Fix linux build #33

Merged
Bogdan Nagirniak merged 7 commits from BogdanNagirniak/blender:matx-linux-build-fix into matx-export-material 2023-09-24 07:42:31 +02:00
2 changed files with 3 additions and 5 deletions
Showing only changes of commit 0c0ba7ee3e - Show all commits

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@ -430,8 +430,7 @@ NodeItem NodeItem::atan() const
NodeItem NodeItem::atan2(const NodeItem &other) const
{
return to_vector().arithmetic(
other, "atan2", [](float a, float b) { return std::atan2(a, b); });
return to_vector().arithmetic(other, "atan2", [](float a, float b) { return std::atan2(a, b); });
}
NodeItem NodeItem::sinh() const

View File

@ -18,7 +18,7 @@ extern struct CLG_LogRef *LOG_MATERIALX_SHADER;
class GroupNodeParser;
using ExportImageFunction = std::function<std::string(Main *,Scene *, Image *, ImageUser *)>;
using ExportImageFunction = std::function<std::string(Main *, Scene *, Image *, ImageUser *)>;
/**
* This is base abstraction class for parsing Blender nodes into MaterialX nodes.
@ -123,8 +123,7 @@ struct NodeParserData {
void node_shader_materialx(void *data, struct bNode *node, struct bNodeSocket *out) \
{ \
materialx::NodeParserData *d = reinterpret_cast<materialx::NodeParserData *>(data); \
d->result = MaterialXNodeParser( \
d->graph, \
d->result = MaterialXNodeParser(d->graph, \
d->depsgraph, \
d->material, \
node, \