Fix linux build #33

Merged
Bogdan Nagirniak merged 7 commits from BogdanNagirniak/blender:matx-linux-build-fix into matx-export-material 2023-09-24 07:42:31 +02:00
5 changed files with 110 additions and 61 deletions

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@ -3,13 +3,27 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "group_nodes.h"
#include "node_item.h"
#include "node_parser.h"
#include "BLI_vector.hh"
namespace blender::nodes::materialx {
GroupNodeParser::GroupNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type to_type,
GroupNodeParser *group_parser,
ExportImageFunction export_image_fn,
bool use_group_default)
: NodeParser(
graph, depsgraph, material, node, socket_out, to_type, group_parser, export_image_fn),
use_group_default_(use_group_default)
{
}
NodeItem GroupNodeParser::compute()
{
NodeItem res = empty();
@ -32,15 +46,15 @@ NodeItem GroupNodeParser::compute()
graph = group_graph.get();
#endif
NodeItem out =
GroupOutputNodeParser(graph,
NodeItem out = GroupOutputNodeParser(graph,
depsgraph_,
material_,
node_out,
socket_out_,
to_type_,
this,
export_image_fn_)
export_image_fn_,
use_group_default_)
.compute_full();
#ifdef USE_MATERIALX_NODEGRAPH
@ -66,7 +80,8 @@ NodeItem GroupOutputNodeParser::compute()
#ifdef USE_MATERIALX_NODEGRAPH
Vector<NodeItem> values;
for (auto socket_in : node_->input_sockets()) {
NodeItem value = get_input_value(socket_in->index(), NodeItem::Type::Any);
NodeItem value = get_input_value(
socket_in->index(), NodeItem::is_arithmetic(to_type_) ? NodeItem::Type::Any : to_type_);
if (value.value) {
value = create_node("constant", value.type(), {{"value", value}});
}
@ -75,12 +90,12 @@ NodeItem GroupOutputNodeParser::compute()
Vector<NodeItem> outputs;
for (int i = 0; i < values.size(); ++i) {
if (values[i]) {
outputs.append(create_output("output" + std::to_string(i + 1), values[i]));
outputs.append(create_output(out_name(node_->input_sockets()[i]), values[i]));
}
}
return outputs[socket_out_->index()];
#else
if (NodeItem::is_arithmetic(to_type_)) {
if (use_group_default_) {
return get_input_value(socket_out_->index(), to_type_);
}
return get_input_link(socket_out_->index(), to_type_);
@ -89,15 +104,6 @@ NodeItem GroupOutputNodeParser::compute()
NodeItem GroupOutputNodeParser::compute_full()
{
#ifdef USE_MATERIALX_NODEGRAPH
NodeItem res = empty();
/* Checking if output was already computed */
res.output = graph_->getOutput("output" + std::to_string(socket_out_->index() + 1));
if (res.output) {
return res;
}
CLOG_INFO(LOG_MATERIALX_SHADER,
1,
"%s [%d] => %s",
@ -105,6 +111,15 @@ NodeItem GroupOutputNodeParser::compute_full()
node_->typeinfo->type,
NodeItem::type(to_type_).c_str());
#ifdef USE_MATERIALX_NODEGRAPH
NodeItem res = empty();
/* Checking if output was already computed */
res.output = graph_->getOutput(out_name(socket_out_));
if (res.output) {
return res;
}
res = compute();
return res;
BogdanNagirniak marked this conversation as resolved
Review

get_input_value(...
Otherwise, the input socket's default value is ignored.

`get_input_value(...` Otherwise, the input socket's default value is ignored.
#else
@ -112,6 +127,11 @@ NodeItem GroupOutputNodeParser::compute_full()
#endif
}
std::string GroupOutputNodeParser::out_name(const bNodeSocket *out_socket)
{
return MaterialX::createValidName(std::string("out_") + out_socket->name);
}
NodeItem GroupInputNodeParser::compute()
{
#ifdef USE_MATERIALX_NODEGRAPH
@ -121,11 +141,11 @@ NodeItem GroupInputNodeParser::compute()
}
if (value.value) {
value = create_node("constant", value.type(), {{"value", value}});
value = group_parser_->create_node("constant", value.type(), {{"value", value}});
}
return create_input("input" + std::to_string(socket_out_->index() + 1), value);
return create_input(in_name(), value);
#else
if (NodeItem::is_arithmetic(to_type_)) {
if (use_group_default_) {
return group_parser_->get_input_value(socket_out_->index(), to_type_);
}
return group_parser_->get_input_link(socket_out_->index(), to_type_);
@ -134,15 +154,6 @@ NodeItem GroupInputNodeParser::compute()
NodeItem GroupInputNodeParser::compute_full()
{
#ifdef USE_MATERIALX_NODEGRAPH
NodeItem res = empty();
/* Checking if output was already computed */
res.input = graph_->getInput("input" + std::to_string(socket_out_->index() + 1));
if (res.input) {
return res;
}
CLOG_INFO(LOG_MATERIALX_SHADER,
1,
"%s [%d] => %s",
@ -150,6 +161,15 @@ NodeItem GroupInputNodeParser::compute_full()
node_->typeinfo->type,
NodeItem::type(to_type_).c_str());
#ifdef USE_MATERIALX_NODEGRAPH
NodeItem res = empty();
/* Checking if input was already computed */
res.input = graph_->getInput(in_name());
if (res.input) {
return res;
}
res = compute();
return res;
#else
@ -157,4 +177,9 @@ NodeItem GroupInputNodeParser::compute_full()
#endif
}
std::string GroupInputNodeParser::in_name() const
{
return MaterialX::createValidName(std::string("in_") + socket_out_->name);
}
} // namespace blender::nodes::materialx

