Christopher Tyler Christopher-Tyler
  • Joined on 2022-06-03
Christopher Tyler commented on issue blender/blender#107110 2023-04-19 17:43:31 +02:00
Frequent render crashes in 3.5

Here's the file. I'm always invoking the rendering using F12.

Christopher Tyler commented on issue blender/blender#107110 2023-04-19 17:40:13 +02:00
Frequent render crashes in 3.5

I just had the same crash, but this time I started the rendering but decided to keep Blender in the foreground, without any application switching. The file crashed again several minutes into the…

Christopher Tyler commented on issue blender/blender#107110 2023-04-19 17:28:30 +02:00
Frequent render crashes in 3.5

Here it is again. I start a Cycles render, then move to a browser. In this case after about 5 or 6 minutes, it just crashed.

Christopher Tyler commented on issue blender/blender#107110 2023-04-19 17:02:36 +02:00
Frequent render crashes in 3.5

It just happened again. I started a rendering, it went for several minutes. I hid Blender, went to a browser, then came back to Blender to look at the progress, then went back to the browser, but…

Christopher Tyler commented on issue blender/blender#107110 2023-04-19 16:58:47 +02:00
Frequent render crashes in 3.5

Everything was done from the user interface. I was using Cycles. I will do some more testing today to see if I can find a specific pattern. But yesterday I crashed probably 5 times over a several…

Christopher Tyler opened issue blender/blender#107110 2023-04-19 01:03:01 +02:00
Frequent render crashes in 3.5
Christopher Tyler commented on issue blender/blender#106742 2023-04-10 06:56:03 +02:00
Metal: selection with GPU depth picking is broken in wireframe mode

ok, thanks for the update. With GPU depth picking, visible object is expected to be selected first. So If I understand correctly, problem is with Metal backend. cc @Michael-Parkin-White-App…

Christopher Tyler commented on issue blender/blender#106742 2023-04-10 06:33:51 +02:00
Metal: selection with GPU depth picking is broken in wireframe mode

Does this issue happen with both Metal and OpenGL viewport backend?

I just did a test where I switched over to OpenGL for the backend, and enabled GPU Depth Picking. With these conditions,…

Christopher Tyler commented on issue blender/blender#106742 2023-04-10 06:26:13 +02:00
Metal: selection with GPU depth picking is broken in wireframe mode

AH! That did it. GPU Depth Picking was enabled, I'm guessing by default(?). When I disable it, selection now works predictably in Wireframe view without Xray on.

My workaround was to switch…

Christopher Tyler opened issue blender/blender#106742 2023-04-09 19:11:33 +02:00
Wireframe Viewport mode, object selection is broken