Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn commented on pull request blender/blender#109377 2023-06-27 00:05:11 +02:00
Fix #108171: bpy.ops.uv.pack_islands crash

Is Blender 3.6 affected? Should probably land there too...

Chris Blackbourn commented on issue blender/blender#109189 2023-06-24 14:48:39 +02:00
UV Editor rendering enhancements

Oh, are you trying to distinguish between overlapping-islands versus islands-with-internal-overlapping-faces versus any-faces-which-overlap ?

If this is the case, in terms of rendering, how…

Chris Blackbourn commented on issue blender/blender#109189 2023-06-24 00:44:33 +02:00
UV Editor rendering enhancements

Our "Selection" issue is over at blender/blender#109184 This issue is more about highlighting and rendering... It allows you to identify defects, and repair…

Chris Blackbourn commented on issue blender/blender#71958 2023-06-24 00:42:07 +02:00
Automatic UV seam creation tool

See for example https://blendswap.com/blend/30606 Thanks @1D_Inc !

Chris Blackbourn commented on issue blender/blender#109270 2023-06-23 04:45:13 +02:00
UV: (investigate) Render UVs of selected object in UV Editor while in Object Mode

Also, another use case for this: UVs can be generated and adjusted procedurally, but there's no great way to see them. It might be nice to investigate displaying (not editing) evaluated UVs.…

Chris Blackbourn opened issue blender/blender#109272 2023-06-23 03:44:47 +02:00
UV: Assisted UV checker checklist.
Chris Blackbourn opened issue blender/blender#109271 2023-06-23 03:41:18 +02:00
UV: Opening an image in UV Editor changes zoom.
Chris Blackbourn opened issue blender/blender#109270 2023-06-23 03:26:19 +02:00
UV: (investigate) Render UVs of selected object in UV Editor while in Object Mode
Chris Blackbourn opened issue blender/blender#109265 2023-06-23 00:05:28 +02:00
UV: Add "Common-Origin" to Average Island Scale
Chris Blackbourn opened issue blender/blender#109264 2023-06-23 00:01:48 +02:00
Add "Island" mode to UV-Sync-Selection
Chris Blackbourn opened issue blender/blender#109263 2023-06-22 23:59:58 +02:00
UV Editing move/scale/rotate tool, add option to respect pins
Chris Blackbourn commented on issue blender/blender#108811 2023-06-22 14:31:35 +02:00
Follow Active Quads is distorting uvs from other islands

@Chris_Blackbourn you have discord?

Easier to catch me on https://blender.chat

what is the nickname you use there ?

My nickname on https://blender.chat is also…

Chris Blackbourn commented on issue blender/blender#108811 2023-06-22 04:07:13 +02:00
Follow Active Quads is distorting uvs from other islands

@Chris_Blackbourn you have discord?

Easier to catch me on https://blender.chat

Chris Blackbourn commented on issue blender/blender#103957 2023-06-22 01:18:03 +02:00
Follow Active Quads affects on non-selected islands, when selected several objects

Actually, @sanek2005 , can you retest after e0e36504950e42507cef8dc95d36bf93d03d636f and confirm if this is working or broken? Update the description with new repro steps if required.

Chris Blackbourn reopened issue blender/blender#103957 2023-06-22 01:16:40 +02:00
Follow Active Quads affects on non-selected islands, when selected several objects
Chris Blackbourn commented on issue blender/blender#103957 2023-06-22 01:14:55 +02:00
Follow Active Quads affects on non-selected islands, when selected several objects

Actually, after re-testing, this one is not fixed. Reopening.

Chris Blackbourn closed issue blender/blender#103957 2023-06-22 01:10:25 +02:00
Follow Active Quads affects on non-selected islands, when selected several objects
Chris Blackbourn commented on issue blender/blender#103957 2023-06-22 01:08:21 +02:00
Follow Active Quads affects on non-selected islands, when selected several objects

Fixed by e0e36504950e42507cef8dc95d36bf93d03d636f Duplicate blender/blender#108811

Chris Blackbourn pushed to main at blender/blender 2023-06-22 01:02:41 +02:00
e0e3650495 Fix #108811: Follow active quads doesn't respect uv selection