- http://www.cosmomidias.com
- Joined on
2018-12-15
I would like to provide the simplest files as possible where these issues are visible. It might be useful for the devs testing any workarounds or fixes:
Files showcase: <video src="/attachme…
Hm! A know design flaw for years with serious needs and care on tackling it. A bit worried about this one… other than being a dev fund member if there is other ways to help/fund specific issues…
Thank you for the clarifications, guys. Best regards, Cosmo.
You're saying that we gonna have multiple same uids in different objects at the same time so
I do not see any duplication of the uid at the report, ony that they are doned in different…
UID is a hash, it can be just 0,1,2... enumeration, but this also can be int_max, so you should not depend on the value of this UID, but use this only as a hash.
Ok, so in other words these…
Simplify > Normals
option is enabled
This options doesn't means modifiers will be skipped, so this is not actually correct to just disable something base one other options. This is not a bug.
If you see my video you will notice…
Simplify > Normals
option is enabled
I believe the normals are still calculated when the simplify normal option is on, and all blender did was to not request face corner normals when trying to get the mesh batch to draw.
…
The Data Transfer modifier is prior to geometry nodes, right? Or what is the relation that prevents this modifier to be updated?
Oh! It worked now! I missed that! Thank you!
Any news on this issue? I have to remember myself and even my coworkers to avoiding use this in production as it is so tempting, solving locally shading situations by this coordinate... but then…
Tried 4.0.1 and it also seems to happen there: If looks like something gets stuck in a buffer somehow and you need to touch something in the f-curves to get the curves updated with the previous…