I just had the same crash, but this time I started the rendering but decided to keep Blender in the foreground, without any application switching. The file crashed again several minutes into the…
Here it is again. I start a Cycles render, then move to a browser. In this case after about 5 or 6 minutes, it just crashed.
It just happened again. I started a rendering, it went for several minutes. I hid Blender, went to a browser, then came back to Blender to look at the progress, then went back to the browser, but…
Everything was done from the user interface. I was using Cycles. I will do some more testing today to see if I can find a specific pattern. But yesterday I crashed probably 5 times over a several…
ok, thanks for the update. With GPU depth picking, visible object is expected to be selected first. So If I understand correctly, problem is with Metal backend. cc @Michael-Parkin-White-App…
Does this issue happen with both Metal and OpenGL viewport backend?
I just did a test where I switched over to OpenGL for the backend, and enabled GPU Depth Picking. With these conditions,…
AH! That did it. GPU Depth Picking was enabled, I'm guessing by default(?). When I disable it, selection now works predictably in Wireframe view without Xray on.
My workaround was to switch…