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@ -15,27 +15,43 @@ namespace blender::nodes::materialx {
class GroupInputNodeParser;
class GroupNodeParser : public NodeParser {
friend NodeParser;
friend GroupInputNodeParser;
protected:
bool use_group_default_;
public:
using NodeParser::NodeParser;
GroupNodeParser(MaterialX::GraphElement *graph,
const Depsgraph *depsgraph,
const Material *material,
const bNode *node,
const bNodeSocket *socket_out,
NodeItem::Type to_type,
GroupNodeParser *group_parser,
ExportImageFunction export_image_fn,
bool use_group_default);
NodeItem compute() override;
NodeItem compute_full() override;
};
class GroupOutputNodeParser : public NodeParser {
class GroupOutputNodeParser : public GroupNodeParser {
public:
using NodeParser::NodeParser;
using GroupNodeParser::GroupNodeParser;
NodeItem compute() override;
NodeItem compute_full() override;
private:
static std::string out_name(const bNodeSocket *out_socket);
};
class GroupInputNodeParser : public NodeParser {
class GroupInputNodeParser : public GroupNodeParser {
public:
using NodeParser::NodeParser;
using GroupNodeParser::GroupNodeParser;
NodeItem compute() override;
NodeItem compute_full() override;
private:
std::string in_name() const;
};
} // namespace blender::nodes::materialx

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@ -174,12 +174,12 @@ NodeItem NodeItem::operator/(const NodeItem &other) const
NodeItem NodeItem::operator%(const NodeItem &other) const
{
return arithmetic(
other, "modulo", [](float a, float b) { return b == 0.0f ? 0.0f : std::fmodf(a, b); });
other, "modulo", [](float a, float b) { return b == 0.0f ? 0.0f : std::fmod(a, b); });
}
NodeItem NodeItem::operator^(const NodeItem &other) const
{
return arithmetic(other, "power", [](float a, float b) { return std::powf(a, b); });
return arithmetic(other, "power", [](float a, float b) { return std::pow(a, b); });
}
NodeItem NodeItem::operator[](int index) const
@ -245,17 +245,17 @@ bool NodeItem::operator!=(const NodeItem &other) const
NodeItem NodeItem::abs() const
{
return arithmetic("absval", [](float a) { return std::fabsf(a); });
return arithmetic("absval", [](float a) { return std::abs(a); });
}
NodeItem NodeItem::floor() const
{
return arithmetic("floor", [](float a) { return std::floorf(a); });
return arithmetic("floor", [](float a) { return std::floor(a); });
}
NodeItem NodeItem::ceil() const
{
return arithmetic("ceil", [](float a) { return std::ceilf(a); });
return arithmetic("ceil", [](float a) { return std::ceil(a); });
}
NodeItem NodeItem::length() const
@ -400,38 +400,37 @@ NodeItem NodeItem::rotate(const NodeItem &angle_xyz, bool invert)
NodeItem NodeItem::sin() const
{
return to_vector().arithmetic("sin", [](float a) { return std::sinf(a); });
return to_vector().arithmetic("sin", [](float a) { return std::sin(a); });
}
NodeItem NodeItem::cos() const
{
return to_vector().arithmetic("cos", [](float a) { return std::cosf(a); });
return to_vector().arithmetic("cos", [](float a) { return std::cos(a); });
}
NodeItem NodeItem::tan() const
{
return to_vector().arithmetic("tan", [](float a) { return std::tanf(a); });
return to_vector().arithmetic("tan", [](float a) { return std::tan(a); });
}
NodeItem NodeItem::asin() const
{
return to_vector().arithmetic("asin", [](float a) { return std::asinf(a); });
return to_vector().arithmetic("asin", [](float a) { return std::asin(a); });
}
NodeItem NodeItem::acos() const
{
return to_vector().arithmetic("acos", [](float a) { return std::acosf(a); });
return to_vector().arithmetic("acos", [](float a) { return std::acos(a); });
}
NodeItem NodeItem::atan() const
{
return to_vector().arithmetic("atan", [](float a) { return std::atanf(a); });
return to_vector().arithmetic("atan", [](float a) { return std::atan(a); });
}
NodeItem NodeItem::atan2(const NodeItem &other) const
{
return to_vector().arithmetic(
other, "atan2", [](float a, float b) { return std::atan2f(a, b); });
return to_vector().arithmetic(other, "atan2", [](float a, float b) { return std::atan2(a, b); });
}
NodeItem NodeItem::sinh() const
@ -456,12 +455,12 @@ NodeItem NodeItem::tanh() const
NodeItem NodeItem::ln() const
{
return to_vector().arithmetic("ln", [](float a) { return std::logf(a); });
return to_vector().arithmetic("ln", [](float a) { return std::log(a); });
}
NodeItem NodeItem::sqrt() const
{
return to_vector().arithmetic("sqrt", [](float a) { return std::sqrtf(a); });
return to_vector().arithmetic("sqrt", [](float a) { return std::sqrt(a); });
}
NodeItem NodeItem::sign() const
@ -471,7 +470,7 @@ NodeItem NodeItem::sign() const
NodeItem NodeItem::exp() const
{
return to_vector().arithmetic("exp", [](float a) { return std::expf(a); });
return to_vector().arithmetic("exp", [](float a) { return std::exp(a); });
}
NodeItem NodeItem::convert(Type to_type) const

