Julio Cargnin Pereira CosmoMidias
Julio Cargnin Pereira commented on issue blender/blender#129611 2024-11-10 16:01:53 +01:00
render_init and render_pre handlers on scene data alteration.

Here is the Windows crash report as requested. test_handler_render_b36.crash.txt

It is being very easy to reproduce with the file I've…

Julio Cargnin Pereira commented on issue blender/blender#56534 2024-11-09 15:28:02 +01:00
Linked group breaks Object Mapping in Texture Coordinates

A full replacement for Object Mapping with geonodes I found is as follows:

image

The geonode modifier…

Julio Cargnin Pereira commented on issue blender/blender#129611 2024-11-09 13:32:50 +01:00
render_init and render_pre handlers on scene data alteration.

Yes, this happens in any Blender version in any OS: Linux Blender 4.4: test_handler_render_b36.crash.txt

@iss would you need reports for…

Julio Cargnin Pereira opened issue blender/blender#129611 2024-10-31 03:23:34 +01:00
render_init and render_pre handlers on scene data alteration.
Julio Cargnin Pereira opened issue extensions/amaranth#4 2024-10-07 16:21:58 +02:00
Frames to Jump is not working in Extensions
Julio Cargnin Pereira commented on issue blender/blender#73199 2024-09-23 08:32:53 +02:00
Editing an object that is referenced in a disabled modifier (of another object) forces the other modifiers on the same stack to update

I would like to provide the simplest files as possible where these issues are visible. It might be useful for the devs testing any workarounds or fixes:

Files showcase: <video src="/attachme…

Julio Cargnin Pereira commented on issue blender/blender#127966 2024-09-23 07:40:31 +02:00
Toggle off Armature modifier does not improve performance.

Hm! A know design flaw for years with serious needs and care on tackling it. A bit worried about this one… other than being a dev fund member if there is other ways to help/fund specific issues…

Julio Cargnin Pereira opened issue blender/blender#127966 2024-09-22 05:29:56 +02:00
Toggle off Armature modifier does not improve performance.
Julio Cargnin Pereira commented on issue blender/blender#125952 2024-08-08 13:59:08 +02:00
Modifier's persistent_uid are not correctly assigned when appending or opening objects prior 4.2

Thank you for the clarifications, guys. Best regards, Cosmo.

Julio Cargnin Pereira commented on issue blender/blender#125952 2024-08-06 17:23:55 +02:00
Modifier's persistent_uid are not correctly assigned when appending or opening objects prior 4.2

You're saying that we gonna have multiple same uids in different objects at the same time so

I do not see any duplication of the uid at the report, ony that they are doned in different…

Julio Cargnin Pereira commented on issue blender/blender#125952 2024-08-06 16:31:29 +02:00
Modifier's persistent_uid are not correctly assigned when appending or opening objects prior 4.2

UID is a hash, it can be just 0,1,2... enumeration, but this also can be int_max, so you should not depend on the value of this UID, but use this only as a hash.

Ok, so in other words these…

Julio Cargnin Pereira opened issue blender/blender#125952 2024-08-06 10:39:06 +02:00
Modifier's persistent_uid are not correctly assigned when appending or opening objects prior 4.2
Julio Cargnin Pereira opened issue blender/blender#125209 2024-07-22 07:19:45 +02:00
bpy.ops.pose.convert_rotation() broken or limited?
Julio Cargnin Pereira opened issue extensions/amaranth#2 2024-07-17 05:02:09 +02:00
No proferences, missing UI and parameters.
Julio Cargnin Pereira commented on issue blender/blender#124022 2024-07-02 12:48:39 +02:00
Normal related operators are not disabled when Simplify > Normals option is enabled

This options doesn't means modifiers will be skipped, so this is not actually correct to just disable something base one other options. This is not a bug.

If you see my video you will notice…

Julio Cargnin Pereira commented on issue blender/blender#124022 2024-07-02 11:40:05 +02:00
Normal related operators are not disabled when Simplify > Normals option is enabled

I believe the normals are still calculated when the simplify normal option is on, and all blender did was to not request face corner normals when trying to get the mesh batch to draw.

Julio Cargnin Pereira opened issue blender/blender#124022 2024-07-02 08:22:49 +02:00
The new "Normals" option, in Simplify, could trigger better UI/UX!
Julio Cargnin Pereira closed issue blender/blender#117535 2024-01-26 10:27:30 +01:00
Vertex Crease is absent in the Data Transfer modifier.
Julio Cargnin Pereira commented on issue blender/blender#117535 2024-01-26 10:27:26 +01:00
Vertex Crease is absent in the Data Transfer modifier.

The Data Transfer modifier is prior to geometry nodes, right? Or what is the relation that prevents this modifier to be updated?

Julio Cargnin Pereira opened issue blender/blender#117535 2024-01-26 10:21:13 +01:00
Vertex Crease is absent in the Data Transfer modifier.