-release'
Compare 10 commits »
Chris Blackbourn pushed to main at blender/blender 2023-02-25 23:58:43 +01:00
86ceb6722f Cleanup: format
Chris Blackbourn commented on issue blender/blender#102683 2023-02-23 00:07:53 +01:00
UV-space triangulation wrong

Apologies for the spam, still trying to figure out what all these gitea buttons!

NexYon writes:

Basically it should make sure that the triangulation is correct at concave vertices in both…

Chris Blackbourn reopened issue blender/blender#102683 2023-02-23 00:03:24 +01:00
UV-space triangulation wrong
Chris Blackbourn closed issue blender/blender#102683 2023-02-23 00:03:13 +01:00
UV-space triangulation wrong
Chris Blackbourn commented on issue blender/blender#102683 2023-02-21 21:01:07 +01:00
UV-space triangulation wrong

.OBJ files support n-gons. If the user enables the "triangulate" option, the .OBJ export uses the 3D geometry to determine triangulation, and that triangulation in 3D induces the same triangulation…

Chris Blackbourn pushed to main at blender/blender 2023-02-21 05:09:23 +01:00
ece43dd716 Cleanup: format
Chris Blackbourn commented on pull request blender/blender#104934 2023-02-21 01:28:31 +01:00
BLI_math: fix parameter aliasing in mul_m3_series and mul_m4_series

In case it was not clear, for this PR you should have used squash instead of rebase. Fixup commits like "Fix test" should not go to main on their own.

My bad, have updated my notes here.

I…

Chris Blackbourn deleted branch matrix-multiply-series from Chris_Blackbourn/blender 2023-02-20 23:06:20 +01:00
Chris Blackbourn merged pull request blender/blender#104934 2023-02-20 23:04:21 +01:00
BLI_math: fix parameter aliasing in mul_m3_series and mul_m4_series
Chris Blackbourn pushed to main at blender/blender 2023-02-20 23:04:21 +01:00
07ae1feed2 Fix test
ba6c9a6f59 BLI_math: fix parameter aliasing in mul_m3_series and mul_m4_series
Compare 2 commits »
Chris Blackbourn commented on issue blender/blender#102683 2023-02-20 22:53:27 +01:00
UV-space triangulation wrong

Just a quick note for any coders who want to take this on: As this is a render issue in the UV Editor, the heuristic can add new vertices and/or work in screen space if that makes things easier.

Chris Blackbourn commented on issue blender/blender#102683 2023-02-20 22:44:05 +01:00
UV-space triangulation wrong

Yeah, I've been avoiding this one for a little while now.

Story time!

The central problem here is that the triangulation isn't well defined (for reasons mentioned above).

To summarize,…

Chris Blackbourn commented on pull request blender/blender#104934 2023-02-19 03:19:52 +01:00
BLI_math: fix parameter aliasing in mul_m3_series and mul_m4_series

Nice spotting! Should be fixed now.

Chris Blackbourn pushed to matrix-multiply-series at Chris_Blackbourn/blender 2023-02-19 03:18:53 +01:00
aee16ffc0d Fix test
Chris Blackbourn created pull request blender/blender#104935 2023-02-18 23:50:47 +01:00
UV: Add tooltip descriptions for UV Select Similar options
Chris Blackbourn pushed to uv-select-similar-tooltips at Chris_Blackbourn/blender 2023-02-18 23:47:56 +01:00
eec279ac87 UV: Add tooltip descriptions for UV Select Similar options
Chris Blackbourn created branch uv-select-similar-tooltips in Chris_Blackbourn/blender 2023-02-18 23:47:56 +01:00