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@ -115,12 +115,12 @@ NodeItem NodeParser::get_input_default(int index, NodeItem::Type to_type)
NodeItem NodeParser::get_input_link(const std::string &name, NodeItem::Type to_type)
{
return get_input_link(node_->input_by_identifier(name), to_type);
return get_input_link(node_->input_by_identifier(name), to_type, false);
}
NodeItem NodeParser::get_input_link(int index, NodeItem::Type to_type)
{
return get_input_link(node_->input_socket(index), to_type);
return get_input_link(node_->input_socket(index), to_type, false);
}
NodeItem NodeParser::get_input_value(const std::string &name, NodeItem::Type to_type)
@ -167,6 +167,10 @@ NodeItem NodeParser::texcoord_node(NodeItem::Type type)
NodeItem NodeParser::get_default(const bNodeSocket &socket, NodeItem::Type to_type)
{
NodeItem res = empty();
if (!NodeItem::is_arithmetic(to_type) && to_type != NodeItem::Type::Any) {
return res;
}
switch (socket.type) {
case SOCK_CUSTOM:
/* Return empty */
@ -195,7 +199,9 @@ NodeItem NodeParser::get_default(const bNodeSocket &socket, NodeItem::Type to_ty
return res.convert(to_type);
}
NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to_type)
NodeItem NodeParser::get_input_link(const bNodeSocket &socket,
NodeItem::Type to_type,
bool use_group_default)
{
const bNodeLink *link = socket.link;
if (!(link && link->is_used())) {
@ -221,7 +227,8 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
link->fromsock,
to_type,
group_parser_,
export_image_fn_)
export_image_fn_,
use_group_default)
.compute_full();
}
if (from_node->is_group_input()) {
@ -232,7 +239,8 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
link->fromsock,
to_type,
group_parser_,
export_image_fn_)
export_image_fn_,
use_group_default)
.compute_full();
}
@ -252,7 +260,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
NodeItem NodeParser::get_input_value(const bNodeSocket &socket, NodeItem::Type to_type)
{
NodeItem res = get_input_link(socket, to_type);
NodeItem res = get_input_link(socket, to_type, true);
if (!res) {
res = get_default(socket, to_type);
}

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@ -18,7 +18,7 @@ extern struct CLG_LogRef *LOG_MATERIALX_SHADER;
class GroupNodeParser;
using ExportImageFunction = std::function<std::string(Main *,Scene *, Image *, ImageUser *)>;
using ExportImageFunction = std::function<std::string(Main *, Scene *, Image *, ImageUser *)>;
/**
* This is base abstraction class for parsing Blender nodes into MaterialX nodes.
@ -71,7 +71,9 @@ class NodeParser {
private:
NodeItem get_default(const bNodeSocket &socket, NodeItem::Type to_type);
NodeItem get_input_link(const bNodeSocket &socket, NodeItem::Type to_type);
NodeItem get_input_link(const bNodeSocket &socket,
NodeItem::Type to_type,
bool use_group_default);
NodeItem get_input_value(const bNodeSocket &socket, NodeItem::Type to_type);
};
@ -123,8 +125,7 @@ struct NodeParserData {
void node_shader_materialx(void *data, struct bNode *node, struct bNodeSocket *out) \
{ \
materialx::NodeParserData *d = reinterpret_cast<materialx::NodeParserData *>(data); \
d->result = MaterialXNodeParser( \
d->graph, \
d->result = MaterialXNodeParser(d->graph, \
d->depsgraph, \
d->material, \
node, \